I'm not so sure things are too far out of whack. Gauging from the responses, I'm guessing that there are actually two issues being discussed, unbalanced melee on PvP worlds and melee hitting a wall everywhere else. From the two videos I watched, I would certainly agree that a couple of items seem to dominate on PvP. I think that domination, however, is short lived since those items breakdown (do they not?). I've only goofed around on PvP worlds a couple of times, only being brave enough to wear F2P gear. Restricting all PvP worlds to F2P limitations could take care of all sorts of unbalanced melee. However, I pretty sure that those that log onto PvP worlds are not really all that interested in "fair" or "balanced" play--they just want to win and take loot. That's why I've seen several packs of players on PvP worlds--they don't want a fair fight. In terms of melee hitting a wall, in general, well, maybe, but not in such a way that I'm too terribly affected. It seems that the trade off for the "big" weapons and the new "big" boss monsters is the need for cooperation. Even if a person is loaded to the hilt with the newer big weapons, those people still need their buddies to go after the big boss monsters. I'm wondering if the real question isn't how to keep a certain group of RS players interested and happy in RS. I'm guessing that the answer to some portion of that certain group, from the game producers, is to keep "amping" up the power/fireworks of melee. Deathmath might have hit upon something that might only be important to a few of us. For some of us, it isn't just about slugging it out with some other person or some monster. We can stay entertained with the game longer than the "sluggers." But that extra time of staying entertained isn't infinite. I found this comment to be the hear of the issue: "Jagex recently released their new update schedule which seems to build up instead of out. With more minigames and updates to pre-existing skills Jagex seems to be deepening the game rather than expanding it. With these new updates it seems they consider the game almost finished in areas and content. They are simply trying to improve its gameplay and let it coast into a state with only new quests minigames and interface improvements. This seems like they're ignoring the fact that they are in a corner with combat." If Jagex is indeed only concerned with "sluggers" and those people are starting to get bored, then Jagex has indeed hit a wall, or are "in a corner with combat." If "sluggers" make up the majority of RS players, Jagex is in trouble. If those that play RS are more like me, we can find ways to stay occupied, then Jagex is still in trouble, since our needs are not being met with the decision not to expand the game. What would be really interesting to know is what the average length of RS play is before someone decides they no longer want to play. If RS is a fast food type of game for most people, then what Jagex might be banking on is how to increased the length of the play, even if only for a couple of months. Have I meandered enough? Have I taken something simple and really mudded up the waters? :)