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Seraphi

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Everything posted by Seraphi

  1. Yeah, all those can be custom set, provided you do a little fiddling with the options. There is a huge selection of weapon sprites, ship parts, defensive measures, and animations, and the stats can all be custom set on everything. Gun is too durable? Reduce it's HP, and it'll get blown up easier, meaning that specific gun cannot be used anymore. EDIT: Oh man, it also simulates the wreckage of destroyed ships hitting your units.
  2. Perses attempts to teleport behind the fire he is falling into, before throwing a shuriken through it at the person who blinded him.
  3. Basically, the game comes with a ship builder. I assume the ship files can be transferred, so we create our ships, send them to you, you put them on the sandbox mode in the numbers that we are using, then we tell you the tactics to use. You then move them on sandbox mode, make them attack each other in the ways that we have said, and that's pretty much it.
  4. Sorry for the double post, but this game is actually going to be useful. Assuming Archi does not mind playing a game against himself with tactics that we PM to each other, the sandbox mode can realistically simulate battles.
  5. Seraphi replied to paul191600's topic in Falador Tavern
    Well it's set that way since an average session in real life should be 3-4 hours, but we only get two hours of play time due to timezone restraints.
  6. Unfortunately, I have not been able to find any mention of multiplayer. However, I think the Shipmaker could still be useful.
  7. Nex, sword isn't a weapon. It's broken, and being used as an amulet. I'll take the kunai if I'm not allowed both kunai and broken sword. Perses looks for any doors.
  8. It supports a ship building thingy.
  9. Perhaps battleships forever would work? I just googled it and it came up with something called Battleships forever. I'm not entirely sure if it supports multiple players, so let me test it first. http://www.wyrdysm.com/games.php
  10. Same, pretty much. People tend to be win-freaks. I blame Hegemony.
  11. Wait, is this an actual program? I really like the look of it.
  12. Nex, another one? Really? I might as well join in. Although I'm busy playing Dorf Fortress, so not much in the way of backstory. Perses Heleos (Perses was the Greek Titan of destruction, Heleos is a combination of Helios and Eos, who were the sun, and the keeper of oaths respectively) A tall man, with silver hair, and mismatched eyes, one is crimson, the other a pale cyan. A set of unknown and undecipherable symbols are tatooed onto the left side of his face. He wears a white cavalry coat, which reaches down to his feet. The coat has a blue mantle which stretches to his forearms, an he has gloves of the same shade. On the back of the coat is a picture of a sun, in black. He has a strange speaking pattern, using short sentances, but lots of them, which gives the illusion of mental instability. Despite this, he is generally rather calm, even in the face of danger. Around his neck is a broken sword, the blade shattered halfway down, and tied into a necklace by a silken rope. Within his sleeves are concealed several dozen kunai, which, along with his short range teleportation, make him a rather strong fighter. Proficiency: Teleportation, Kunai
  13. Seraphi replied to archimage_a's topic in Falador Tavern
    Well, photons are wierd in that aspect. They do have energy, but it's not understood whether or not they truly have mass.
  14. Seraphi replied to archimage_a's topic in Falador Tavern
    Can we like, even out budgets next time? At the moment, it's fairly clear that all the European countries are pretty much winning hands down. I don't mean "Everyone starts with the same" I mean a limit to what you start with.
  15. Seraphi replied to paul191600's topic in Falador Tavern
    Errrr... D&D is on Fridays AND Saturdays.
  16. Righto, posting IP in advance, as per usual. 90.200.144.170 You know the drill.
  17. 12:00, or whenever Paul, Grim, Icu, and you are here together. Earth isn't playing, as far as I know.
  18. I'm not that cruel. I'll never make a situation where I'm specifically trying to kill off the physically weak characters. This isn't 2e.
  19. Yeah, but as I said, you should be in the back, shooting fireworks at people, since you have crappy AC. Death shouldn't happen often at all. I mean, you guys aren't THAT incompetant, and if I see that a monster or trap I've put in completely and utterly annihilates you, then I'm going to bend the rules a little to make up for that.
  20. When I was GMing, I had a plan for if Caladburn was destroyed. Everything within about 10 miles would just be encased in a pitch dark orb forever. Sort of like a black hole.
  21. Yeah, but that's the thing. I'm not going to permenantly gimp somebody. They come back with the groups average level minus two with a new character, and generally, you shouldn't be dying all that easily anyway. The 50xp times level isn't a big penalty at all, really, considering you need 1000 xp to get to level two. It just doesn't instill the fear of losing a character into people. That is to say, it makes death more of a nuisance than something to try at all costs to prevent. It makes it cheap. Edit: Oh jeez, AdventureQuest? That game looks like it was drawn by a monkey. And coded by a different monkey.
  22. As long as you don't try to play Drizzt, it's cool with me.
  23. Igos is a paladin with 20 AC at level two. So yeah :rolleyes: That said, Retech tends to throw his character into danger constantly, so he probably needs a tank just to himself.
  24. It was reincarnated as the tavern.
  25. Well considering we usually end at 2:00 in the morning, that means Grim will be here for most, if not all of the session. Well Retech, the solution to that is fairly simple. Nobody really wants to sit back and do nothing, either, so it may take a few minutes of arguing, but eventually you'll end up going for it anyway, and with a plan since you took the time to discuss the order you went in.

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