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Grim_

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Everything posted by Grim_

  1. Umbra if I were to come with you I would bring dragons and a small army of golems suffice to say they would take care of your followers rather quickly. Granted if I had that many forces I would take caster myself... EDIT: Doom let me think about it... I will give you 2,000 (that is how much I had as a newcomer after getting insanely lucky twice)
  2. For me its just a fire charging stone which I have.... But that should not happen until I get level 20 fire magic so I can make my own charging stones. Retech I think you should try going out of the area around exile and adventuring simply because it gives rather good xp.
  3. Erm Jen there is one other problem... the entrance to my tower will have no gate... just a meter thick layer of stone which I use my short range teleportation ring to go through. Also it is very likely that when you come in I will have several entrances and only one of them will be the real one the rest will be... an illusionary floor over a pit of abyssal fire.
  4. Jen do you get the urge to get past a trough of abyssal fire and some traps? While getting shot at with exploding ballista bolts and having invisible throwing knifes aimed at your head?
  5. It was in an ancient collapsing tomb... I seriously doubt I will have that much trouble. However the first thing I do today will be to change the tracks of the wagon into the opposite direction of my tower. Also if I can get the levels fast enough they will be dealing with a dragon if they attack.
  6. Yes and two ballista at the top of my tower with around 100 exploding bolts just incase someone gets a little jealous.
  7. You could also go south for roughly 10 turns and find the new town. (I was going to do that but... I got side tracked with 100,000 gold) If you want you can go to the ivory tower which is the adobe of many powerful mages. On a side note thank you jen for not including me in that list as I to be blunt live alone.
  8. Grim starts using wind magic to cause blasts of air in and around the training room. He then starts trying to throw bolts of abyssal fire with aid from his battle-staff at targets.
  9. Grim starts training force magic by summoning targets with geomancy and then blowing them up in the great room he built with geomancy.
  10. Grim smelts the dilithium ore in the abyssal forge and then smiths it into throwing knives.
  11. Grim goes back to his lair and starts mining Dilithium again.
  12. Grim teleports out of the rock using his teleportation ring. He then swims to shore and heals himself.
  13. Grim tries again to blast the rock off using force magic.
  14. Grim attempts to blast his way out of the rock with force magic.
  15. Grim attempts to summon another house for the village (are we able to access other planes in this game?)
  16. Grim attempts to summon another house in the new village.
  17. Grim goes to the new village and summons two houses using geomancy. (what are my geomancy and fire magic levels right now?)
  18. I attempt to create an abyssal forge from the hell-fire forge.
  19. Archi is there any dilithium left in the seam? Grim dons the dilithium armor and attempts to with aid from his battle staff transform his hell-fire forge into an abyssal forge (what would be a type of altar for geomancy?)
  20. Grim attempts to smith the dilithium bars into a helmet, a shield, two curved shortswords, a chain mail hauberk, some plated boos, some gauntlets, and some leg pieces as well.
  21. Potts dell was frozen solid and... well there is a town to the south of it though.
  22. Sere exile is a burned down wreck and I currently have a vendetta which I am preparing (I told caster that any damages made to exile will be repaid 100 fold so... I am thinking three dragons and a volcano should do the trick)
  23. Grim attempts to forge the 8 hunks of dilithium he got into bars using his hell-fire forge. (Again how does one get ritualism levels?)
  24. Fine by me
  25. Grim starts mining the dilithium.

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