Everything posted by Grim_
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Hegemony-V2 begins page 302
The Malaysian empire is starting projects: Concave, Convex and Achilles the estimated time for each project is 30 years.
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The Sig Rating Game
8/10 for the quotes.
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Hegemony-V2 begins page 302
I prefer not to restart just because mather got blown up...
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Dungeoneering
Grim asks if he can go through if he is not a rebel.
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Dungeoneering
Grim attempts to pick the dog up and set it in the cart. He then asks if he can pass through the checkpoint.
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Dungeoneering
Grim examines the dog to see if it is rabid. If it is not he throws some burnt bear meat at it before continuing on.
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Dungeoneering
Grim continues down the road as if nothing has happened.
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Dungeoneering
Grim attempts to summon a new cart with geomancy.
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Dungeoneering
Grim attempts to repair the cart before continuing on.
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Dungeoneering
Grim kills off any remaining wolves and attempts to collect the life sphere from his golem.
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Dungeoneering
(take it out of geomancy to level 5 and if that is not enough woodsmanship)
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Dungeoneering
Ehh well take it out of archery until level two, healing magic until level one, swordsmanship, masonry, carpentry, and smelting/fletching.Grim summons a cold fire stallion then Grim attempts to get back to the place where the wolves were (could I just get a time estimate).
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Dungeoneering
Grim throws a barrage of fire-balls from his pendant at the wolves before starting to try to impale them with his lance.
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Dungeoneering
I have the golem and the elemental kill that wolf I then use my pendant to throw another barrage of fireballs at the wolves, after that I start jabbing at the wolves with my lance as well with aid from my battle staff trying to throw an arc of hell-fire at the wolves.
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Dungeoneering
I throw a barrage of fireballs at the wolves using my pendant while having the golem and the elemental attack them I throw an arc of hell-fire at them with aid from my battle staff.
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Dungeoneering
I put the caged little bears in the back of the cart and occasionally feed them the burnt scraps of their mother. I continue down the road (how many actions till the next town?)
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Dungeoneering
Grim sends his golem in to kill the mother and attempts to capture the cubs and put them in cages made out of stone. He then guts the mother bear and cooks her meat.
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Dungeoneering
I summon some orbs of light and send an elemental into the cave.
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Dungeoneering
Grim and his illusionary copies continue down the road.
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Dungeoneering
I continue to move the tree off of the road I put one of my illusionary copies on the seat of the cart and step off of it and then look around.
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Dungeoneering
Grim attempts to use force magic to move the tree while creating three copies of himself using his dilithium armor.
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Dungeoneering
I continue south with my cart and my various summoned creatures.
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Dungeoneering
I continue going south after the battle field.
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Dungeoneering
I attempt to leave the city (this place is creeping me out) if I am accosted I will use my dilithium armor to cast an illusion of a massive army coming down on the other side of the city.
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Dungeoneering
"I thank the guard for his friendly advice and ask him why anyone would think to rebel from what appears to be such a nice and forward thinking community"