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Grim_

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Everything posted by Grim_

  1. Weak geomancy however will be close to useless on large bosses. Hey can I run an idea through a GM? EDIT: I was under the impression that we could bring all of our items along.
  2. Mather you have very very weak geomancy. Anyways since it is very very likely that icu is coming along I will probably have to leave the watching of rocco to you nex.
  3. (hey nex could you link to where you gave us titles?) Or you could just summon a stone pillar to push the lever up... Anyways I will be fine unless you are in melee distance to a really powerful boss in which case.... I will try to keep you out of the resulting explosion.
  4. That was actually mainly ross (though I did contribute a bit with some hellfire)
  5. Give me three examples when I screwed up a team with my antics...
  6. Define destructive.... Also nex you are coming along and unless I have enough time to learn allomancy (doubtful) I am going to lend you some silver as an anti undead mechanism.
  7. actually this is the correct sheet http://www.freepdfconvert.com/download_file.asp?file=http://www5.freepdfconvert.com/export/787392851/result/D%26d_character_Karl_Wagner.zip
  8. Do you mind giving us a bit of time to wrap immediate things up (like for me get the staff back and kill the liches/ do a ritual to allow me to access the staffs power)
  9. This should work
  10. Could you wait a bit? (Or at least let me get the white elm staff back)
  11. Grim follows the white elm staff checking for traps as he goes. He charges a geomancy and fire spell as well.
  12. Grim continues following the illusion after doing a quick scan with geomancy in the surrounding area.
  13. Grim follows the illusion checking for traps as he goes.
  14. Grim charges an illusionary spell and uses it to break any illusions cast upon him. He then attempts to track the liches using the illusionary spell cast upon the white elm staff.
  15. *ahem* that would appear to be three retech
  16. Grim_ replied to archimage_a's topic in Falador Tavern
    That is to be expected (quid pro quo as that was)
  17. Grim_ replied to archimage_a's topic in Falador Tavern
    Sorry Icu but I am switching my funding to doom (she made me an offer that I could not refuse) for the bullet train. Keep in mind however that there are other wonders out there than those listed and you could probably convince archi of an analogue of sorts.
  18. Grim_ replied to archimage_a's topic in Falador Tavern
    I think it would be good in moderation ie you can roleplay how your government works (if you are like me and use a democracy or want to roleplay as the glorious leader) or the mod could let off some steam roleplaying as a NPC country who you are negotiating with. However that is as far as I can see it going (ie no roleplaying as a super powerful soldier or whatever)
  19. Grim attempts to go through the barrier checking for traps as he goes. If the barrier is over the ravine he rappels down with a stone collum and his invicirope/grappling hook.
  20. Grim_ replied to archimage_a's topic in Falador Tavern
    I really do not think that would be a good idea to mix roleplaying and hegemony (even with as good a mod as archi things would get hectic) also a single character would not make that much of a difference (though I will admit that a roleplay element would make negotiations with Npcs more interesting)
  21. Well you know I am here
  22. Are you going to do a session today retech?
  23. Grim_ replied to archimage_a's topic in Falador Tavern
    Or you know you could just have it surrender with no casualties :D
  24. Grim_ replied to archimage_a's topic in Falador Tavern
    Eh the only thing I really want is the nuclear revolution. Also these wonders are not necessarily something you should focus on.... just putting that out there.
  25. Grim_ replied to archimage_a's topic in Falador Tavern
    Okay I will donate a good trillion soon (it may take a bit I am trying to wait until next AIG calculations to get some more cash)

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