Everything posted by Seraphi
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Dungeoneering
It's up to Archi. As much as I am a cosmic force that guides this universe, Archi is a more powerful cosmic force. Also, yeah, sorry for snapping. I'm off now, bye.
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Dungeoneering
Because I told myself that I shouldn't deprive myself of sleep anymore. It just isn't healthy. Half the time, I'm falling asleep during lessons, and then getting home and wasting my active life sleeping some more. Sorry, but on weekdays (Minus fridays) I'll only be running until 12:00 at the max. So if my overall health is less important to you than playing a game, please speak up. I'll probably be running 8:00-12:00 tommorow, assuming everybody arrives on time and we don't end up starting at 10:00 again.
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Dungeoneering
Last roll for tonight. Umbra- You find a pedestal in the forest, which appears to be there for absolutely no reason. Hovering above it is a blank mask, with small slits for eyes and a smile which stretches to both edges, where the ears would be. The area is very foggy. Hakon- The tailor refuses to do such disgusting work, muttering something about you being crazy for carrying around assorted goblin parts. Jen- You heal yourself, +.2 healing. You then head towards the dungeon, which will take 5 minutes. (So you can start straight away tommorow.)
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Dungeoneering
Umbra- You fire a dark pulse at no target. Jen- You fail to recover. Hakon- Meh, whatever then. You gain 5 piles of goblin parts, and 5 sets of charred armour. Igos- You create a crate of vials. +.3 pyrokinesis. None of the villagers want anything to do with combat, unfortunately. Grim- You enter a well lit hall, and note 5 wraiths. They haven't noticed you yet. The armour has turned into a large pall of crimson liquid on the floor. Ares- Tries to launch an arc of darkness at the rest of the skeletons, destroying all but two. +.2 xp.
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Dungeoneering
Umbra- You succeed in killing some small insects. +.1 dark magic. Hakon- Kay. But I have .5 lightning here. Due to, y'know, dying three times in fairly quick succession. Jen- You fail to melt the trap, and pass out due to blood loss. Ares- Attempts to throw his scythe at the skeletons to behead them, and destroys 3 of the 8 that are moving towards him. +.2 scythe skill.
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Dungeoneering
Igos- The villagers wish to remain peaceful, and thus, nobody volunteers. Umbra- You blow up the beehive. Bees are now chasing you. +2 shadow. Vera- I think Kemios is working on transmog. Hakon- You kill the final goblin. +.1 lightning. Jen- You fail to create any water. You craft a bear trap of ice which then springs shut over your own arms. You can't enchant the staff while in so much pain. Ares- Sees the group of skeletons over a small object, and attempts to destroy them all with a dark blast. Instead, he blows himself back towards the entrance. The group of skeletons starts coming towards him.
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Dungeoneering
Umbra- You find a beehive. Hakon- You kill three further goblins. +.2 lightning. Jen- You dig a pit, and find nothing. You create an ice pit with a lid, but gain no xp due to the simplicity. Ares- Takes out a sunsphere and walks into the cave slowly.
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Dungeoneering
Jen. I edit my posts with the ones I miss while I'm writing the others. I'm surprised you haven't noticed it by now.
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Dungeoneering
Igos- You craft some crude dummies. +.1 crafting. Vera- Kay. I guess so. Hakon- You didn't really succeed, so didn't gain any xp. You kill two of the goblins, +.2 lightning xp. Umbra- You find nothing. Jen- You enchant the claws with ice magic and place them on the shoulders of the armour. They wont do much, but it looks pretty cool I guess. +.1 ice. You don't learn anything about light magic. Ares- Fires an explosive bolt of darkness into the cave. He succeeds in detonating it with a weak blast, and hears some crashing from within. +.2 dark magic.
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Dungeoneering
Umbra- You can gain no more knowledge of magic while not being used in a practical fashion. Jen- You create some ice armour. It restricts your movement slightly, but should provide decent protection. Hakon- You succeed in knocking the goblins back, but doing no real damage. Ares- Comes across a small cave. You hear sounds of rattling inside, most likely skeletons or other undead.
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Dungeoneering
Umbra- Nobody really wants anything. Hakon- You miss, and the goblins advance. Jen- Going to let that minor abuse of wording slide, so yeah. You fail to craft the trident, and then buy the power stones for 900. Igos- Nobody has shown up. Archarnis harvests a lot of linseed, gaining +.3 herblore, and then creates some minor healing potions (3), gaining .2 potionmaking xp. Ares- Travels east some more. Finds nothing interesting.
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Dungeoneering
Hakon- You find a bag of dice in the forest. The dice are created from a set of gems, with a sapphire, emerald, ruby, and a topaz die. You are also attacked by a troupe of goblins (6 of them) wearing armour. Jen- I guess it's an extremely weak healing potion, as well as a purifying agent. (By weak healing we're talking boo-boo level injury.) You have no flask to fill. You find a single piece of wood of that size. (10.6 ice magic I believe) Vera- +.1 crafting xp. All of that stuff would take until tommorow (Well, it would be going until after I'm done with tonight, so tommorow in any case) Ares- Attempts to summon another light elemental and two more dark elementals, bringing the elemental orb to max capacity. He succeeds in summoning the dark elementals, but fails at the light elemental. +.2 dark.
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Dungeoneering
Umbra- You'll get a steady stream of newcomers every day or so. Jen- You proceed to turn the inside of the bow to water, and as you test it, it shatters like a large, bow shaped water balloon. +.2 ice (Water, whatever) Vera- You gain .4 crafting xp. A pallisade is easy to set up, and will take about 5 minutes. Ares- Proceeds to summon a troupe of elementals, using the elemental orb as fuel. He summons 2 light elementals and 2 dark elementals. +.2 dark, +.2 light.
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Dungeoneering
Jen- The Master looks at the bow for a few minutes, hands it back to you and says "While this is finely crafted ice, it is still ice, and thus, is inflexible."
- Dungeoneering
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Dungeoneering
If you're ready to go, please say, and I'll start. I don't want to have to do another small 45 minute session, so the sooner the better.
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Dungeoneering
Same deal as yesterday, I start when we have 3 people ready to go.
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Dungeoneering
Last roll, sorry for the short session, but nobody turned up until like 45 minutes ago, and I need to do some revision. Hakon- You come across another singed skeleton, and a large patch of burn ground. Jen- The meat screams at you due to release of gas, so loudly that it causes you to go deaf temporarily. You cook the meat anyway. +.1 cooking xp. You create a bow. Ice in any form doesn't generally make a good bow though, due to it's limited flexibility. +.1 ice xp. Umbra- Kay.
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Dungeoneering
Umbra- Not really, you enchant things with the individual elements. Hakon- You find nothing. Quisitor's jaw is, well, a jaw. People would probably find it strange that you carry a jaw with you.
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Dungeoneering
Umbra- "Enchantments" or imbuings or whatever rarely do anything other than give you a cool sounding item, and maybe giving you a small bonus to fighting something weak to that element. Occassionally they will, but not that often.
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Dungeoneering
There are no tracks, but there is a trail of slightly burnt ground.
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Dungeoneering
(I'll be going till 23:45 by the way) Umbra- Personally, I'd go with something like Tellius, or something else from Final Fantasy or Fire Emblem. Haha. Hakon- You find a skeleton in the middle of the woods. The bones are still warm, somehow. Vera- You begin to make a house. This will take 15 minutes. Ares practises his flight casting by launching a multitude of dark spears at the ground. He launchs the spears, then loses his balance and falls, knocking himself unconcious. +.2 dark.
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Dungeoneering
Hakon- You trade the Pyrite for the limbs and stock of a crossbow. Now you need the string, some bolts and some of the more complex mechanisms. Umbra- Meh.
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Dungeoneering
Sounds strange. Again. What is it with you and funny sounding names? New Exile sounds pretty awesome.
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Dungeoneering
I'd say that sounds like an organ of some kind as well. Why don't you go for a normal name which doesn't sound like something you'd tear out of a person.