Everything posted by Grim_
-
Dungeoneering
Grim tries again to summon a blast of air to move the gas while trying again to make contact with his golem.
-
Dungeoneering
Grim attempts to locate his golem and use that as a baseline for finding out the first exit. Grim tries again to summon a blast of wind to move the gas out of the way and if that fails tries to scan the rock around him with geomancy (note I am looking for gems and or veins of metal)
-
Dungeoneering
Out of frustation grim tries to blow the gas out of the room with a blast of wind. He then tries to summon an earth elemental.
-
Dungeoneering
Hmm... Grim attempts to summon a line of pillars made of cold fire with aid from his battle-staff.
-
Dungeoneering
On a side note how effective would a volcano be if it was situated in the center of caster?
-
Dungeoneering
Grim attempts to summon a ramp of rock going up into the air over the older ramp of rock he then scans with geomancy to find the end of the room in which the ramp empties into.
-
Dungeoneering
Great so this is an anti magic dungeon? Grim looks around for where he came out.
-
Dungeoneering
Grim steps far back and throughs a ball of abyssal fire with aid from his battle-staff down the ramp from a safe distance.
-
Dungeoneering
Grim attempts to heal himself at the top of the ramp.
-
Dungeoneering
Grim attempts to recover.
-
Dungeoneering
Grim goes back up the ramp and attempts to heal himself.
-
Dungeoneering
Grim goes down the corridor checking for traps and scanning with geomancy.
-
Dungeoneering
(Is this one of the something or other wells?) grim attempts to summon 3 orbs of light and attempts to summon a bolt of abyssal fire with aid from his battle-staff.
-
Dungeoneering
Grim scans the dungeon with geomancy and then attempts to pull himself out of the pit with his rope and grappling hook.
-
Dungeoneering
Grim attempts to recover and then tunnel out using geomancy.
-
Dungeoneering
Grim checks for traps and then check's for a false bottom of the chest before carrying on down the road.
-
Dungeoneering
Grim shrugs and checks for traps before checking the contents of the chest.
-
Dungeoneering
Grim checks again for traps and then opens the chest with force magic from a safe distance.
-
Dungeoneering
Grim checks for traps around the chest, on the chest and in the area around the chest. After that he proceeds to open the chest.
-
Dungeoneering
Grim continues across the bridge (now would be a good time to use those ballista umbra)
-
Dungeoneering
Grim attempts again to reinforce the bridge this time with guiding posts and rope as well.
-
Dungeoneering
Grim attempts to reinforce the bridge with cold-fire with aid from his battle-staff.
-
Dungeoneering
Grim tries again to create a bridge out of cold fire with aid from his battle-staff.
-
Dungeoneering
Grim tries to create a bridge out of cold fire with aid from his battle-staff before continuing on.
-
Dungeoneering
Grim attempts to create a bridge over the river with geomancy.