Danil445
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[hide=the Crystal]While tunneling, you can obtain an extremly rare gem known as the crystal, used in making very high level jewlery. for a full description click [hide] Click Here![/hide] I renamed the gem to Lunar Crystal, could you add: 'There will be a new mine on Lunar Isle, if you tunnel here, you have a small chance to obtain an extremely rare gem, known as the Lunar Crystal, used to make very good jewelry. For a full description, click Here!'
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Lunar Crystals - New gem, new jewelry!
Danil445 replied to Danil445's topic in RuneScape Suggestions
Changed the name to 'Lunar Stars'! :thumbsup: Also made the ring only usable each 48 hours, and the spell is assistable now. You still need to have completed Dream Mentor, though. -
Wow, the dragonfire shield will drop massively... :-# I wonder if the shield gives any 80+ bonus?
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Lunar Crystals - New gem, new jewelry!
Danil445 replied to Danil445's topic in RuneScape Suggestions
1. It is VEERY rare to get. 2. You need to have completed Dream Mentor and you can't assist the spell to enchant it. 3. I don't know how long you are playing Runescape, but first a diamond was under 5k, while an Amulet of Power was 10k. Thanks for reading.. -
Steel Dragon = 246, but Mithril Dragon 304.
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FM needs good update, read tifers ideas 5K+ Views!
Danil445 replied to Dire_Wolf's topic in RuneScape Suggestions
Uhhm.. Sure! :) -
Well, I guess I'll make the Oily Silk tradeable then. ;) But, I almost see no members with Bronze - Rune weapons, so it would be pretty useless in P2P...
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Oil Oil How to get oil: Mine oil rocks on certain spots over RuneScape, they have a chance of containing oil. Fill 5 vials with oil, and the spot will be empty. Mining oil rocks gives the same mining experience as a Coal rock. Requirements: 41 mining, the rocks which could contain oil are very solid, and can only be mined with a Rune Pickaxe. How does it update Firemaking: Oil is used to put items on fire (arrows, weapons). [hide=F2P oil spots] Al Kharid, Edgeville, Crandor, Karamja, Rimmington, Draynor Manor, Goblin Village Chance of containing oil: 7.5% (F2P), 10% (P2P). Crandor has 10% chance in F2P, and 12.5% chance in P2P.[/hide] [hide=P2P oil spots]The yellow dots are the oil spots. If the spot contains no oil, check back after 60 minutes, it could contain oil then! Abandoned Mine Chance of containing oil: 15%. Death Plateau Chance of containing oil: 12.5%. Feldip Hills Chance of containing oil: 11.75%. Lava Maze Chance of containing oil: 20%. Quarry Chance of containing oil: 15%. Ruins of Uzer Chance of containing oil: 11.75%. Scorpion Pit Chance of containing oil: 22.5%. Waterbirth Island Chance of containing oil: 16.75%.[/hide] [hide=Lit weapons]Use a Vial of Oil on some Silk, it will turn into Oily Silk (which is stackable). Use the Oily Silk on your weapon/arrow(s), it/they will turn into Silked . Use a tinderbox on the silked arrow/weapon, and it will be lit, temporary. If you use Oily Silk on some arrows, 25 arrows will get 'silked'. Lit weapons have an Attack and Strength bonus boost of 10%, and lit Rune weapons have a special attack: You will cast the best fire magic spell you are able to use, but you don't 'throw' it. It will float in the air, and you will smash it, hitting up to 25% higher as the normal spell. Lit arrows hit 15% more as normal arrows. Oily Silk/Vial of Oil/Silked Weapons/Lit weapons are all tradeable. Bronze lit weapons/arrows Stay lit for: 30 seconds. Requirements: 10 Firemaking. Iron lit weapons/arrows Stay lit for: 45 seconds. Requirements: 15 Firemaking. Steel lit weapons/arrows Stay lit for: 1 minute. Requirements: 25 Firemaking. Mithril lit weapons/arrows Stay lit for: 75 seconds. Requirements: 45 Firemaking. Adamant lit weapons/arrows Stay lit for: 90 seconds. Requirements: 55 Firemaking. Rune lit weapons/arrows Stay lit for: 2 minutes. Requirements: 75 Firemaking.[/hide] This is my suggestion. Feedback always welcome! :
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FM needs good update, read tifers ideas 5K+ Views!
Danil445 replied to Dire_Wolf's topic in RuneScape Suggestions
No problem! : I got a suggestion, it's from the RSOF, but I edited it a lot. Enchanted Tinderboxes What can it be used for: This handheld tinderbox can be used for special abilities, and for log burning. How to get these: You can enchant them by asking the Firemaking master about enchanted tinderboxes, he will send you to the leader of the Magic Guild, he could enchant your tinderbox. You need 66 magic to enter the Magic Guild. Additional information: When you click 'Operate' Enchanted Tinderbox, the Spellbook tab will get filled by special abilities. These abilities could inflict burn damage. Burn damage inflicts three quick hits, hitting up to 5. If you open the Combat Style screen, there will be a bar (not the Special Attack bar). The bar regenerates as fast as the Special Attack bar. If you burn Magic logs, you can use the Magic Ashes to make a Firemaking Potion. This will boost your Firemaking by 10%, and will refill your bar by 12% to 50%. [hide=Special Abilities]Fireball: A fireball gets shot from the tinderbox, damaging your enemy up to 4. Could also be used to lit logs from a distance, or to burn thorns (post 258). Requirements: 9 Firemaking. Drain: 25%. Exp gained: 17. Chance of burning: 3%. Max Burn Damage: 2 Small Flame: If a row of logs (max 3) lays in front of you, the tinderbox will lit them all. Requirements: 18 Firemaking. Drain: 33%. Exp gained: 30 + the logs. Chance of burning: - Max Burn Damage: - Fire Attack: Casts the highest fire Magic spell that you are able to use. Requirements: 36 Firemaking, 13/35/59 Magic. Drain: 40%. Exp gained: 95. Chance of burning: - Max Burn Damage: - Flame Jail*: Flames will surround the enemy where the ability has been cast on, which makes it unable to move. The flames disappear after 6 to 10 seconds. If the enemy attempts to walk through it, it will take up to 4 damage, and will jump back. Requirements: 45 Firemaking. Drain: 40%. Exp gained: 175. Chance of burning: - Max Burn Damage: - Strong wind*=: Strong wind will be released from the tinderbox, which makes the flames hit the enemy, which will burn. Requirements: 54 Firemaking, some lit logs. Drain: 66%. Exp gained: 500. Chance of burning: 100%. Max Burn Damage: 5. Fire Cover*: Protects you from fire attacks for 100%, but will increase the damage of water and ice attacks by 25%. Requirements: 63 Firemaking. Drain: 75%. Exp gained: 1000. Chance of burning: - Max Burn Damage: - Flame: If there is a row of (max 6) logs in front of you, a flame will release from the tinderbox, putting all logs on fire. You will get Firemaking experience of any log burnt. Requirements: 72 Firemaking. Drain: 33%. Exp gained: 500 + the logs. Chance of burning: - Max Burn Damage: - Flamespot*: Flames raise from the ground in front of you, which enemies can't pass (1x1 area). Useful for Safespotting. It disappears after 60 seconds. Requirements: 81 Firemaking. Drain: 66%. Exp gained: 700. Chance of burning: - Max Burn Damage: - Shield of Fire*: A fire orb will appear in your tinderbox, growing and growing until it is the size of a 3x3 area, it will be a fire circle. If an enemy crosses it, it will get hit every half of a second by a maximum of 3. After 60 seconds, the shield disappears. Requirements: 90 Firemaking. Drain: 100%. Exp gained: 900. Chance of burning: - Max Burn Damage: - Burning Meteor*: 15 seconds after casting, a meteor will strike your opponent. It can hit up to 40, and could inflict burn damage*, but it can burn yourself too. Requirements: 99 Firemaking, 90 Magic. Drain: 100%. Exp gained: 2500. Chance of burning: 75%. Max Burn Damage: 6. *: Members only.[/hide] -
FM needs good update, read tifers ideas 5K+ Views!
Danil445 replied to Dire_Wolf's topic in RuneScape Suggestions
Please ;) [url=http://forum.tip.it/viewtopic.php?f=37&t=749781][img=http://img27.picoodle.com/data/img27/3/9/14/f_FiremakingIm_366fb8a.png][/url] There you go! ;) -
Clan Wars Dangerous Portal useless? Give it a read!
Danil445 replied to Danil445's topic in RuneScape Suggestions
I changed the staff. It will not auto alch items, but if you right-mouse click on an alchemy spell, you could press 'Alchemize 20'. -
FM needs good update, read tifers ideas 5K+ Views!
Danil445 replied to Dire_Wolf's topic in RuneScape Suggestions
SirHemen, would you like me to make a signature for this thread? I would be happy to make one in like, 12 hours (i likes making siggys pl0x)! : -
FM needs good update, read tifers ideas 5K+ Views!
Danil445 replied to Dire_Wolf's topic in RuneScape Suggestions
Unlimited spells would be overpowered, but maybe the Special Attack would drain like 40%, and you will swing the sword, 'throwing' the best fire spell you are able to use. You would need like 70 firemaking and 60 attack for this, and it would have like, +70 slash bonus! :thumbsup: It would be nice if there was a series of fire weapons! Just put oil on a weapon and use a tinderbox to burn it for 5 minutes (use it on any metal weapon to add a +5 strength bonus). EDIT: The sword would be able to burn enemies, burn damage could be three to five fast hits after each other hitting a maximum of like, 3 - 4. Hence why i said "limited" I was thinking the fire Special att would drain 50% of your special bar. So that'd get u 2 Fire spells, then bar would need to reheal or whatever. I also like the idea of setting fire to a weapon and having it burn out after awhile... For agility spots over rivers (water) the flamming sword would instantly smother and you'd need more oil to relight it. Or maybe even needing to 'dry' off your weapon with silk or somthing before u can relight it. I also llike the Idea of throwing flamming weapons. Like arrows. Firecross bow maybe? Or a new Fire bow? Sorry, I thought you said 'unlimited'! :lol: The 50% drain is ok. The silk drying idea is nice, too. The weapons could increase your Attack and Strength bonuses by 10%, and your Firemaking level by 15%. Oil could be found at certain spots over Runescape, which have a chance of containing oil. With a pickaxe, you could find an Oil Pool. Fill 10 vials, and it will be empty. Use the vial on your sword while having a tinderbox with you, and voila! : EDIT: Fire arrows just need to be updated. They should be other than those from the Underground Pass quest. They would be oiled, and will be lit. After 5 minutes, the arrow stack will extinguish, you will need to re-oil it. They should really look like they're lit, like, small flames coming from the tip, and you would need like 20 Firemaking levels higher as the Ranged level required to use them. EDIT2: Fire weapons would extinguish underwater, or if you fall in the water by Agility, obviously. [/hide] Damn now I WANT a flamming d long -.- I agree with everything you said ! Bring on the flame weapons ! [hide=OMG!]OMG! Flamming Godswords ftw![/hide] Oil could only be used on Bronze - Rune weapons... :o -
FM needs good update, read tifers ideas 5K+ Views!
Danil445 replied to Dire_Wolf's topic in RuneScape Suggestions
Firemaking feat. Agility: There will be certain spots where the fence has collapsed, and thorns have grown on it. If you want to pass those spots, you will have to burn the thorns first. After you crossed it, the thorns will grow back. Here are some shortcuts: Al Kharid Requirements: 11 Firemaking, 14 Agility. Why: You could get to Al Kharid without having to pay toll, and without having to walk all around. Lumbridge Requirements: 20 Firemaking, 17 Agility. Why: You could get to Zanaris faster, when you are unable to use Fairyrings. Draynor Requirements: 29 Firemaking, 21 Agility. Why: Law Running could be done quicker with this. Draynor Manor Requirements: 38 Firemaking, 26 Agility. Why: For quick travelling from Barbarian Village to Draynor Manor or vice versa. Grand Tree Requirements: 47 Firemaking, 32 Agility. Why: To get to the Grand Tree faster, when travelling from Camelot to there. Relekka Requirements: 56 Firemaking, 39 Agility. Why: If there is a cannon killing all Rock Crabs, you could just hop from Rock Crab Group. Yanille Requirements: 65 Firemaking, 47 Agility. Why: Will get you from Yanille to the Tree Gnome Village MUCH quicker. -
Clan Wars Dangerous Portal useless? Give it a read!
Danil445 replied to Danil445's topic in RuneScape Suggestions
That's a good idea! : would 'High Alchemize 28' be overpowered? -
Clan Wars Dangerous Portal useless? Give it a read!
Danil445 replied to Danil445's topic in RuneScape Suggestions
They are hard to get, and I made the Godbows degradable! ;) Its 30k tokens though! ;) So... You sit there while you character automatically alchs items? This should save alot of fingers a headache. You can't AFK though, as it'll count as doing nothing. -
FM needs good update, read tifers ideas 5K+ Views!
Danil445 replied to Dire_Wolf's topic in RuneScape Suggestions
Unlimited spells would be overpowered, but maybe the Special Attack would drain like 40%, and you will swing the sword, 'throwing' the best fire spell you are able to use. You would need like 70 firemaking and 60 attack for this, and it would have like, +70 slash bonus! :thumbsup: It would be nice if there was a series of fire weapons! Just put oil on a weapon and use a tinderbox to burn it for 5 minutes (use it on any metal weapon to add a +5 strength bonus). EDIT: The sword would be able to burn enemies, burn damage could be three to five fast hits after each other hitting a maximum of like, 3 - 4. Hence why i said "limited" I was thinking the fire Special att would drain 50% of your special bar. So that'd get u 2 Fire spells, then bar would need to reheal or whatever. I also like the idea of setting fire to a weapon and having it burn out after awhile... For agility spots over rivers (water) the flamming sword would instantly smother and you'd need more oil to relight it. Or maybe even needing to 'dry' off your weapon with silk or somthing before u can relight it. I also llike the Idea of throwing flamming weapons. Like arrows. Firecross bow maybe? Or a new Fire bow? Sorry, I thought you said 'unlimited'! :lol: The 50% drain is ok. The silk drying idea is nice, too. The weapons could increase your Attack and Strength bonuses by 10%, and your Firemaking level by 15%. Oil could be found at certain spots over Runescape, which have a chance of containing oil. With a pickaxe, you could find an Oil Pool. Fill 10 vials, and it will be empty. Use the vial on your sword while having a tinderbox with you, and voila! : EDIT: Fire arrows just need to be updated. They should be other than those from the Underground Pass quest. They would be oiled, and will be lit. After 5 minutes, the arrow stack will extinguish, you will need to re-oil it. They should really look like they're lit, like, small flames coming from the tip, and you would need like 20 Firemaking levels higher as the Ranged level required to use them. EDIT2: Fire weapons would extinguish underwater, or if you fall in the water by Agility, obviously. -
FM needs good update, read tifers ideas 5K+ Views!
Danil445 replied to Dire_Wolf's topic in RuneScape Suggestions
Unlimited spells would be overpowered, but maybe the Special Attack would drain like 40%, and you will swing the sword, 'throwing' the best fire spell you are able to use. You would need like 70 firemaking and 60 attack for this, and it would have like, +70 slash bonus! :thumbsup: It would be nice if there was a series of fire weapons! Just put oil on a weapon and use a tinderbox to burn it for 5 minutes (use it on any metal weapon to add a +5 strength bonus). EDIT: The sword would be able to burn enemies, burn damage could be three to five fast hits after each other hitting a maximum of like, 3 - 4. -
FM needs good update, read tifers ideas 5K+ Views!
Danil445 replied to Dire_Wolf's topic in RuneScape Suggestions
100% supportage! :thumbsup: The idea of having different ashes is great! : Could be used for several things. Anyway, I have a suggestion. Some sort of weapon that spits flames, you will need oil, a tinderbox, and the weapon frame. After around 20 attacks, you will need to reload it. I don't know a name for the weapon yet. There could be a series of these, like one on level 20, one on level 40, 60 and 80 and 99. Each level would stay alive for longer, the 99 one will stay for 100 hits. Burn damage could be three to five fast hits after each other hitting a maximum of like, 3, for the level 50 one, and a maximum of 6 for the level 99 one. You have the same chance of getting burned as getting poisoned. Oil could be found in the ground, by mining on certain spots over RuneScape. There will be a fountain of oil. Take as many buckets as you can, and fill them with the oil, as the fountain will disappear after 30 seconds. -
You could call the first one: Extreme Restore Second one: Life Safe Third one: Berserk Spirit I have another prayer suggestion as well. It is called, Protect from Dragonfire. It protects against Dragonfire for 50%. It should require 65 prayer.
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Thanks for the support! :thumbsup:
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Jagex could also put in an system to create skins/upload skin pictures. Would be much easier.
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1. Yes, the blue cape is required. 2. You can take a Steel Sword AND Steel 2h. 3. Yes, and if you want you can take a Steel 2h as well. [/hide] Oh, then I can't join. I'm f2p and I have a skill cape that I would like to keep on. I'll just watch then. Everyone have fun :thumbsup: Oh I see. Well, I'll make an exception! ;)
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Clan Wars Dangerous Portal useless? Give it a read!
Danil445 replied to Danil445's topic in RuneScape Suggestions
They are hard to get, and I made the Godbows degradable! ;) Its 30k tokens though! ;)
