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Seraphi

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Everything posted by Seraphi

  1. The first one and the last one sound like sexual organs, so I'd go for the middle one. Anywayysss... Hakon- Nobody seems to want it. And with good reason. Who would want to have a random dudes jaw hanging in their living room? :blink:
  2. If you guys want, I can run for like half an hour, need to get some revision done after that though. (23:30 PM, Not a good time for revision, but whatever)
  3. An infractor is one who breaks rules or some other form of binding. It just sounds stupid is all.
  4. I must admit, Infractor is a silly name, and I'm going to continue to call it New Exile, because that sounds cooler and doesn't make me feel like like an idiot every time I say it. (PS, do you know what an infractor is?) Also, I'm not sure. It just seems like running the game with such a small amount of people will mean that they get an advantage simply because the others don't feel the need to show up here at 8:30 or so every day.
  5. Okay, I think there are three of you right now, so I'll start if we get one more person.
  6. Seraphi replied to archimage_a's topic in Falador Tavern
    I've never revised, and I've done pretty well so far, but still.
  7. I'm not running it if there are only 1-2 of us here... It'd just be a major waste of time.
  8. ... Is anybody here?
  9. Seraphi replied to archimage_a's topic in Falador Tavern
    A cure for procrastination. I HAVE AN EXAM ON MONDAY DAMNIT AND I HAVEN'T DONE ANY REVISION AT ALL.
  10. Umbra, you told me at school that you weren't doing the dungeon and that I could tell you what I had planned. It wouldn't really be fair now that you know a lot of the tricks, so I'm afraid you might have to sit it out. Sorry.
  11. Burn on Mather :P
  12. (Last roll for tonight. I have some homework to do, so yeah. I'm GMing tommorow, so we can continue straight where we left off) Kemios- Your sound bolt damages the knight. Vera- You destroy the knight. Jen- You create a better ice dagger. You fail to create any snowmen. Grim- You destroy the final knight.
  13. Jen- Tougher, has more magic potential, etc. You succeed in creating an ice shield. +.2 ice. Kemios- You launch a bolt of sound and damage one of the knights. +.2 sound Grim- You destroy a second Knight. The golem does no damage Ares continues practising his flight casting. +.1 flight, +.1 light.
  14. Kemios- You fail to attack. Grim- The fireballs and arrows heavily damage one of the Knights, and it falls down, inactive. The illusions do not work, as the armours hunt down life force, and don't work based on vision. +.2 archery. The nearest Knight takes a swing at you and misses. Umbra- You are in a coma until somebody heals you or for 10 minutes, sorry. Jen- You imbue it with ice, but it doesn't hold nearly as much energy as a normal crystal. You fail to create a new shield (Enchanted Ice is still hard to work with, mind, so a lot of the time you're better off with regular ice.) +.1 ice magic Vera- You knock the helmet off, and tear it's arm off. They aren't using a weapon. +.1 swordsmanship. Ares fires a light bolt from the air, +.1 flight, +.2 light magic.
  15. Umbra- You fall into a coma. Grim- You trip a second tripwire about 3 feet behind the first, and the four armours come to life and attack. Kemios- You note the four Armour Knights attacking Grim. Jen- You create a small block of enchanted ice. You feel as if you don't need to patronise the cosmic force that guides this world any more. The traps have not been up long enough to catch much, and you have only found a small hedgehog. Vera- You also note the Armour Knights. Ares goes back to his camp and practises his light magic while in the air.
  16. Umbra- You fail to wake up. Jen- You fail to make any enchanted ice. No, you still can't enchant your polemace. Grim- You fail to heal Umbra. You continue down the corridor, and you note a single tripwire. +.1 trap checking. Vera- You already gained 1.1 swordsmanship, by the way. You don't think there is anything more you can learn from doing this. Ares comes across a chest. He checks it for traps before opening it. He finds and disarms a trap, and gets 150 gold. +.1 trap checking.
  17. Vera- +.1 crafting, +.3 sworsmanship. Umbra- You fail to regain conciousness. Grim- The illusionary copy goes down the corridor. Nothing happens. You poke one of the suits of armour. Nothing happens. Rocco- You rain death upon the forest, burning it to the ground. You feel less attuned to nature, -.1 nature xp. Jen- You fail to create blankets of snow. You create an ice shield, +.2 xp. Ares continues on, searching the forest.
  18. Kemios- Kay. Vera- +.1 crafting, +2 swordsmanship Jen- You summon a weak snowstorm around Rocco's treehouse. It does nothing much, and the treehouse burns to the ground. Grim- You summon some light orbs. +.1 light. Your can reveals that the corridor you're in at the moment leads to a large hall. There are four suits of armour in each corner of the well-lit entrance hall. The floor looks like it hasn't seen any sign of life for a long time now. Umbra- You fail to summon a shadow shield, and accidentily shatter your dark shield, as well as falling unconcious.
  19. Vera- +.1 crafting, +.3 swordsmanship. Grim- You fail to summon a brimstone elemental. You enter the cave, and strangly enough, after a few feet of darkness, it is fully lit...for now. Kemios- You detect a lot of figures moving, and the same rumbling from the deepest part of the cave. Umbra- Nope. You create a shield of darkness. +.1 dark Jen- No, you blew yourself up, so I wouldn't count that as a success, heh. I have 9.8 written down here. The Master returns to the tower, muttering about not having time for this. Jen fails to heal herself. At the current time, with your current power, the polemace cannot be enchanted again. Also, the snowstorm dispersed a little while ago. I just forgot to say anything about it. You aren't powerful enough to create one which lasts for any length of time. Rocco- The goblins destroy the treehouse, but the fire doesn't spread farther than that. Ares launches an arc of light at the skeletons, destroying them both. On the remains, he finds some iron. +.2 light.
  20. Grim- You detect that the cave has a lot of halls and corridors, and you sense a rumbling coming from the deepest parts of the cave. Jen- The master stares at you, jaw agape, and wonders why you would collect that. He then tells you that it is essentially animal sperm. There are no hellish energies to be found... The screaming organ was simply a large release of built up air. You create a dagger of ice. You attempt to summon a geyser, wait for a few moments, and then get blown way up into the air by a jet of boiling water. You are moderately damaged. Vera- You craft some dummies. +2 carpentry, and then practise on them for a few minutes, +.3 swordsmanship. Umbra- You imbue the armour with darkness after arriving at the cave. +.2 dark. Kemios- You succeed. Ares throws his scythe at the skeletons, beheading one. He then launches a bolt of light energy and destroys another before catching the scythe. The skeletons then hit him for moderate damage. +.1 light, +.2 scythe skill.
  21. Grim- You arrive at the entrance, you scan the cave and detect that there are many rooms and corridors. You detect a rumbling in the deepest recesses of the cave. Kemios- You accidentily transmogrify yourself into a goblin. Umbra- You fail to enchant the armour, but succeed in turning the dark robe into a really-really-dark-robe. Jen- I have +1 written down here. You fail to enchant the dagger. The master mage comes down, inspects the parts, and then asks why it was so important.
  22. Vera- You see a rock face carved into a demon's head, with a gaping maw which looks like the entrance. Grim- You mine the crystals and make some mage killer arrows. Kemios- You fail to enchant the sword. You are told of the location of the dungeon, and start heading towards it. Jen- I'm confused. Was it +2 before, or were you trying to get +2 from the water magic boost as well? I'm not counting the water magic boost, so what should it be? You accidentily break a large chunk of the horn off. There is still enough to make a dagger...Just. You create some new ice guantlets, and then you cook a ton of food. +.5 cooking. You can't make the temperature colder at your current level. Ares comes across a random group of 4 skeletons in the forest. He sits in a tree and watches them for a while.
  23. Kemios- You smith an iron sword. +.3 smithing. Jen- Doesn't work that way. You get +1. You conjure another snowstorm, but fail to conjure a rainstorm. +.2 ice magic. You accidentily freeze the bird solid and then drop it. It shatters into thousands of pieces. Vera- You arrive at the dungeon. It is a large cave entrance in the shape of a demons face. Ares loots the bodies and find a sapphire, along with absolutely nothing else. He takes off and flies east, +.1 flight.
  24. Vera- About 5 minutes. Kemios- You fail to create a cage. Umbra- Right, okay. It'll still take you 5 minutes to get there though. Jen- You caught a blackbird and about four shrews. The other traps are empty. You fail and get the feeling Amber isn't meant for ice magics. Rocco- The goblins fail to conjure any fire. Ares fires a bolt of darkness at the goblins, making it explode beneath their feet, blowing them all apart. +.3 dark magic
  25. Jen- Improving it any more at the current time would cause it to shatter. You dissect the organ, and it appears to scream at you. +.2 anatomy Kemios- You create an Earthern ring. It doesn't do anything yet though, just glows a bit. Umbra- Wha...? Grim- You fail to mine any crystal. Rocco- Kay. You can't stay up there for long though.

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