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Gpguy

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Everything posted by Gpguy

  1. I state what I want in my original post. Well, here is where I disagree. There is CURRENTLY no skill in clicking a mouse. But, I'm sure there are many things that could be done to change this. If clicks are the foundation of every MMO out there, so be it. I'm not proposing to change that, I'm simply trying to make the incessant clicks more enjoyable and less like a chore. Well, There is a large degree of skill in many mini-games like FoG, and those don't involve coding math problems. Refer back to my original post.
  2. Should there be multiple rooms for each boss? Is Crashing a healthy part of competition, or is it something which can and should be avoided? discuss?
  3. Glow of fire. That's me. Gpguy is my main, but I made him in 2001 and Glow of Fire in 2006, and Glow of fire has the cooler name :(. On the plus side, I have two twin pures(Pktilldeth, Pkt1lldeth) with scythes.
  4. Oh, I'm sorry. You're completely right. I should stop respectfully discussing the validity of my post with erudite debaters like Dalcyte. Instead, I should devote my time to thoughtfully responding to each of your Hostile revilements.
  5. to saruman44: OK, thanks, your input is appreciated. I will most definitely go play some different game if I don't like runescape.
  6. Oh my god. [redacted] my plan of translating this into french. WTF ON [redacted] EARTH IS PASSE COMPOSE? Sigh... Anyway, just posted to let you know that I'm not translating this to french(if anyone cared, I'm sure nobody did)
  7. Thank you for writing like this(I realize some people dislike wall of texts, but I tend to not mind reading). I'll respond to this point by point. Now, I would like to replace working hard with enjoying. This being a game, I don't find anything wrong with that. I don't want to make the game "easier" as in 1 day to level 99, I want to make leveling fun, while still keeping the long times, so that people don't feel that raising skills is a chore. If more people decide to get 99 Woodcutting by having fun, then that's a side effect I cannot control. I would see that as a good thing however. One thing I would like to note would be that people would not be so 99-crazy, since there would be more to 99 fletching than the cape. There are, I'm sure, things for people who like to hurt their hands just so that they can feel that they have done something very few others have. I am not saying to remove those except for in the case of skills. 99 Woodcutting has really little benefit over 75. Nobody would care for 99 when they are having fun playing a Woodcutting mini-game. They would get bored at the WC mini-game and move somewhere else. Clicking 5,000,000 times is not a mental challenge. It's a chore. Winning every game of Castle Wars for maximum exp is a challenge. Correct. This is why 99s would still be rare. People will cycle through the different fun stuff. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Right. This is understandable. But it depends on how you show your dominance. Calling level-40's "noob" is not the right way. Right. You're regurgitating my ideas. Then you're being openly hostile by telling me to stop playing. And A MMO where I can level while enjoying myself won't be a chore. And what I'm trying to change is that your work doesn't represent hours of boredom, it should bring back memories of enjoying healthy competition. And please articulate why being called "noob", "no-lifer", and whatever else the censor doesn't redact is good for your self-esteem? ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Yes. No. Definitely NO. I don't want to alleviate how long it will take to level these skills. I want to alleviate the toil and repetition. No. Definitely NO. I don't want to alleviate how long it will take to level these skills. I want to alleviate the toil and repetition. They're not super easy or super fast. I would argue that many would be harder since they can't be trained AFK. No. You cannot get rid of supremacy. A skill cape earned through donkey work should not represent supremacy. A skill cape earned through skill might. I don't want equality either. What do you mean by succeed where everyone else fails? You cannot "fail" anything in runescape. Except an agility course perhaps. Was this sentence used for dramatic effect? because the meaning is very unclear. Yes, at its current state, sadly, Runescape isn't for me. Although I'm nothing of a casual Gamer. Check my stats. Plus, I have an i7 940 rig with a GTX 260 55nm which screams with gaming power. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Exactly.
  8. to sees_all1: OK, thanks, your input is appreciated. I will most definitely go play some different game if I don't like runescape. Back to the topic please.
  9. Refer to first post. Skills should ideally be trained through things like mini-games and D&D primarily rather than clicking 500,000 times. Because they are no less than someone who puts in hard work. They should be able to have less fun with it. Yes. But spend time having fun and then enjoy the fruits of your fun sounds more fun than spend time toiling and then enjoy the fruits of your labour. Correct. Raising Morale leads to good things. And I do think that making the changes I have outlined would help lower the incidence of making less playing players feel inferior. Not right now. Why not? Simply replace the grinding with fun, and fun is present. I do provide actual changes. Evil trees should be the way to train FM and WC, not constantly clicking on a log and then a tinderbox. I'd rather think of it as a game, to be played for enjoyment. If There was any communism already, it was implemented in late 2007/early 2008. This is not adding communism, this is adding fun. If you think doing chores is the only way to go, then that's Ok, but I believe that this game can be made better in these ways. But feel free to contest that definition of "better".
  10. This is a fundamental flaw with showing levels after everybody's name. The game tells you who is "newbie" and who is not. People should be able to tell based on your maturity level.
  11. If only you could feed bunyips X Lava eels at a time...
  12. You don't have to apologize. Every mistake except malice is forgiven by me. English is not my first language either. No. The inference is that if his attitude had prevailed, then The United States would be backwards, since no progress would happen. No. I am saying that his quitting attitude is one which leads to absolutely zero progress. Zero progress in society, Zero progress in runescape, and Zero progress in personal growth. I am giving him a parable about how it doesn't work in society. Who is compfreak?
  13. No. I can't. And I don't. I'm comparing his exclusivist attitude to women's rights and civil reform. I don't think I said Runescape once in that above post. Don't count the part in quotes, I didn't say that. You criticize my clever analogy that you misunderstood and then make a non sequitur of your own? Talk about double whammy.
  14. I would think my account is worth ~$75,000. I've chosen my approximate wage (for my future career) and estimated my hours spent on here, and it's come to around $75,000. Oh, I only counted the amount of hours I spent grinding (At an average of $150/hour for the average CEO)
  15. Ahh, the age old "if you don't like then leave" given to those who desire change. Now THIS is the way to get stuff done. "John Hancock: Umm, I don't like that the British rule over us and tax us without our consent. Intelligent thinker who is well informed: Well, if you don't like it, then leave, and take all of your stupid Patriots with you." "Frederick Douglass: Umm, I don't like that blacks are slaves. Intelligent thinker who is well informed: Well, if you don't like it, then leave, and take all of your stupid [redacted] with you." "Elizabeth Cady Stanton: Umm, I don't like that women can't vote. Intelligent thinker who is well informed: Well, if you don't like it, then leave, and take all of your stupid women with you." "MLK: Umm, I don't like that blacks are segregated. Intelligent thinker who is well informed: Well, if you don't like it, then leave, and take all of your stupid blacks with you." I bow down to your reasoning Intelligent thinker who is well informed
  16. 16. Too old for runescape soon.
  17. I'm trying to make the clicking more fun, not remove it. Yes. That's what I'm trying to change. They should have access to most of the content, but it should be more fun when they're higher level. You shouldn't have to do "hard work" in a game in order to be able to enjoy it. And no I'm not saying to reduce the level requirements for it. I don't think you understood this section. or the one about precedents. They can definitely feel superior. They don't have the right to say things that makes others feel inferior. And "hard work and dedication" should ideally be changed to "fun activities" and "playing longer because you want to". Well. I am not advocating any form of communism/socialism. I simply feel that runescape should be less of a chore, and that the journey should be just as fun as the goal. I'm actually a conservative in real life, and I support the capitalistic U.S Economy of the late 1990's and pre-9/11 2000's.
  18. Well, If making something "Enjoyable" makes it "Easier", then yes. I DEFINITELY don't want a "2376" button, and I myself would argue that since You can't train AFK when you're actively involved with other people, the game would actually require more clicking, it is just that the clicking would not be such a grind, and it would be enjoyable. Yes. I agree whole-heartedly. I think this should be changed. No, it would make sense that a higher level could enjoy the content more, but it does not make sense that a low level is not given access to it. 1. Correct. 2. You don't HAVE to. You can cut yews, make bowstrings, and alchemy that with natures you crafted yourself. That's a matter of personal preference. 3. Yes. Err... wait, no. It would not have any impact on the magic skill, rather than make it more appealing. It would not at all affect the skill. Period. They are not changing the strength. If they want a stronger spell, they should make a new one. But it shouldn't be inaccessible due to its high price point like Ice barrage, which is fun to use, but you spend more time making money for it than actually using it. Unless you use it in a place where you get free runes. That sucks all the fun out of it. Well, the time won't change. The enjoyment will. And the older players will not complain far too much more than the norm if Jagex gradually makes training skills more enjoyable. Some may complain, and feel that their accomplishments were devalued, but that is not true. Progress happens, and old things become worth less. A computer from 2001 which cost $5,000 would not even be worth $50 for the scrap metal today, but someone who spent the money in 2001 should feel happy, because he got to use it for 8 more years. Similarly, the old players will get to use their skills for that much time longer. And Once the changes happen, the old players will be higher skilled, and will be able to enjoy these new ways of training skills even more. Aside: I am going to translate this into french. That could take me a while. Especially considering that I'm brown and haven't seen the eiffel tower except in pictures. Oh, and I just got my ACT scores. My life is a piece of [redacted]. Missed one [redacted] question on the [redacted] Math section. 35 there :wall:. Composite score was 33. [redacted] my life.
  19. to Makoto: Even if you had the cash, you can't buy one. So basically, your only option is killing the CB with 15 other high level players, all of who probably have high LSP, and hoping to get one WITHOUT coinshare. That's why it is so out of reach for common players. Less RWT will happen. People will have be having fun playing, so they won't care too much for the money, whereas right now, RWT is seen as a way to get around doing chores. The context where "Dragon Pickaxe will probably be dropped by a Boss Monster like Dragon Hatchet" and "Fighters can get the best money, armor, and weapons without needing smiths" It shouldn't be that way.
  20. ----------------------------------------------------------------------------------------------------------------- No. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Actually, it IS about whether a bug is abused. That's what a precedent is. The harm is in abusing a bug. I would have no problem is Jagex outright stated that "from tomorrow, you won't need to claim xp from Daero to get to Ape Atoll". They didn't do that. Not if it involves community, and doesn't involve repetitiveness. You didn't read my section on time. The game disproportionately favors those who have more time with MORE CONTENT while they pay the same. Yes, people would find value in a different object. Like skills. Account trading would go on like it does today, but that is difficult to stop. At least Money would not be RWT'd. And fighting the Corporeal beast and hoping for a sigil from lootshare is umm... kind of unrealistic. That's how you might have fun, but not how you will get a sigil unless you're one of those people who wins the lottery weekly. You took this out of context. You would be quite surprised at how many people would love this scenario. Yes. But I am saying that training smithing should be FUN! not a chore which you can alleviate the burden of a bit by playing chess on funorb or wandering around clan chats.
  21. Quincunx means Five Points. It represents my title very accurately. So, on to precedents. You're saying that Jagex Equalizes everyone by allowing the bug to continue. But bug abuse is against the rules. So what should be happening is that the bug abusers should be banned. The parallel is there with a bug which allows people with 50 RC to craft double natures. Jagex does not equalize everyone by allowing everyone to craft double nats at 50 rc. If Jagex tomorrow makes an update which lowers the requirement to craft double natures to 50, I would complain, but not about the same thing. The issue there would not be bug abuse. But if someone abuses a bug, and Jagex takes the equalization path to take the advantage from the bug abusers, the precedent is quite ominous. I did not look through a thesaurus to sound refined and intelligent, I simply hate repetition. I realize that the whole literary motif element and repetition for emphasis would play into it if I repeated my main point, but I do hate repeating words. Coupled with the fact that I am a 16 year old boy studying hardcore for my SAT's(because my parents decided 2110 wasn't enough), A plethora of vernacular is utilized in my writing. I am not Qeltar... I am simply a veteran runescape player voicing my opinion and backing it up with logic. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Your opinion on bug abuse is very valid. The proper punishment for the ape atoll bug I feel should have been simply a choice between 20k or 35k defense experience. That is not really even official punishment, since everyone has to take it before completing that quest. However, that was not what I was attempting to convey through this section. The precedent of giving zero punishment to Bug abusers is unacceptable. FoG is one place. Magic should not be too much more expensive than the other two ends of the combat triangle ANYWHERE. Especially when it is the weakest end of the triangle. That's a different story though... And you make a good point about GOP. Though I am saying that GOP like minigames/D&D should be the primary way of getting exp, not something which gives slow rates compared to conventional grinding methods of training RC. You may not judge someone based on their combat level, but most people do. Not showing the combat level would alter it to where everyone would judge people solely based on their actions and words. A level 20 who is very mature will get called noob more often than a uncivilized level 138. In fact, it will often be the 138 who will be calling the level 20 noob. Realistically, the correlation between civility and combat level, if positive would have a very low Coefficient of determination. So the constant cries of "noob" would be directed towards those who behave like noobs, rather than those whom the game states are "newbs" I am not saying to remove the satisfaction people get from owning a rare partyhat. I am simply saying to remove money from being necessary to succeed. It makes this game too much like a job. Removing the need for skills is not what I'm saying. What I am saying is to give some content for EVERY skill group and EVERY socioeconomic class. People should have every right to get satisfaction from grinding skills to get money, but considering that many skills cost a lot of money to train effectively, some people who dislike grinding for money are forced to do it. This is very bad, and obtaining money should not be something you HAVE to do. Although it can be a choice. It would be great if people could do more of the things they enjoy and less of the things they dislike. Team-building activities that raise morale in office workers has been shown to increase cheerfulness, and increase productivity. Since Runescape is like a job already, a lot of changes can happen when people are not forced to work/grind, and can instead spend ALL of their time doing fun team-building activities. I think that the differences can be huge. You are too cynical of people. People teach themselves to be mature based on their life experiences. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ If you like training RC, then nothing will change for you. You can continue spending time, and if you enjoy it, who am I to contradict you? I am not saying that it is wrong to spend hundreds of hours doing something you detest so you can have a cape which allows you to feel like you're better than everyone else, am I? I'm simply saying that the skills should have some fun usage, so that past 99, people will still have a reason to use them. for FUN. Yes, MMO's are built around competition. And this is the part where I will reason that you did not get to the last part of my thread. Player competition should be positive, and friendly. Grinding to get a cape, then calling those who don't have it "noob" to feel good about yourself, is not the competition that the ideal MMO's are built upon. The competition you speak of breeds hostility(I can clearly see this in you), and a feeling that one is either better than or less than another. Spending $500 on a pair of jeans is not something sensible working people do. If you think that spending 500 hours doing something you hate makes sensible people respect you, I hate to inform you that you may be mildly mistaken.
  22. Hello. Im Gpguy, one of your Runescaping Compatriots. Some of you may have seen me around Gielinor, or around these forums. I have changed in more ways than one throughout the years, and my Runescape character shows that. But as I have changed, I have also seen Runescape itself change, and the management as well. Neither a Jagex Loyalist, nor a radical revolutionary, I have taken a very objective view on the changes Runescape has undergone. When RS2 came, doomsday Predictors ran amok, and I had faith in the new Runescape, as I felt it an improvement. I have always liked progress, yet I have also liked maintaining the status quo, two things which are generally mutually exclusive. This conflict came to a climax in the updates of late 2007/early 2008. Throughout the years, I came to expect the constant whine of those who tend to be invariably dissatisfied, and even the least articulate among them have opinions which are to be valued no less than mine or yours. Among the perpetually querulous, I have seen a high rate of transiency from MMOs, and among the veterans at this game, I have seen a general gratification in their achievements. In 2007, Jagex made a choice that they felt was for the well being of the game. They removed all ability to transfer items between characters, including Player killing and staking. I believed in Jagexs reasoning, and making a reserved leap of faith, I trusted them to make the right decision and helped quell the fears of the doomsday prophets. To this day, I do not know whether I took the right path, I simply know that it was the road less traveled in that day. Since that time, Jagex has done many more good things, but overall, I feel that in some unimaginable way, this game has gone down the drain for me. Lets face it; Runescape is basically one big chore. I have been able to narrow down the problems to these five essential faults: Precedents, skills, time, money, and interpersonal interaction. ~~~~~~~~~~~~~~~~~~~~~~~Precedents~~~~~~~~~~~~~~~~~~~~~~~~~~~ Imagine if the Supreme Court ruled that it was okay for me to steal a nickel from someone. One may think of being indifferent to the court case itself, as it involves simply one nickel. But one cannot be indifferent to the precedent that it sets, which is, that I can steal money without punishment. Tomorrow, it may be millions of dollars, and the precedent was that if I could do it with a nickel, the same principle applies. A similar precedent was set earlier this year. Many pures abused a bug with the evil trees, which allowed them to get Saving Awowogei done without obtaining the defence experience from Daero. Jagex not only condoned this practice, but also said that Daero will not force defence xp on players going live next update. Tomorrow, if a bug allows people to craft double natures with 50 runecrafting, Jagex should not make the requirement on crafting double nats 50 in the next update, as is the precedent, they should punish all of those who do. Notice that the issue is not that Pures are allowed to complete Saving Awowogei without getting defense exp, the issue is that Bug abusers are getting unfair advantages, and Jagex is not punishing this. This should ideally result in the following: Jagexs rules will be set in stone, and their judgments will have continuity. ~~~~~~~~~~~~~~~~~~~~~~~~~~~Skills~~~~~~~~~~~~~~~~~~~~~~~ I grind my skills to 99 and then never use them again. What is wrong with the previous statement? On Runescape, nothing! That is absolutely correct. All you 99 cookers and fletchers can attest to that fact, right? (Not to mention herblorists, crafters, firemakers, smiths, and agile peoples). Now, why do we do this? Are we all loons or is there some actual thought behind spending hundreds of hours getting CTS to make a number go up? Heres a hint, it has to do with the fact that we want to achieve superiority. In hindsight, that wasnt exactly an ambiguous hint but it leads me to my next point. How many of us enjoy fighting each other in Fist of Guthix, PvP worlds, or Stealing Creation? Many of us do. How many of us enjoy fighting boss monsters? Again, many of us do. How many of us enjoy clicking on millions of rock crabs? *Crickets chirping* Well, guess which one we spend most of our time doing? Yeah, kind of counter-intuitive, isnt it? We should be able to obtain the majority of our experience from things we enjoy. I see no reason why the game would be worse off if one could obtain equal experience from clicking at rock crabs and fighting General Graardor. The removal of the unnecessary repetitive clicking, which was unhealthy, from training prayer at the gilded altar was a very good choice. I would also like to see a Bury-X. This is a good example of change, since that element of prayer, which was annoying at best, and permanently damaging to your hand at worst, was one of those things which should be replaced. Firemaking also should not be something in which you are forced to put up with an extremely irritating aspect just to level. Make Evil trees more complex, where you must burn through the first layers of the tree until you get to the bark, which you can chop only when the tree is alight from all sides. Make Firemakers and Woodcutters and Farmers work together in this mini-game to take down the evil tree! 60k firemaking/woodcutting exp should be obtainable from each Elder evil tree. This is the way to have fun training, not clicking 144,500 times on a tinderbox, and 144,500 times on a willow log. All skills should be trainable to 99 quite enjoyably through distractions and diversions and mini-games. This should ideally result in the following: Runescape will be more like a game and less like a chore. Many skillers will forget that their levels are even going up. ~~~~~~~~~~~~~~~~~~~~~~~Time~~~~~~~~~~~~~~~~~~~~~~~~~~~ Time is something that Runescape requires a lot of. Runescape has thousands of hours of gameplay. How you choose to spend those hours is your choice. However, The game seems to disproportionately favor those who have more. Quests, skills, etc. give access to a huge amount of content. Dare I say that the leap between amount of content between F2P and P2P is about the same as a level 3 P2P and a level 138 P2P with a quest cape? Naturally, games will tend to favor those who spend more time playing than those who dont have as much free time, but all a level 3 has to look forward to in Runescape is mindless grinding so that he can actually do something. Instead of making so much mid-level content, make some high-level content, some mid-level content, and some level-free content. Also, stop showing levels after everybody's name. The only places this would be needed are PvP worlds. Levels are such an inaccurate representation of who people are. If someone wants to know my levels, they can look me up. Little silver crowns and little (level-138)s should not be the way of determining who is more accomplished. If a level 138 is worth his salt, we should be able to tell that he is a high level without the game having to inform us. This should ideally result in the following: Everyone can enjoy Runescape, although higher level players will enjoy it more, level 3s won't be left out. The word noob will be used less toward low combat levels, and more towards actually ignorant people. ~~~~~~~~~~~~~~~~~~~~~~~Money~~~~~~~~~~~~~~~~~~~~~~~~~~ What can you do without money? Do chores to earn some? Thats about it on Runescape. Sure, Stealing Creation may be nice for a bit, but to get to most of the levels you need to dominate, you need money. Before item lending, people with party hats were respected because they were rich. The poor feel inferior, and spend time doing arduous tasks so that they can make money. People used to trade real-life money for Runescape money. Is this ridiculous? Perhaps, and one can call them pathetic and desperate, but perhaps they enjoy using that money, but dont enjoy doing chores to earn it. This is definitely an understandable point of view, since Runescape is, after all, a game. Now, I am not condoning any form of obtaining money in an unfair way, but I can simply see, from a hedonistic point of view, what these people are thinking. I am thinking of a time in the distant past, where people felt a euphoria from earning those 5000 gp for their mithril 2-hander through various methods, but with the stronghold of security tossing that kind of money in the hands of anyone who can look up a guide, that euphoria has been murdered. Now, making 5000 gp is no longer enough to make even a toddler happy, and people must toil for hours to keep up with the other players who have hundreds of thousands. I dont see any bad coming out of turning Ice barrage into less of an elitist spell. I dont think that any harm could come out of being able to cast ten hours worth of Ice Barrage with only one hour worth of slogging for money. The spirit shields released by Jagex are products of profound stupidity, as they give a massive leap over an affordable shield, yet are not accessible to really anyone. The best armors, weapons, hatchets, and axes should require high levels to use, not high amounts of money. The inferno adze should give a large boost over a rune pickaxe and dragon hatchet, yet it gives none. When the Dragon pickaxe is released, it will probably climb to some 5 million in price, and settle a bit lower. It will also likely be a rare drop from some demon, dragon, or god avatar. I dont understand why they always do this; it overpowers combat, as skillers must depend on fighters to obtain the tools for them, while fighters only depend on themselves to get the best armors, rather than smiths. Money is revered far too much. Many of those skills which I listed as never train them again after 99, are in that list simply because they are trained at a loss. I understand the concept of paying for speedy experience. This means that they pay money so that they can spend less time grinding that skill. But if all goes as planned, people will not have incentive to cut down on training time. If money was a less integral part of Runescape, then RWT would not be a problem, as people would not need obscene amounts of money to feel superior. This should ideally result in the following: Destitute people can be on nearly equal grounds with the aristocrats, and people have less incentive to cheat. ~~~~~~~~~~~~~~~~~~~~~~~Interpersonal Interaction~~~~~~~~~~~~~ Much of the enjoyment of Runescape comes from a feeling of superiority. This means that people feel good when they display their dominance over people. When someones combat looks green to you, you expect him or her to show you some respect, no matter how crude and uncouth you may be, and no matter how cultured they may be. Put downs like the ubiquitous noob are meant only to show dominance. Where this ties in is that those with less time to play will generally have lower skills and less money, and will end up feeling inferior. Interpersonal interaction is actually lessened in Runescape due to this, as people continually grind skills to feel better than others. This need to demonstrate supremacy cannot be allayed, and one should not try to diminish it, as it is instinctive. But what can be done is to encourage more working co-operatively while concurrently trying to show dominance. When people build up their characters grinding alone, they expect a feeling of gratification for their efforts. When they build their characters through competition with others, the gratification lies in the act. They will be less apt to berate the lower leveled, as their fulfillment will be drawn from training skills, and not from being able to put others down as a result of training those skills. The satisfaction will not be in sadism, but in mutualism. If one enjoys training skills in solitude, he should not be restricted from doing so. My view is simply that there should be options which are not repetitive, and the only way to stop repetitive is through player interaction and competition. Players will always be making new friends and satisfying their social needs, rather than laboring in a forsaken corner of Runescape so that they can draw enjoyment by demeaning other players. Because after all, that just starts the chain all over again. The person he demeans will go and grind in the same forsaken place, thus starting the cycle all over again This should ideally result in the following: more positive relations in Runescape, with less of the common make yourself feel good by putting others down that permeates Runescape.
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