Okay, I read all your ideas and I'll list the ones I disagree with and why (assume agreement with ideas not mentioned). 5. I disagree making strength affect ranged and magic damage. Would that not make melee skills again more 'important' over range/magic? Not only that, I don't see what problem we are solving by implementing this mechanic. 22. I think it's a good idea that we should buff certain bosses (by allowing them to use player-only mechanics), but we have to be careful how this will affect the economy and also how it will affect the range of bosses available across levels. If we make GWD bosses more difficult, what bosses do mid-tier players have to kill? I think the hard-mode that Jagex have put in is a good start, it just needs a few balancing fixes. I really love some of your ideas though, perhaps because it just makes life so much more convenient. 4. Best way to tackle this is to give players the option in how they want to sort abilities. I think we should keep abilities classed by their style, because in most cases, we are only using one style of combat. I can't actually think of any situations in which I would need different styles on the same page (as virtually everything in RS combat-wise can be handled with one style, besides like DK's). And even if I do want them on the same page, I would put them on the ability bar, and/or have multiple ability bars and switch between them during said combat. 10. Collapsing all spell books into one, or implementing the ability to switch books on the spot (sort of like how you implement incite/momentum) is a good move. You would still need to finish the appropriate quests to unlock them, but it removes the need to switch books everytime you want to do a farm run after barraging Zil. Which I might say never gave me a hilt, but gave one to Leik. She's a [bleep]ing [bleep] and I hate her. 8. Yes, Hybriding is one of the few things that RS has over other MMO's. Outside of pvp and DK's I don't see it much of a use, but that's no reason not to get rid of it. 18. Yes. Steel titans should be op because it's a [bleep]ing [bleep] to get 99 summoning. I don't know how I feel with it correlating to your weapon damage, as it favours wealthier players, but I do agree that combat familiars need to be buffed to the point where it is viable to use them again. (Steel titan at nex pls). I'll like your ideas on adrenaline changes, but it's so fundamental to the current combat system that I'm not really sure what I want to change. But yeah these are good ideas, I've submitted your app to the dev team you should be getting a response in the next 10 working days.