Everything posted by Grim_
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Dungeoneering
Erm... why? Grim grabs his bow and arrow and starts taking pot-shots at the girl in the mask. After awhile he gets bored and simply melts the lock on the door (If this doesn't work then I will bash my way out...)
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Dungeoneering
Sighing grim tries to bash her head in while teleporting backwards out of ax range. He then readies his lance and starts jabbing at her with it.
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Dungeoneering
In an asylum fighting a girl with a clown mask, a meter long axe and several arrows and burns in her. Ask ross about it though as he would know more.
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Dungeoneering
Hey retech... if you are going to die anyways do you mind if I nuke caster? As per the crazy girl grim attempts to teleport behind her with his ring and bash her brains out with his war-hammer. He then goes to a safe distance and starts stabbing her with his lance.
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Dungeoneering
I summon a barrage of fire-balls with my pendant before pumping her full of broad-head arrows.
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Dungeoneering
I pull out my lance and step far back from it taking off the hot-ice from the tip. I then prod her with the tip of the lance.
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Dungeoneering
That reminds me ross- Would you be interested in creating a unified defensive wall around exile using our 3 compounds as corner towers?
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Dungeoneering
Grim draws his war-hammer and re-summons his hell-fire shield with aid from his battle staff. Once done he proceeds to investigate the noise.
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Hegemony-V2 begins page 302
Hey I am just trying to keep zealots that I have cultivated from attacking your athletes. Also sometimes overkill is good... I think it goes without saying that war-ships will not be allowed as an accompaniment for your transports though.
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Hegemony-V2 begins page 302
There is also one heckuva lot of riot police there but... it's more to the fact of intimidation rather than actually fighting it. As I said before there is going to be one heckuva lot of armed forces and police officers there protecting our honored guests.
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Dungeoneering
Grim fires a barrage of fire-balls into the house with aid from his pendant. He then leaving his stallion and golem behind gets closer to the door.
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Dungeoneering
Erm no... I am actually having them go in at the same time with one in the back to get back if something attacks.
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Dungeoneering
Grim attempts to summon a earth and fire elemental and send them in but have the wait outside of the door.
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Dungeoneering
Grim tries again to create a fire-golem with aid from his battle-staff in the hell-fire forge room of his tower. He then does the process explained in the above post.
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Dungeoneering
Grim tries to summon a fire golem with the life orb. He then with his golem goes up close to the gate of the asylum, melts the lock off and sends an elemental in to check things out.
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Dungeoneering
Hmm anyone wanna fight some crazies? Grim asks around to see if there is a something or other well (a portal to the first layer of hell) anywhere near. If not he goes back to his tower and with his fire sphere acting as a focusing orb and a life orb powering it he attempts to summon a fire sentinel.
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Dungeoneering
Sighing grim asks for the location of a shield that blocks out magic.
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Dungeoneering
Grim specifies a heavily guarded dungeon and preferably something that will allow me to access other planes easier.
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Dungeoneering
Blast double checked and it is... Anyways what type of bonus would I get if I affixed the fire sphere to my battle-staff? Grim goes to town and pins a note up asking for the location of a powerful magical item.
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Hegemony-V2 begins page 302
Errm sere I have the honor of holding the next games (I think) and they are being held in a massive gilded stadium on nova lux. I am using H-class walkers as security as well as L-class granted they are riot type ones but still I doubt anyone would be insane enough to riot with a building sized police officer standing near you...
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Dungeoneering
Grim goes to the cave and collects one half of the mystril door... (Dunno if this has already been done) he then drags it around a half mile to his cave, creates a large chest of rock around 1/4 mile away from the hunk of mystril and the puts the mystril in the rock before sealing it. He then marks the area around where the chest is and sets up some markings back to the brim-stone tower.
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Dungeoneering
To whoever asked the 600 gold was from the person who brought me there to be killed... He is dead and I got my money back. Grim goes back to his tower and goes to sleep well satisfied.
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Dungeoneering
(exactly what could a fire sphere be used for anyways?) Grim goes back to the corpse of the monster and finds the dead man... He loots the guy's body to get his coins back.
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Dungeoneering
Grim goes to the ivory tower after grabbing a sample of what remains of the beast. When he arrives he gives the master the sample as an apology for the dead mage.
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Dungeoneering
I was told that I was to get some sort of reward from killing the beast. I would like that offer extended to all who so valiantly risked their lives in killing that monstrosity. In short I would like my fire sphere and I would like the others to get their due as well.