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Grim_

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Everything posted by Grim_

  1. Hey icu after I master this staff would you be interested in a duel? EDIT: Grim puts on the platerobe set and attempts to cast a light magic spell.
  2. Grim goes to check on the plate robes.
  3. Grim asks the citizens what they should do with the books. He then offers to raise another stone building to house them.
  4. Grim attempts to put out the flames with water magic and geomancy.
  5. Grim uses geomancy to smother the flames (coat them with a thin layer of stone). He attempts to open up a tunnel out of the library and bring as many books as possible out as well.
  6. Grim looks for books on light magic/fire magic. He then looks for books on different magical societies.
  7. Grim goes to the Ikanan library and looks for books on powerful staffs/light/fire magic or geomancy.
  8. Grim_ replied to archimage_a's topic in Falador Tavern
    A ) I just lost the game (thanks dusty) B ) Earth just take the time to learn how to plan this game (It is really not that difficult) C ) Dusty you are right I really need to double check my sources
  9. Here.
  10. Grim_ replied to archimage_a's topic in Falador Tavern
    Hmm could have sworn sugar worked almost as an opiate (I will have to double check certain facts)
  11. Grim_ replied to archimage_a's topic in Falador Tavern
    (And copious amounts of caffeine )
  12. Grim_ replied to archimage_a's topic in Falador Tavern
    He is not factoring in upkeep/payment of the soldiers as well as the cost of training/body armor.
  13. Grim_ replied to archimage_a's topic in Falador Tavern
    Yeah but which would you switch it out with?
  14. Grim_ replied to archimage_a's topic in Falador Tavern
    Or you know you could reload but I guess that would be crazy.
  15. Grim_ replied to archimage_a's topic in Falador Tavern
    So your troops are using what model of M16s? A1s?
  16. Grim_ replied to archimage_a's topic in Falador Tavern
    How do you know I did not have ships (I don't post half of what I do [kinda puts a load on archi though])
  17. Grim_ replied to archimage_a's topic in Falador Tavern
    Heh I wonder what would happen if your played isolationist in europe (well if you were in the north)
  18. Grim_ replied to archimage_a's topic in Falador Tavern
    Well it would depend upon how you play it and how lucky you are as well as the placement of your country (europe is the epicenter in this game while last game it was slightly different) EDIT: Hex after you said that a sizable fleet was being sent to destroy your coastal cities (going from north to south) EDIT EDIT: Hex you said your troops were using M16-A1s right?
  19. Grim_ replied to archimage_a's topic in Falador Tavern
    Because that worked brilliantly, didn't it. It would've of worked if other countrys hadn't unfairly protected you. Yeah because we have to sit back when you invade another player.
  20. Grim_ replied to paul191600's topic in Falador Tavern
  21. Heh nice one ross! (though Grim should probably be changed to Karl) Anyways is this going to go on tomorrow or should we take the day off (so I can get some healing spells back) Also can we get our xp?
  22. Grim_ replied to archimage_a's topic in Falador Tavern
    yes and do you know where south africa is? (far away from north africa across a desert the size of the US)
  23. Grim_ replied to archimage_a's topic in Falador Tavern
    I would advise either india (due to GDP) or possibly south africa due to lack of competition and the fact that you may be able to steamroll your neighbors.
  24. So then whip out your trench spike (that weapon and a trench spike are not mutually exclusive) or use it's base (which I believe is metal) to cave it's head in.
  25. I will give you 30,000 up front and 25,000 when the job is done Grim replies and then asks if that is acceptable.

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