Everything posted by Grim_
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Hegemony
I hate to be an [wagon] but I really do have germany (seriously unless rpg pmed you archi he has been putting in a minuscule amount in for all of two days)
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Hegemony
Okay unless I missed something I have not found a single post from him aside from the one one day ago that says he is starting annexation on germany so... :S
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Hegemony
I have been (let me check but I think I have been spending more and for longer)
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Hegemony
Okay then annexation of germany is finished! (I spent 65 billion dollars a year on it so :shrug:
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The Non-Magical Arena
Grim mutters "[bleep]" as he sees the grenade come at him. Two second before it explodes he rapidly whips out a katana and bats it back with one hand while releasing a spray of bullets from a machine pistol with the other.
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Hegemony
Sorry rpg but next year I will have germany (well when the 10 year time limit is up I have been annexing for 8-9 years)
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The Non-Magical Arena
Grim starts scoped shooting at trol with his rifle from the roof.
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Hegemony
They were evidently destroyed :shrug: so as to make the game a bit more interesting :thumbsup: Anyways it's your choice whether or not to take my advice.
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Hegemony
Yes you do... and I am saying you should do so. (because it costs a bit of money but helps in the long run)
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Hegemony
They rebuilt it... just as you should yours (note that in almost all of my invasions I have first established air superiority and then bombed the crap out of the enemy)
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Hegemony
4x-9x= 15x-10 -5x= 15x-10 +5x +10 20x = 10 x= 0.2 I am pretty sure I did that incorrectly. EDIT: Rocco you should probably get some air superiority...
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Dungeoneering
Grim attempts to pass over it using geomancy to put up a collum of stone at one end and his trusty invincirope/ grappling hook to get over.
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Dungeoneering
Grim charges an illusionary and geomancy spell before attempting to break through any illusion/barrier using the two spells.
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Dungeoneering
Grim attempts to locate the illusion that he cast on the staff. He tunnels north and tries to locate the monastery with geomancy as well.
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Dungeoneering
Grim fully tunnels and attempts to locate the power of the white elm staff (don't tell me I have to kill an entire group of liches) while following it.
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Dungeoneering
Grim uses partial tunneling to increase his pace and looks for the lich with the white elm staff. Once sighted he opens up a large pit under neath it and does the whole hot ice trick (again).
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Hegemony
Hey doom do you like my plan of attack on algeria?
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Dungeoneering
Grim follows them and uses his geomancy charge (if he can) to open up a massive pit (around 50 feet across) under the liches and then encase it in a dome and then do the hot ice trick.
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Fallen Star
Charles attempts to wake up and civilly leave the room with his assault rifle.
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Dungeoneering
What about two ;)
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Hegemony
You might want to give a bit of a plan either to archi or to the thread in general (as not players are involved it is slightly easier)
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Hegemony
Could you read my P.M. doom?
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Dungeoneering
Are you going to roll?
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Hegemony
If you would not mind I would kind of like to take algeria (I would have prefered morocco but...). Then again the main reason why I want africa is a testing ground for weapon so...
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Hegemony
That reminds me doom. Would you be against anyone else conquering northern africa?