Everything posted by Seraphi
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Dungeoneering
Alrighty, message to all you imaginary people out there. We start when 3 people show up.
- Dungeoneering
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Dungeoneering
Ice gets a minor advantage versus nature.
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Dungeoneering
Bleh, last roll. really tired today. If I'm running tommorow, I'll be going from like 9 PM till 3 AM. Umbra- Tendrils can only extend depending on the amount of shadows in the area. Bolts are projectiles. You fail to heal your arm, and succeed in making Ares hit his head and start falling. +.1 dark Kemios- You create an unstable dagger, which explodes near Umbra, dealing a lot of damage. +.3 lightning Ares- stabilises himself in the air. +.2 flight. Vera- You could try building more difficult stuff, and you get a higher success rate with easier stuff. Rocco- Okay, fine. Instead, you failed to get out of range of a cannon while still being able to create a fireball able to reach the ground, and in the process of lowering to try to get in range, you were shot by a cannon. Happy?
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Dungeoneering
Kemios- You deal some more minor damage, then create a shield of rock. +.1 lightning, +.2 earth magic. Umbra- The tendrils cannot reach. You deal some damage with dark magic. +.2 dark. Ares- Launches a bolt of light at Umbra, striking his left arm and dealing some moderate damage, as well as shattering a few of the shadow tendrils. +.2 light. Vera- You note that the next room contains five or more wraiths. They haven't noticed you. 2.4 crafting.
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Dungeoneering
Vera- +.9 crafting. Umbra- You encase Ares in a ball of shadow. +.2 shadow. Kemios- You fire weak bolts of lightning at the two, doing some minor damage. +.1 lightning. Ares- Shatters the prison with a bolt of light, and flies high into the air. +.2 light
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Dungeoneering
Kemios- You turn the air around Ares scythe arm to lead for a short time, making him drop to the floor. (That was high level magic mind, but you got a 20, so yeah.) +.3 transmog. Umbra- You fail to cast any magic. Ares- Fires an arc of light at Kemios, missing completely.
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Dungeoneering
Kemios- You turn the ground to soap, making Umbra slip over. Ares doesn't touch the ground anymore, so is unaffected. +.2 transmog. Umbra- You create some shadow tendrils. +.1 shadow. Ares throws his scythe at Kemios, slashing his arm, but doing no major damage. (By the way, no killing blows, but beating people to within an inch of their life is fine.) +.2 scythe skill.
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Dungeoneering
Three person training. Yay. Jen- You create some icy wind. You gain no xp. Kemios- You arrive at New Exile. Ares tells you and Umbra to head away from town so as not to blow anything up by accident. Umbra- You tear your robes into a cloak. You then follow Kemios and Ares to a large open plain nearby.
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Dungeoneering
Umbra- The shopkeeper does not have any cloaks for sale. Kemios- Eh, your loss. You turn back into a human. Jen- You splutter awake, feeling severly weakend due to nearly choking. Ares- Looks for somebody to practise magic against (AKA, one of you guys.)
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Dungeoneering
Jen- You stop choking, but you haven't woken up yet. (A roll above ten at last.) Kemios- Being a gargoyle isn't necesserily a bad thing, mind. You sure? Ares- Reaches New Exile, and looks for a sparring partner.
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Dungeoneering
Umbra- You create another sheild which will block damage until dispelled or destroyed. You wont be able to make one that cannot be destroyed. Jen- I roll on what happens to you in a coma. I rolled a 3, and thus, you started choking. Kemios- You accidentily transform yourself into a gargoyle. Despite having never seen a gargoyle before. I guess.
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Dungeoneering
Kemios- As you attempt it, the rabbits turn back into rocks and turn to dust. Umbra- You create a shield. It is the same as all the other shields, and will reduce damage until dispelled or broken. Jen- You fall further into a coma and begin to choke on your own tongue. (You have the worst luck I have ever seen. Seriously.)
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Dungeoneering
Hakon- The tailor says that its okay, but he's going to keep watch of you. Jen- You slip into a coma (My word, four 4 or below rolls in a row.) Umbra- The stick of darkness does nothing. +.1 shadow. Kemios- You create some rocks and turn them into rabbits. +.2 earth, +.2 transmog.
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Dungeoneering
Kemios- You create a cage but no rabbits. +.2 Earth magic. Hakon- He says you can use it, provided you aren't going to use it to work any goblin parts. Umbra- Bleh, +.1 dark. Jen- You are still unconcious. Rocco- You fell because of the hundereds of arrows being pelted at you.
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Dungeoneering
Umbra- Kay. Hakon- The tailor asks what you want it for. Rocco- You fly up, and your equipment promptly freezes, dropping you to the ground. You miraculously survive, but are badly injured. Your minions were not so lucky. You hear Caster troops shouting nearby, and think running is a good plan. Kemios- By this point, basically everyone is tipsy/drunk, and you end up getting yelled at for no reason. Jen- You realise it wont work. Ares- Starts flying back towards new Exile.
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Dungeoneering
Jen- You blow yourself up. You are now unconcious. Rocco- You build a balloon and escape. +.2 weaving. Umbra- The mages discuss matters such as "This is really good pie" and "Hey, check out the guy hovering around our general group. Wonder what he wants." Kemios- You wake up. Ares- Decides to use his elementals as scouts to find something interesting.
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Dungeoneering
Umbra- The mages are here for fun, they don't care for magic business at the current time. Also, quit abusing the ellipsis (...) you do not need to put them after every three words <_< . Kemios- You fail to recover. Jen- 10.9. Jen creates an orb of light. The stick can't really be considered a staff any more. It has no abilities or bonuses, it's just a wierd stick. +.1 light magic. Ares- Checks the object on the floor. It's a corpse. He then checks the cave and reveals nothing. He leaves quickly.
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Dungeoneering
Umbra- You note the group of mages drinking and eating in the corner. Jen- Level 10 for shining light. It's like enchanted ice or abyssal fire. Kemios- You create some rocks, but accidentily blow them up in the process, knocking you unconcious. +.1 earth magic. Rocco- To get out of range of cannons, you'd need to go so high that you'd freeze. Miraculously, you only take moderate damage on the way down, even though a whole town was firing cannons at you. You land a little distance away, and fail to build another balloon. Ares- Tries to crush the skeleton with his scythe and succeeds, +.1 scythe skill.
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Dungeoneering
Umbra- A bunch of people from [insert-whatever-the-hell-New-Exile-is-called-now], Ikana and Ivory turned up. Jen- The wood warps out of recognition due to the extreme moisture. Strangely enough, it now feels more like gel than wood, and can bend. +.2 ice. Rocco- You torch a few houses, then they start firing cannons at you. You're balloon is going down at a fairly brisk pace. Kemios- You fail to create any rocks. Ares- Fails to launch a spear of light at the skeletons, who proceed to hack at his arm, doing some damage.
- Dungeoneering
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Hegemony-V2 begins page 302
Hmm...Approximately how long would it take to reach the galactic core from where we are now? (Or, in the case of my secret location, which would need Archi to answer)
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Dungeoneering
Okay, same story, 3 people then we start.
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Hegemony-V2 begins page 302
All my transports are carrying civilians to a secret location. Sega-Res is pretty much full, with the few trillion people and all. Also, due to the space afforded to me by this secret location, I'm throwing my production into full capacity. With an almost limitless supply of materials, a workforce of a few trillion , and the matrioshka brain to work out efficiency measures and whatnot, I can build quite a lot. Edit: If anybody saw this post before I edited it, please excuse my blatant mistake in the maths, I was using my budget as my population for a second there.
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Dungeoneering
Okay, apparently food is taking ages to cook, so session today may be moved back to 8:30 or *Shudder* 9:00.