Everything posted by Grim_
-
Hegemony-V2 begins page 302
Stop being so paranoid. Quit being such a [kitty] then. Now is it really necessary to use such foul language?
-
Hegemony-V2 begins page 302
Sounds tempting... I will join this alliance...
-
Hegemony-V2 begins page 302
Okay then... Ross do you mind if I take the other rocky planet in the sinabo system? (will trade for the desert one) In other news the 4 ships I sent to the aquatic planets in the fadou system have sent down their habitats (the made 2 each) and are now working on constructing space stations (for refuling/construction/slightly faster way of using drop-pods) Citizen arming 2/15 ARCHIVE III 2/15 the ship I sent to roccos system has intercepted my orignal colony ship and has taken the passengers (the will be taken to the sinabo system) Naval production continues Send-up of new satellites continues as does their integration into the Hades network And hex please make all of your ships out of conductive materials it will make it so much easier for me...
-
Hegemony-V2 begins page 302
mather its a new thread and new rules...
-
Hegemony-V2 begins page 302
Just a bit of an update: Starting a project which will be known as ARCHIVE III (will take 15 years) naval construction has restarted I am pumping 50 billion a year into infrastructure The ships I sent to the Sinabo and Fadou systems should be there now and are setting up colonies The ship i sent to intercept the colony ship I sent to the system rocco has is decelerating. I am beginning research to improve the efficiency of my reactors ( should take 10 years) I am starting a 15 year long project with which I will train my citizens The HADES system is getting 3 orbital CPC's Also my surgical nano bots are open to the NWO so I think I should post their stats Non self replicating Used for various vision muscular and neurological improvements After their surgeries are done they simply help repair the body They are injected straight into the blood steam It is not know what the long-term side effects are that is all for now.
-
Hegemony-V2 begins page 302
yes but what would they do when hit with a concentrated beam of charged particles?
-
Hegemony-V2 begins page 302
nah just annoyed because I have another one that may be even more deadly in space combat!
-
Hegemony-V2 begins page 302
you need fusion triggers so it would take at the very least 15 years better get cracking It took you 10 years. I have around 5x as many resources as you, so it won't take that long at all actually :wink: Plus, I can just SURGE IN FUNDING to cut down on the time. oi I only used that to get it to go 1.5 times faster in the last few years. c'est la vie if you want them you can research them. Also Ross never mind you have fusion nukes forgot that you did how thoughtless of me.
-
Hegemony-V2 begins page 302
you need fusion triggers so it would take at the very least 15 years better get cracking
-
Hegemony-V2 begins page 302
Okay I just read a few thing and am rather annoyed. First You cannot start out with fusion nukes as a tech and ross unless sere gave them to you you dont have them either. Second Ross I have already sent ships to the sinabo system and they should be in the system now so could you please not send ships there?
-
Hegemony-V2 begins page 302
And I was insane enough to militarize that cannon so it would play hell with just about any fortifications. (or force fields etc.)
-
Hegemony-V2 begins page 302
Yes, but you are limited to reasembling already existing atoms into molecules, while I can use the quarks the reconstruct the atom itself. It would be inefficient to make individual atoms. By inefficient I mean so expensive you would be insane to do it.
-
Hegemony-V2 begins page 302
I don't intend it to be indestructable, I intend it to be secure. Fusion nukes wouldn't work. They wouldnt work if you could actually support that much weight in other news the praetorian and the archon have now been fitted with cpc's
-
Hegemony-V2 begins page 302
Hex it isnt invincible or really even nearly impenetrable. I happen to have a weapon that would lay waste to it (and its not fusion nukes) :twisted:
-
Hegemony-V2 begins page 302
Good question! I use a thin spheric Electro-magnetic field that works at a strenght and frequency that disallowes objects to enter or exit unless fluctuations caused by tech inside the shielded object or entering object. EM is a cheap metod of almost everything and does not require as moch power as the alternatives(if there are any). Also using naquadah in the electro-magnet itself alows it to generate a strong force-field without the need of much power. Mather I am going to explain 4 things to you A~ Naquadah would not exist. period end of story no exceptions. B~ Even if it did exist it would not be able to amplify electricity with any efficency ( e=mc2) C~ You never said you were researching force fields it just came up out of the blue with no set time-table as does the vast majority of your projects it would seem. D~ Its an electro magnetic field to the best of my knowledge it would simply attract the railgun round into the ship and if anything cause more damage.
-
Hegemony-V2 begins page 302
would you allow us to move just some of it?
-
Hegemony-V2 begins page 302
and certain people (like me) already have the tech for it after buying it from you
-
Hegemony-V2 begins page 302
Okay here is the map for one of the rocky planets in the sinabo system (blue=water and sorry about the low quality it was my first time using this system)
-
Hegemony-V2 begins page 302
As would I anyways would it be possible for me to instant move only 3/50 of my total population (or do I have to do it the hard way) EDIT: Also I am starting a 70 year project called ARCHIVE: X
-
Hegemony-V2 begins page 302
Ross even if it wasnt desert in the first place for a starting planet dont you think new players should get a plus for them?
-
Hegemony-V2 begins page 302
sigh could you just change it into a desert planet so we all are reasonably happy?
-
Hegemony-V2 begins page 302
Yeah I would like one too though mine would be into the sinabo system (mather you can just change your planet into a desert like one)
-
Hegemony-V2 begins page 302
Actually we took Sinabo, I took the desert with the Z and he told me he chose Makeos. If we can't have that, I at least want a desert planet(most common chose for the Goa'uld for some reason) **** If you want sinabo you would have to send a ship there at which point I have a head start and 2 large warships going there. Seriously just take the system that you have you get an earthlike planet which is better than what you will get at sinabo.
-
Hegemony-V2 begins page 302
Well the ships I sent to the sinabo system and the aquatic planets on the fadou system have hit lightspeed. I have also sent an unarmed ship to the system that rocco has so I can pick up the colonists that I sent there. Also hex it would be a very bad idea to attack just about any planet for you right now. Anyone mind if I keep using my manufacturing station that orbits around earth?
-
Hegemony-V2 begins page 302
Bah I'm just going to edit it so it's shorter then give a tech list