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Grim_

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Everything posted by Grim_

  1. But think about it earth... why would he give you an advantage like that? (Quick question to ross if he ever reads this: Do you have any idea what happened to icu?)
  2. Grim_ replied to a_bert's topic in Falador Tavern
    Hmm two more colony ships are created as well as a command center as well as 25 missile defense towers. 8 more loads of people are sent to the colonized planet. The two colony ships move to a third planet in the Ix lo system and colonize there.
  3. Yeah but then you would be leaving earth to die...
  4. Just as a slight warning mystril has certain anti magical properties if I remember correctly. Anyways the whole meat shield bit was a joke (I try to down bosses with as few deaths as possible)
  5. Nex I think the troll may have either A) Really thick skin or B) magically enhanced skin. I would wait to see what earths acid is doing to the troll though.
  6. Grim_ replied to a_bert's topic in Falador Tavern
    The colony ship and the two battle ships are sent to colonize a planet in the Ix Lo system.
  7. Grim_ replied to a_bert's topic in Falador Tavern
    Bah five more research centers are constructed (I will do stats soon) and three are set upon hydroponics and two upon ion weaponry. Three battleships are created one with a colony module and the other two with no modules.
  8. Ah thanks.
  9. Erm retech you kind of forgot the boots (though I am not sure what you would call them) and the paddle/rope. Also I find it mildly distressing that I lost some xp
  10. Well this may be because of my slight overkill with the sea serpent (A couple tonne pillar may be considered that)
  11. It's actually not that rare for dungeons to be immune to geomancy.
  12. Would it be possible to get a stats list?
  13. Grim does a geomancy scan and examines the contents of the boxes checking for traps as he goes.
  14. There was a fork in the path after I went into the cave. One side took me to the mega serpent lair and the other took me somewhere else (I have every intention of looting this place entirely :P)
  15. (Yeah but this way you can down the thing without killing all of your meat shie.... teammates)
  16. (Nex charge a spell and then use control...) Hmm Grim goes back to the fork after double checking that there are no more enchanted weapons on the beast. When he gets to the fork he goes in the opposite direction of the way to the serpents lair.
  17. *Stops smashing* Yep pretty calm here.
  18. (We shall call him... Hex! :P ) Anyways Grim puts the boots on and attempts to do a fire spell.
  19. Grim examines the boots to see if they have any powers. He then attempts to cut out some of the ancient weapons.
  20. (Wow... boss #2 of the second layer of the underworld is down. [though why did you give me back my geomancy retech?])
  21. A good rule of thumb for hex is if it appears to be mildly senseless he is trolling. Thus he is trolling all of the time.
  22. Grim checks the bodies weapons for anything valuable after healing himself (it has ancient weapons embedded in it)
  23. Hex you generally don't ask a more powerful person who just saved your life for items. (I am betting that when you die you lose the nature spirit by the way)
  24. Grim charges a geomancy spell and then uses it to bring down a massive stone pillar from the ceiling on the snakes head.
  25. Heheheh Grim charges a fire spell and preforms dance of the flame: dance one (the one with the snakes of fire)

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