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Grim_

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Everything posted by Grim_

  1. would you rather I just post a link for the original page?
  2. Sweet Malaysian history [hide=]After hegemony fell an army general named Grimdeath283 rose to power (name thought to be an alias). After much ado (and 30 years research into hydroponics)he conquered many countries of which I will list (and tech/ships as well). After creating a strong walker force as well as a spacial defense system scientists decided to try to create an AI while they managed to succeed the AI was violent and took over the walker corps resulting in a massive war which destroyed most of land based malaysia (spacial bombardment was necassary). Realising the futility of staying locked in earth and having warp drives the malaysian empire set about to become an empire of the stars. TECH: ChargedParticleCannons Fusion nukes S2E missiles Ongoing hydroponics (40+ years now) close to light drive Space-ship tech. Plans for the habitats corresponding to all worlds Factory/colonization ships which manufacture the parts for each FTL tech (isnt it universal) Medical enhancement nanobots Unmanned spacefighters Planets: the 2 aquatic planets in the fadou system If noone minds I will be using the sinabo system as my base of operations and moving my space station there. RACE: Mildly altered human Religion: State doesnt care who you worship Government: "Republic" with president for life however the state has an advising and legislating body know as the council of 300 (300 reps. each elected from a district and used as a legislative body) We have a judicial system modeled after americas as is our executive branch (though with far more power) Liberal/Conservative: Government is swinging towards liberal now thats all I can think of now [/hide]
  3. 3 trillion over 30 years makes me in debt? 3 trillion will put you into debt, yes. Besides, let's see here. 30 years until the country is offically yours, hm. Yeah, that's fine. I'll have it before then anyways. It actually makes the most geographic sense for me to get it... (I conquered the land for him) So I theoretically could use that to take burma (anyone can have cambodia)
  4. is this for just burma or is cambodia included (because I will pay 1 trillion for cambodia)
  5. I don't know, I'm just used to it being named burma. Now that I think about it, I will change the name. I will give you 600 billion for cambodia (all that I want)
  6. I will go to the pope and use him for protection.
  7. I'm gonna take this time to install warp drives in all the ships I can while loading them up with settlers.
  8. sorry dusty got a bit carried away (maybe more than a bit) but still its a nice feeling to have space-age weapondry (even though rfg's may have had the same destructive power) also I was being mildly sarcastic on the kill hex club (not sure if it was obvious though)
  9. Congradulations! you now have a space ship would you care to join the BlastHex'sPlanetintoSmithereens club (or the BHPS for short)? The club benefits include the ability to destroy hex (very satisfying) as well as a fun activity of destroying all life on his planet! *I am not really responsible for genocide if I follow through right?
  10. I think people are just doing it. So everyone "magically" acquired FTL tech by abducting each others' research notes? no you were doing it you just didnt realize it :thumbup: So THAT'S where that $15 trillion budget deficit came from... JK, of course. I say that my ninjas just took your notes, made copies of them, then returned them before your scientists had their morning coffee. Curse my science departments lack of a coffee pot!
  11. I think people are just doing it. So everyone "magically" acquired FTL tech by abducting each others' research notes? no you were doing it you just didnt realize it :thumbup:
  12. My strategy would be to (if I knew how to) hot wire a dump truck and steal some gas. Then get as much food as humanly possible pacage it and when safe clean out the inside of the dump-truck and use it to carry food. Later I would make a hatchway into the back and completely seal it off (aside from a trap door at the roof) from the outside Would posion be an issue in the first place? Zombieficationl stop blood flow in all cases, right? so the poison could not spread if you were zombified. Movement causes blood to pump faster because you are doing something, if no blood pumps ever then poison would stay in place for the most part. I say stops blood flow because of the rotting effect. Blood carries oxygen to the cells to keep them from dying. They don't die and they don't rot. So with that logic no disease can hurt you after zombiefication. With no way of moving it's stuck in one place. Assuming the zombies catch you they will zombiefy you and poison will be of no worry. I just made zombies seem more scary with invulnerability to disease. :ohnoes: Even worse, the argument makes sense! First zombie we catch I call testing this theory. With aids. :twisted: Good try WongTong. What I meant was that I had no intention of storing food in an unclean space <_< .
  13. I would like to propose a treaty. It would be called the blast hex's planet out of existence pact. In essence we would both send ships in I would send in the praetorian which is 2/3 the size of the pax brittanica and is armed with fusion nukes ( only fission nukes are illegal) and you would send in your ship(s) armed with your new weaponry. We would proceed to scorch the surface of his planet to exterminate all life.
  14. We already have plasma weaponry its called a flame-thrower and people dont use it anymore. EDIT: Im just gonna start ignoring hex now
  15. It's almost instantly, it's a sort of fat. Nuclear silo = defence and WTF! Fusion is so much more powerful then nuclear energy! Wikipedia copy of plasma windows or explo I'm on my phone, please. And it takes energy but the heat of plasma is super hot! Really hot. A~ Hex it is against the rules to use fission nukes and you dont have the research for fusion nukes B~ Fusion nukes are just as powerful as fission nukes as they just use a fusion trigger (which keeps this from being radioactive) C~ Plasma is just matter stripped of its protons it is only hot because of the loss of electrons (fire is plasma etc.) D~ You cant get instant meat period end of story.
  16. Fission nukes are not allowed as they have to much fallout. Also I am starting to out-fit some of my fighters with fusion nuke S2E missiles (in the place of bombs) and fusion nuke S2S missiles so hex you wont even get close to my carrier ships
  17. You idiot do you know what you dont have the tech for? I will give you a hint dirty bombs! (even though they dont work in space) You know what I have the tech for S2E missiles and fusion nukes. You do realize what a nuclear barrage would do to you planet ( I could destroy any city on it several times over) In other news would adding kinetic weapondry to my ships be redundant?
  18. hey hex you know what i just realized? When the new thread comes about dusty wont have any reason to protect your bacteria race and I can test out how well fusion nukes work for planetary bombardment! In other news all non fighter missiles are being outfitted with fusion nukes.
  19. Exactly what is this titan you speak of? EDIT: Do we have a mechanic for orbital bombardment and does tech research carry over?
  20. Just because the whole world is researching it doesn't mean it will be done faster. In fact, that might actually make it slower due to all the organizational break downs between communication and transfer of information. The world's been searching for a cure for cancer for how long? (which by the way, even with all these crazy in game gene enhancers, no one can cure cancer. Not me. Not Dusty. No one.) I'm writing up a treaty that all players will have to agree on before it is honored. Honestly these types of treaties cause more wars than they prevent, but I'm gonna place this one in anyway for the sake of the thread. Currently, I am the only member on the only known "paradise" planet. Doom may also be on it by now, but point is, it's very vacant. It's not gonna stay that way obviously. We all want a big piece of this pie, and I'm going to ensure that somehow, we will. First draft of this contract states that: 1) Each player is entitled to a chunk of the planet, a size no more than any other player in resource ratio. 2) No military units are allowed within 1,500,000 kilometers of the planet 3) Space need not be made for new players joining the thread at anytime 4) No one may "claim" land. You get what you actually land on (will be determined through random interger drawing) 5) Rules may only be amended by the complete consent of everyone on the planet at that time, final say must pass through myself (RpgGamer) 6) Any breaker of these rules will be teamed up on by every other member of the thread as a whole That's a first draft. Any signers? I'll sign would it be okay for you to put some of my colonists on it (just want a small plot really) EDIT: I just realized something about the bacteria! They would not be able to move as one as there would be no connecting nervous system as such they would simply be a amorphous blob incapable of thought or movement.
  21. dont worry they can be killed with salt and sulpheric acid :rolleyes:
  22. [hide=myscore.] A note on terminology. Personality traits describe, relative to other people, the frequency or intensity of a person's feelings, thoughts, or behaviors. Possession of a trait is therefore a matter of degree. We might describe two individuals as extraverts, but still see one as more extraverted than the other. This report uses expressions such as "extravert" or "high in extraversion" to describe someone who is likely to be seen by others as relatively extraverted. The computer program that generates this report classifies you as low, average, or high in a trait according to whether your score is approximately in the lowest 30%, middle 40%, or highest 30% of scores obtained by people of your sex and roughly your age. Your numerical scores are reported and graphed as percentile estimates. For example, a score of "60" means that your level on that trait is estimated to be higher than 60% of persons of your sex and age. Please keep in mind that "low," "average," and "high" scores on a personality test are neither absolutely good nor bad. A particular level on any trait will probably be neutral or irrelevant for a great many activites, be helpful for accomplishing some things, and detrimental for accomplishing other things. As with any personality inventory, scores and descriptions can only approximate an individual's actual personality. High and low score descriptions are usually accurate, but average scores close to the low or high boundaries might misclassify you as only average. On each set of six subdomain scales it is somewhat uncommon but certainly possible to score high in some of the subdomains and low in the others. In such cases more attention should be paid to the subdomain scores than to the broad domain score. Questions about the accuracy of your results are best resolved by showing your report to people who know you well. John A. Johnson wrote descriptions of the five domains and thirty subdomains. These descriptions are based on an extensive reading of the scientific literature on personality measurement. Extraversion Extraversion is marked by pronounced engagement with the external world. Extraverts enjoy being with people, are full of energy, and often experience positive emotions. They tend to be enthusiastic, action-oriented, individuals who are likely to say "Yes!" or "Let's go!" to opportunities for excitement. In groups they like to talk, assert themselves, and draw attention to themselves. Introverts lack the exuberance, energy, and activity levels of extraverts. They tend to be quiet, low-key, deliberate, and disengaged from the social world. Their lack of social involvement should not be interpreted as shyness or depression; the introvert simply needs less stimulation than an extravert and prefers to be alone. The independence and reserve of the introvert is sometimes mistaken as unfriendliness or arrogance. In reality, an introvert who scores high on the agreeableness dimension will not seek others out but will be quite pleasant when approached. Domain/Facet........... Score Extraversion...............0 Friendliness.............1 Gregariousness...........0 Assertiveness............3 Activity Level...........58 Excitement-Seeking.......6 Cheerfulness.............0 Your score on Extraversion is low, indicating you are introverted, reserved, and quiet. You enjoy solitude and solitary activities. Your socializing tends to be restricted to a few close friends. Extraversion Facets * Friendliness. Friendly people genuinely like other people and openly demonstrate positive feelings toward others. They make friends quickly and it is easy for them to form close, intimate relationships. Low scorers on Friendliness are not necessarily cold and hostile, but they do not reach out to others and are perceived as distant and reserved. Your level of friendliness is low. * Gregariousness. Gregarious people find the company of others pleasantly stimulating and rewarding. They enjoy the excitement of crowds. Low scorers tend to feel overwhelmed by, and therefore actively avoid, large crowds. They do not necessarily dislike being with people sometimes, but their need for privacy and time to themselves is much greater than for individuals who score high on this scale. Your level of gregariousness is low. * Assertiveness. High scorers Assertiveness like to speak out, take charge, and direct the activities of others. They tend to be leaders in groups. Low scorers tend not to talk much and let others control the activities of groups. Your level of assertiveness is low. * Activity Level. Active individuals lead fast-paced, busy lives. They move about quickly, energetically, and vigorously, and they are involved in many activities. People who score low on this scale follow a slower and more leisurely, relaxed pace. Your activity level is average. * Excitement-Seeking. High scorers on this scale are easily bored without high levels of stimulation. They love bright lights and hustle and bustle. They are likely to take risks and seek thrills. Low scorers are overwhelmed by noise and commotion and are adverse to thrill-seeking. Your level of excitement-seeking is low. * Cheerfulness. This scale measures positive mood and feelings, not negative emotions (which are a part of the Neuroticism domain). Persons who score high on this scale typically experience a range of positive feelings, including happiness, enthusiasm, optimism, and joy. Low scorers are not as prone to such energetic, high spirits. Your level of positive emotions is low. Agreeableness Agreeableness reflects individual differences in concern with cooperation and social harmony. Agreeable individuals value getting along with others. They are therefore considerate, friendly, generous, helpful, and willing to compromise their interests with others'. Agreeable people also have an optimistic view of human nature. They believe people are basically honest, decent, and trustworthy. Disagreeable individuals place self-interest above getting along with others. They are generally unconcerned with others' well-being, and therefore are unlikely to extend themselves for other people. Sometimes their skepticism about others' motives causes them to be suspicious, unfriendly, and uncooperative. Agreeableness is obviously advantageous for attaining and maintaining popularity. Agreeable people are better liked than disagreeable people. On the other hand, agreeableness is not useful in situations that require tough or absolute objective decisions. Disagreeable people can make excellent scientists, critics, or soldiers. Domain/Facet........... Score Agreeableness..............46 Trust....................5 Morality.................62 Altruism.................47 Cooperation..............6 Modesty..................99 Sympathy.................65 Your level of Agreeableness is average, indicating some concern with others' Needs, but, generally, unwillingness to sacrifice yourself for others. Agreeableness Facets * Trust. A person with high trust assumes that most people are fair, honest, and have good intentions. Persons low in trust see others as selfish, devious, and potentially dangerous. Your level of trust is low. * Morality. High scorers on this scale see no need for pretense or manipulation when dealing with others and are therefore candid, frank, and sincere. Low scorers believe that a certain amount of deception in social relationships is necessary. People find it relatively easy to relate to the straightforward high-scorers on this scale. They generally find it more difficult to relate to the unstraightforward low-scorers on this scale. It should be made clear that low scorers are not unprincipled or immoral; they are simply more guarded and less willing to openly reveal the whole truth. Your level of morality is average. * Altruism. Altruistic people find helping other people genuinely rewarding. Consequently, they are generally willing to assist those who are in need. Altruistic people find that doing things for others is a form of self-fulfillment rather than self-sacrifice. Low scorers on this scale do not particularly like helping those in need. Requests for help feel like an imposition rather than an opportunity for self-fulfillment. Your level of altruism is average. * Cooperation. Individuals who score high on this scale dislike confrontations. They are perfectly willing to compromise or to deny their own needs in order to get along with others. Those who score low on this scale are more likely to intimidate others to get their way. Your level of compliance is low. * Modesty. High scorers on this scale do not like to claim that they are better than other people. In some cases this attitude may derive from low self-confidence or self-esteem. Nonetheless, some people with high self-esteem find immodesty unseemly. Those who are willing to describe themselves as superior tend to be seen as disagreeably arrogant by other people. Your level of modesty is high. * Sympathy. People who score high on this scale are tenderhearted and compassionate. They feel the pain of others vicariously and are easily moved to pity. Low scorers are not affected strongly by human suffering. They pride themselves on making objective judgments based on reason. They are more concerned with truth and impartial justice than with mercy. Your level of tender-mindedness is average. Conscientiousness Conscientiousness concerns the way in which we control, regulate, and direct our impulses. Impulses are not inherently bad; occasionally time constraints require a snap decision, and acting on our first impulse can be an effective response. Also, in times of play rather than work, acting spontaneously and impulsively can be fun. Impulsive individuals can be seen by others as colorful, fun-to-be-with, and zany. Nonetheless, acting on impulse can lead to trouble in a number of ways. Some impulses are antisocial. Uncontrolled antisocial acts not only harm other members of society, but also can result in retribution toward the perpetrator of such impulsive acts. Another problem with impulsive acts is that they often produce immediate rewards but undesirable, long-term consequences. Examples include excessive socializing that leads to being fired from one's job, hurling an insult that causes the breakup of an important relationship, or using pleasure-inducing drugs that eventually destroy one's health. Impulsive behavior, even when not seriously destructive, diminishes a person's effectiveness in significant ways. Acting impulsively disallows contemplating alternative courses of action, some of which would have been wiser than the impulsive choice. Impulsivity also sidetracks people during projects that require organized sequences of steps or stages. Accomplishments of an impulsive person are therefore small, scattered, and inconsistent. A hallmark of intelligence, what potentially separates human beings from earlier life forms, is the ability to think about future consequences before acting on an impulse. Intelligent activity involves contemplation of long-range goals, organizing and planning routes to these goals, and persisting toward one's goals in the face of short-lived impulses to the contrary. The idea that intelligence involves impulse control is nicely captured by the term prudence, an alternative label for the Conscientiousness domain. Prudent means both wise and cautious. Persons who score high on the Conscientiousness scale are, in fact, perceived by others as intelligent. The benefits of high conscientiousness are obvious. Conscientious individuals avoid trouble and achieve high levels of success through purposeful planning and persistence. They are also positively regarded by others as intelligent and reliable. On the negative side, they can be compulsive perfectionists and workaholics. Furthermore, extremely conscientious individuals might be regarded as stuffy and boring. Unconscientious people may be criticized for their unreliability, lack of ambition, and failure to stay within the lines, but they will experience many short-lived pleasures and they will never be called stuffy. Domain/Facet........... Score Conscientiousness..........57 Self-Efficacy............66 Orderliness..............1 Dutifulness..............72 Achievement-Striving.....59 Self-Discipline..........53 Cautiousness.............94 Your score on Conscientiousness is average. This means you are reasonably reliable, organized, and self-controlled. Conscientiousness Facets * Self-Efficacy. Self-Efficacy describes confidence in one's ability to accomplish things. High scorers believe they have the intelligence (common sense), drive, and self-control necessary for achieving success. Low scorers do not feel effective, and may have a sense that they are not in control of their lives. Your level of self-efficacy is average. * Orderliness. Persons with high scores on orderliness are well-organized. They like to live according to routines and schedules. They keep lists and make plans. Low scorers tend to be disorganized and scattered. Your level of orderliness is low. * Dutifulness. This scale reflects the strength of a person's sense of duty and obligation. Those who score high on this scale have a strong sense of moral obligation. Low scorers find contracts, rules, and regulations overly confining. They are likely to be seen as unreliable or even irresponsible. Your level of dutifulness is high. * Achievement-Striving. Individuals who score high on this scale strive hard to achieve excellence. Their drive to be recognized as successful keeps them on track toward their lofty goals. They often have a strong sense of direction in life, but extremely high scores may be too single-minded and obsessed with their work. Low scorers are content to get by with a minimal amount of work, and might be seen by others as lazy. Your level of achievement striving is average. * Self-Discipline. Self-discipline-what many people call will-power-refers to the ability to persist at difficult or unpleasant tasks until they are completed. People who possess high self-discipline are able to overcome reluctance to begin tasks and stay on track despite distractions. Those with low self-discipline procrastinate and show poor follow-through, often failing to complete tasks-even tasks they want very much to complete. Your level of self-discipline is average. * Cautiousness. Cautiousness describes the disposition to think through possibilities before acting. High scorers on the Cautiousness scale take their time when making decisions. Low scorers often say or do first thing that comes to mind without deliberating alternatives and the probable consequences of those alternatives. Your level of cautiousness is high. Neuroticism Freud originally used the term neurosis to describe a condition marked by mental distress, emotional suffering, and an inability to cope effectively with the normal demands of life. He suggested that everyone shows some signs of neurosis, but that we differ in our degree of suffering and our specific symptoms of distress. Today neuroticism refers to the tendency to experience negative feelings. Those who score high on Neuroticism may experience primarily one specific negative feeling such as anxiety, anger, or depression, but are likely to experience several of these emotions. People high in neuroticism are emotionally reactive. They respond emotionally to events that would not affect most people, and their reactions tend to be more intense than normal. They are more likely to interpret ordinary situations as threatening, and minor frustrations as hopelessly difficult. Their negative emotional reactions tend to persist for unusually long periods of time, which means they are often in a bad mood. These problems in emotional regulation can diminish a neurotic's ability to think clearly, make decisions, and cope effectively with stress. At the other end of the scale, individuals who score low in neuroticism are less easily upset and are less emotionally reactive. They tend to be calm, emotionally stable, and free from persistent negative feelings. Freedom from negative feelings does not mean that low scorers experience a lot of positive feelings; frequency of positive emotions is a component of the Extraversion domain. Domain/Facet........... Score Neuroticism................24 Anxiety..................13 Anger....................79 Depression...............30 Self-Consciousness.......33 Immoderation.............11 Vulnerability............13 Your score on Neuroticism is low, indicating that you are exceptionally calm, composed and unflappable. You do not react with intense emotions, even to situations that most people would describe as stressful. Neuroticism Facets * Anxiety. The "fight-or-flight" system of the brain of anxious individuals is too easily and too often engaged. Therefore, people who are high in anxiety often feel like something dangerous is about to happen. They may be afraid of specific situations or be just generally fearful. They feel tense, jittery, and nervous. Persons low in Anxiety are generally calm and fearless. Your level of anxiety is low. * Anger. Persons who score high in Anger feel enraged when things do not go their way. They are sensitive about being treated fairly and feel resentful and bitter when they feel they are being cheated. This scale measures the tendency to feel angry; whether or not the person expresses annoyance and hostility depends on the individual's level on Agreeableness. Low scorers do not get angry often or easily. Your level of anger is high. * Depression. This scale measures the tendency to feel sad, dejected, and discouraged. High scorers lack energy and have difficult initiating activities. Low scorers tend to be free from these depressive feelings. Your level of depression is low. * Self-Consciousness. Self-conscious individuals are sensitive about what others think of them. Their concern about rejection and ridicule cause them to feel shy and uncomfortable abound others. They are easily embarrassed and often feel ashamed. Their fears that others will criticize or make fun of them are exaggerated and unrealistic, but their awkwardness and discomfort may make these fears a self-fulfilling prophecy. Low scorers, in contrast, do not suffer from the mistaken impression that everyone is watching and judging them. They do not feel nervous in social situations. Your level or self-consciousness is average. * Immoderation. Immoderate individuals feel strong cravings and urges that they have difficulty resisting. They tend to be oriented toward short-term pleasures and rewards rather than long- term consequences. Low scorers do not experience strong, irresistible cravings and consequently do not find themselves tempted to overindulge. Your level of immoderation is low. * Vulnerability. High scorers on Vulnerability experience panic, confusion, and helplessness when under pressure or stress. Low scorers feel more poised, confident, and clear-thinking when stressed. Your level of vulnerability is low. Openness to Experience Openness to Experience describes a dimension of cognitive style that distinguishes imaginative, creative people from down-to-earth, conventional people. Open people are intellectually curious, appreciative of art, and sensitive to beauty. They tend to be, compared to closed people, more aware of their feelings. They tend to think and act in individualistic and nonconforming ways. Intellectuals typically score high on Openness to Experience; consequently, this factor has also been called Culture or Intellect. Nonetheless, Intellect is probably best regarded as one aspect of openness to experience. Scores on Openness to Experience are only modestly related to years of education and scores on standard intelligent tests. Another characteristic of the open cognitive style is a facility for thinking in symbols and abstractions far removed from concrete experience. Depending on the individual's specific intellectual abilities, this symbolic cognition may take the form of mathematical, logical, or geometric thinking, artistic and metaphorical use of language, music composition or performance, or one of the many visual or performing arts. People with low scores on openness to experience tend to have narrow, common interests. They prefer the plain, straightforward, and obvious over the complex, ambiguous, and subtle. They may regard the arts and sciences with suspicion, regarding these endeavors as abstruse or of no practical use. Closed people prefer familiarity over novelty; they are conservative and resistant to change. Openness is often presented as healthier or more mature by psychologists, who are often themselves open to experience. However, open and closed styles of thinking are useful in different environments. The intellectual style of the open person may serve a professor well, but research has shown that closed thinking is related to superior job performance in police work, sales, and a number of service occupations. Domain/Facet........... Score Openness to experience.....65 Imagination..............10 Artistic Interests.......85 Emotionality.............0 Adventurousness..........97 Intellect................71 Liberalism...............95 Your score on Openness to Experience is average, indicating you enjoy tradition but are willing to try new things. Your thinking is neither simple nor complex. To others you appear to be a well-educated person but not an intellectual. Openness Facets * Imagination. To imaginative individuals, the real world is often too plain and ordinary. High scorers on this scale use fantasy as a way of creating a richer, more interesting world. Low scorers are on this scale are more oriented to facts than fantasy. Your level of imagination is low. * Artistic Interests. High scorers on this scale love beauty, both in art and in nature. They become easily involved and absorbed in artistic and natural events. They are not necessarily artistically trained nor talented, although many will be. The defining features of this scale are interest in, and appreciation of natural and artificial beauty. Low scorers lack aesthetic sensitivity and interest in the arts. Your level of artistic interests is high. * Emotionality. Persons high on Emotionality have good access to and awareness of their own feelings. Low scorers are less aware of their feelings and tend not to express their emotions openly. Your level of emotionality is low. * Adventurousness. High scorers on adventurousness are eager to try new activities, travel to foreign lands, and experience different things. They find familiarity and routine boring, and will take a new route home just because it is different. Low scorers tend to feel uncomfortable with change and prefer familiar routines. Your level of adventurousness is high. * Intellect. Intellect and artistic interests are the two most important, central aspects of openness to experience. High scorers on Intellect love to play with ideas. They are open-minded to new and unusual ideas, and like to debate intellectual issues. They enjoy riddles, puzzles, and brain teasers. Low scorers on Intellect prefer dealing with either people or things rather than ideas. They regard intellectual exercises as a waste of time. Intellect should not be equated with intelligence. Intellect is an intellectual style, not an intellectual ability, although high scorers on Intellect score slightly higher than low-Intellect individuals on standardized intelligence tests. Your level of intellect is high. * Liberalism. Psychological liberalism refers to a readiness to challenge authority, convention, and traditional values. In its most extreme form, psychological liberalism can even represent outright hostility toward rules, sympathy for law-breakers, and love of ambiguity, chaos, and disorder. Psychological conservatives prefer the security and stability brought by conformity to tradition. Psychological liberalism and conservatism are not identical to political affiliation, but certainly incline individuals toward certain political parties. Your level of liberalism is high. Note: The report sent to your computer screen upon the completion of the IPIP-NEO is only a temporary web page. When you exit your web browser you will not be able to return to this URL to re-access your report. No copies of the report are sent to anyone. If you want a permanent copy of the report, you must save the web page to your hard drive or a diskette, and/or print the report while you are still viewing it in your web browser. If you choose to save your report, naming it with an .htm extension (example: Myreport.htm) as you save it may help you to read it into a web browser later. [/hide]
  23. probably a good time to say that almost all of my ships ( the praetorian the archon and my factory ships) would be capable of warp travel
  24. Ok, so how exactly did you get fusion reactors, and bombs to work? okay figured that was a bit far fetched so lets just say fusion nukes
  25. Well I think it is fair to reveal what ARCHIVE I actually is (it was called project fission at first) It is fusion tech~ Not just fusion reactors but fusion nukes while you may think this is against the rules let me remind you that fission nukes were outlawed not fusion. :thumbsup: Fusion to the best of my knowledge produces the same boom we know and love with know and no nuclear fallout and is (ive checked) not against the rules. Just thought I should let you know :blink:

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