It is good game design. There was a boss fight in a DA2 dlc which was found by fewer than 5% of players, and was so difficult fewer than 10% of those who found it completed it and obtained the rewards. Did Bioware decide this meant they should stop making this kind of content? No, they conducted a feedback poll and found overwhelming support for the presence of that content, as even the players who did not experience it or could not complete it appreciated that it was there, and that there was aspirational content present. The issue with RS players is they have a sense of entitlement, that they should be able to get the best gear. Well, no, the majority of players shouldn't be able to. Incidentally, the same argument is what is holding us back from truly divergent storylines in game. Players and game developers need to move past the idea that content needs to be seen and played by all players. It doesn't. Thankfully most high quality developers are now doing so. [/hide]DA2 you mean dragon age 2? That game was such shit that most people put it down after they found out it was crap compared to the first and the story line was just trash and couldn't carry it. So looking at who found what isn't really going to tell you much. Buying evidence. Why do people consistently insist that skillers should have access to the top end gear, when the top end gear is for pvm, not for skilling. Granted things like Dragon Hatchets/Pickaxes should be obtianable through skilling, but by no means should skilling be a way to obtain the top end gear. Theoretically, skillers should have no use for PVM gear, they're called skillers for a reason, not pvmers.