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Grim_

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Everything posted by Grim_

  1. I attempt to heal myself by using hydrokinesis to repair the damaged membranes/etc.
  2. Charles does a few practice swings with his mace before looking for the irishman.
  3. Is this going to happen this coming weekend?
  4. Charles attempts to create a spiked mace using allokinesis
  5. Charles takes out his ax and looks for the irishman as well
  6. Charles moves after nex looking for any irishmen.
  7. Grim_ replied to archimage_a's topic in Falador Tavern
    They also dropped like flies to an EMP
  8. Grim_ replied to archimage_a's topic in Falador Tavern
    An intelligent hyperreproductive species that has a long lifetime? Something seems a bit wrong here...
  9. Grim_ replied to archimage_a's topic in Falador Tavern
    I like aliens (but as npcs) but they should be balanced *cough lichtens/goaulds cough*
  10. Charles looks out for the others starting fires in trashcans with pyrokinesis as he goes
  11. Charles climbs out of the sewer and looks around
  12. Grim_ replied to archimage_a's topic in Falador Tavern
    Wow.... this discussion has gone beyond the usual strangeness of hegemony. Eh carry on who am I to judge?
  13. Grim_ replied to archimage_a's topic in Falador Tavern
    I will attempt to figure that out. (7-5root6) (7+5 root 6) 49 +35root 6-35- 25 root 6 14 -11 root 6 squareroot of 6= 2.449 2.449*11= 26.944 14-26.944= -12.944 Probably did that wrong <.<
  14. Charles attempts to melt his prison and bash nex's head in with his hatchet.
  15. Charles attempts to melt his prison and freeze nex
  16. Well I am here
  17. Grim_ replied to archimage_a's topic in Falador Tavern
    Actually trol could you help me (instead of with the ftl wonder) with the nuclear revolution?
  18. Grim_ replied to archimage_a's topic in Falador Tavern
    Let me think about it icu (a fair chunk of what I am researching right now is wonder material probably) Sure trol ! How about you pay with aid on the ftl wonder for me?
  19. Grim_ replied to archimage_a's topic in Falador Tavern
    I'll start that once it is announced.
  20. Grim_ replied to archimage_a's topic in Falador Tavern
    It should probably be open ended (probably). Of course before we sent probes out we would have to assemble a massive fleet (just in case) EDIT: Mather I think people don't like the idea of stargates (or something stargate related) while I found out about tachyons while really really bored surfing wikipedia. (They also to the best of my knowledge have no Tv show/movie that uses them in this fashion)
  21. Grim_ replied to archimage_a's topic in Falador Tavern
    Holy crap I just checked and I have the highest AIG in the game (France+Germany+large part of china :thumbsup:) Anyways Icu what I was thinking of was something slightly different for the university. FTL travel to be exact (granted this is highly theoretical but :shrugs:) it is based upon tachyons (theoretical particles that may have a speed basement [?] of light). With a massive amount of power (say at least one fusion reactor) you could allow the particles of a ship to act like a singular tachyon (hopefully not killing everything onboard) and then cut the power when close to your destination.
  22. Grim_ replied to archimage_a's topic in Falador Tavern
    The Knights of 13 send 3,000 squires and 700 knights to aid with the holy imperial order (as a note The Knights of thirteen are highly trained on a variety of subjects ranging from the squire who is a mildly trained street person to a knight who is highly trained in combat to an advisor who has mastery of most to all types of weaponry,stealth tactis/languages an I.Q above genius level and nigh upon superhuman senses [who's duties include acting as a body guard to one of the thirteen counsilors.])
  23. Grim_ replied to archimage_a's topic in Falador Tavern
    A swell of patriotism has taken over the nation of France (because I said so dammit). Anyways people have started looking more favorably into the chivalric concepts upon which the knights of thirteen are founded upon. This lead to a swelling of the masses into the ranks (they start at squire then move up to journeyman then move up to Knight then to master and then to grand master and finally to advisor) leading to a structure of the Knights of 13 to be: Squire: 15,000 Journyman: 3,000 Knight: 2,000 Master: 300 Grand Master: 85 Advisor: 13 The Knights of thirteen move to help the British Knights if they desire assistance.
  24. I think a text document is probably the best.
  25. Grim_ replied to archimage_a's topic in Falador Tavern
    [bleep] censorship!

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