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Asellus5

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Everything posted by Asellus5

  1. Vengance reacts to the first hit that damages you just like recoil, producing a double hit if damaged and using both. The familiar doenst get a quick attack feature but at least for k overlord, drown is faster than a regular attack so both hit quickly if the 123 combo is used. For the 15 hitter you really need vengance recoil AND scroll in ench helm to trigger to keep the string going or else its a 5 hitter + a 6-10hitter. 3+ hitters are easy w/ summoning but again i'll admit that the 15 hitter requires perfect sandbox conditions. Just got asked to prove a 7 hitter and i couldnt time things right. Darn vodka. Edit: Realized Problem with my setup. I didnt have low enough defense. Was wearing Guthan's plate + V Skirt. NEED to get hit in retaliation to trigger recoil. Going to try again in proselyte.
  2. Update to the combo trick: K overlords are the highest lv combat fam for use with the 123 counter. Barker toads are stronger but shouldnt be used. For some reason, their cannon attack is magical and it rarely hits, and it stops their regular attack. Their timer is also reaaaaaly short compared to Overlord.
  3. Any familiar with a right-click attack can double hit as described in the 123 Counter (Overlords, Phoenixes, Smoke Devils) I just got 66 summoning so i need to try these tactics out with a barker toad. I think he's the highest lv summon with a single target, damaging right click attack. Phoenix ash blast doesnt damage i hear, And Forge Regent's fireballs go all over the place, and are weak. I think Toad is the best for you Tomcat. Just make sure to bring a stack of cannonballs, you'll have to reload it after every shot. K Overlords are my favorite though. I melee while it range/mages. Smoke devils are my second, and Smoke Devils pwn Dust devils :D Everyone who brings a bunyip there is silly imo.
  4. My best so far with my own stuff has been 8 hits between the two techs used in a row. I could have done 9. Like Italian, i didnt get good hits either but it was still impressive seen all those splats.
  5. Far from pointless. #1- it would be impressive. #2- The 15 hitter was me taking RS to its extreme: Perfect sandbox conditions. In practical usage i only go for a 7-8 hitter. (Summon scroll/Ddp spec/Get hit/Call Overlord/Right Click/Ddp Spec/Maybe poison hits) My damage output, accuracy and, most importantly, luck are all sub par for my level on this game so i try and cram as many hits in as possible. On the other hand i think your thinking of this solely as a pvp technique. Imagine dropping an 11+ hitter on Graardor or Kril'Tsutaroth immediately after they spawn. I dissagree entirely. Any damage done in addition to regular weapon hits is good enough in my opinion. My overlords and smoke devils hit 10-16 and these techniques barely slow down regular combat in exchange for additional hits. Since I started using the 123 counter, my slayer tasks have been completed between 125-150% faster than without them. I agree emphatically. Venging before finding an opponent was assumed. I didnt know about the delay in spellswap, though, so both lunar spells would have to be cast right away, or a summoning attack scroll can be used instead of the SSwap/Blitz combo. Would speed the technique up but you'd lose the poison. I had no idea where to put this either. I figured it should go into the help section since I want help improving this technique, and its here for everyone who says combat familiars are useless, and runescape combat is slow.
  6. Recently i've been training my slayer a lot, and i've been working on a trick using combat familiars (usually Karamathlu overlords) to get easy 3 hit combos with any weapon. Fist of guthix has taught me how to get in a few combos offensively, too and thats when I got thinking; how many hits can you stack up together in rs? Im talking fast hits. Like a hypothetical 15hitter before your opponent whip you 3-4 times. More on that one later. Here's my two main combos. They can be strung together for an easy 5 hits to your opponents first few. ==Combos i've used consistently== =The 1-2 opener: Requires Moderate mage level, runes and a weapon. Manual cast an attack spell other than a burst, barrage, or God spell from a distance, and after the spell starts up click your opponent again. With timing and precision you can stack them up to hit at the same time. Higher level spells move a little slower and are easier to time. =Summoning Levels and a Familiar with an attack scroll can be used in place of Magic, but tends to be slow enough that you get splatted before you actually do your combo. =Using a Slow spell/Fast spell setup can make it a 123 opener, but you have to be on ancients, and blitz/barrage/weapon or rush/burst/weapon =The 123 counterattack: Requires a combat familiar with an attack on its right click menu (like 'Trice, or Overlord). After a monster or player attacks you, if you call a familiar with the menu button it will start its attack pattern, and you can right click it immediatly upon appearing so your summon can be made to 2 hit the enemy for its first round of combat. Follow with an attack of your own for a finisher 3rd hit. =Some familiars DO get interrupted by their own right click. Barker toads are one, i need further testing to find more that cant be used like this. ==Adding hits to your counterattack== =During testing i had attack scrolls for my familiar in my helm of Neit and ocassionally I'd get a 4 hit counter attack off. =The same conditions that triggered my enchanted helm would trigger Vengance and Rings of Recoil for +1 hits each. And it would be added to the front of the combo, since your familiar wont start combat against an enemy that isn't attacking you. =Using Smoke spells and a poisoned weapon or ammo can cause another hit, albeit very weak. =The downside to these are that enchanted helms are random, Rings of recoil are weak, and Vengance is not something in the average 'scaper's capability. All three also depend entirely on your opponent hitting you, and the damage dealt is what Veng/Rec is based on. Vengance is 75% damage reflection, recoil is 10%. Both round up i believe, recoil is confirmed. ==Special Attacks== =Specialing with the counter can be harder because of the need to switch menus from summoning to combat style quickly, but the F1 key on Pcs brings it up and can be done with the off-mouse hand. =Using a Ddp++ or Mage Shortbow can bring +1 hits each. =Using D Claws would be very costly but wreck your opponent with +3 hits. Paired later in a theory for massive damage. =A Granite weapon could be used to add 2 attacks either to the opener or counter, or one to each. ==15 Hit Theory (needs testing)== Requirements: 96 Magic, Desert Treasure, Dream Mentor and all other Prerequisite skills & Quests. Equipment: Dclaws, Runes for each (Smoke Blitz, Vengance Self, Spellbook Swap), Recoil, Enchanted Helm (charged with 1+ scrolls) Focus on accuracy, Low defense preferable. Hypothesis: If done right this will produce 15 attacks rapidly, 11 guaranteed in a 5+6 combo pair. Process: Veng yourself and Spellswap prior to getting into combat. At range, SmokeBlitz/run in DClaws special, Switch Menu manually to Familiar (5 hits) Note: Using your familiar is harder now because of summoning button update. Somewhere in this chain, 4 damage from poison. (5-6 hits) Opponent on Auto-retaliate hits you back, maybe dealing damage. Chance of Helm activating. (5-7 hits) Vengance, Recoil activate if damaged. (5-9 hits) Whistle for summon; Right click for its other attack (7-11 hits) Menu switch, DClaws special again. (11-15 hits) Can anyone come up with better combos or add to existing ones? I'll list any i actually use. Everyone who's posted here has my thanks even if you're a naysayer. Last edited on August 7 '09
  7. In response to fight or flight: I desire to go all the way. Not to 200m in anything on purpose anyway. I didnt always. I used to think that half my skills were useless or unbearable to train. Then i thought i'd never finish all the f2p quests. Then i dropped my jaw when i saw the members economy firshand. Then i bought my first dragon items. Then i quit three times. Then I was talking down about myself when someone told me that i'd own them at duel arena. Me own them? Lies. thats when it hit me. Im not medium level anymore. I can do crazy high level stuff now that apparently im over leveld for most of the time. (Still cant compete with wealthy/pro pkers) But I desire balance. I do wanna play this game: EVERY part of it eventually. At least once. I know soooo many people have reached 99 in X skill faster/cheaper than me already. Done quests or certain fights at way lower cb lvs. Im told all the time i'm weak/poor for my combat lv. But... Cabbage off. Im here for all you pkers, to shake my head at your bloodlust. Im here for all you skillers, to show you the rewards of combat. Im here for all you pures, to find your weakness hybriding. Im here for everyone to help you see that if you deny yourself any part of the game, your wasting time (and members are wasting money) Im wasting money, cause i dont pk outside of safe minigames. I will eventually, i just am to buisy enjoying the rest of the game without it. The endline: I wouldnt reccomend going for the best cause someones beaten you there. Try to be better by tomorrow than you are today, and do that constantly. Works for me.
  8. Just the events team? Okay then. Change my vote to an abstention. Still not for twitter.
  9. Extranneous fad ones? Definately. They'd waste time and money or other resources on it and content that I actually use would suffer.
  10. By guthix NO TWITTER! I realize twitter appeals to the general age range of the RS fanbase, but... A respectable site like tip.it should not stoop to the level of fad technology like that. Man it took a long time to write something about twitter that wasnt a flame.
  11. Banshees in smoking kills dungeon are fairly easy to take out and drop even more ess than their lower lv counterparts. And multcombat with safespots, so you can 2v1 you and a summon vs a banshee at a time
  12. Top it off with farming cape as your fourth, to complete the dirt theme. not a useless skill but theres a soil pun in there somewhere.
  13. I agree that if a majority of the materials were woodcut and fished by the player themselves, then its prestigious to wear that cape. Though NOT buying a Prayer cape is almost impossible, if not unrealistic. I tried to deny that for years but i caved in to get piety and, for a cheapskate, i burnt 2.5m on dragon bones. The time and or wealth involved make a prayer cape not nooby to have despite its buyability. By comparison none of these skills are that much slower if you buy all your materials, its just cheaper because no combat is involved in the materials gathering. I feel though that any skillcape shows a dedication i dont have yet, and congradulations to anyone who stuck it in for any 99 in any way. Most of my balance actually comes from a short attention span. But i still am trying to make it so that my first skillcape is neither fletching, firemaking, nor cooking.
  14. Kudos to the self-sufficient Runescapers around the board. I consider myself really poor for my level because i could never merch in the days before GE. I almost always get things for myself if i have the levels instead of buying them. Especially runes these days One exception is Coal. Unless i buy this, my minings gonna shoot waaaay over my smithing, and i wanna keep those skills close. I like to bring a hatchet and clay knife with me Hunting, so i can make arrow shafts while i wait for the traps. For cheap construction xp you can also cut the lone teak, west by south west of castle wars. Bring a ring to bank. I've seen people killing jungle spiders near Tai Bwo Wannai and Brimhaven... But i almost never see anyone @ Hazlemere's place by Yanille. 50 hp, and spider carcasses are valuable to summoners as well as their only drop, so u can use warrior/archer/etc rings instead of wealth. Short run to yanille, or theres a fairy ring. Some kinda clunky safe spots too (Dont bring a halberd). I've never tried maging them. 100k/ good hour easy or good for training summoning low lv. I have no idea where other people get their goat horns for combat potions and smoke devils, cause i never see anyone at the cluster of them north of Uzer. Unless they're questing i dont see anyone. Crushed goat horns were going for 800+ last i checked, and they're easier to kill than spiders. I use a Broomstick to tele, and bank at Shantay Pass. Bones and Goat horn guaranteed drops so again u can use another ring, i wear Charos (a). 135 gp for a carpet ride to uzer, waterskin 4, and pass. 235 if you dont wear Ring of charos (a). 120k/ good hour. I keep most for the aforementioned pots and summons. My wackiest non-traditional thing has got to be how i get a lot of my herbs: Bringing a macaw to draynor sewers and slaying zombies. Ive gotten everything from them, no double drops. Though i have gotten dwarf weeds from the lv 13s. Macaw scroll works in sewer too for even more herbs. On a good day you can make money Crumbling undead down there. but i usually melee w/ salve amulet (e)
  15. If this update taught me anything. Its that Runescapers are angry people. Take out the old wildy and PKers get mad. Simulate it with deadly hybrid monsters and they get mad. Make more pvp minigames and they get mad. Bring back rsc style pvp worlds and they get mad. Make BH worlds and they'll get mad. Fix a majority of real world trading and Merchants get mad. Install the fabulous Grand Exchange and they get mad. Make npc's shops reflect ge prices and they get mad. Settle down or your all going to have anyeurisms. Personally i say thumbs up Jagex, for taking all the unsavory PKers off my servers and giving them a place to drown in their own blood. If only you could trap them there.
  16. IDC if this has been mentioned but the two things that keep me on RS instead of WoW or some other mmo (now that i upgraded for RSHD) are as follows: One: Updates. Rs updates at least once a fortnight. New quest, new skill, old problems fixed, sometimes 3+ times a month. I wouldnt wanna wait half a year and buy a new disk for a group of updates, cause RunEscape has me hooked. Especially with this new ceo dropping random development diaries on us at a whim, I check the main page daily even if i dont play on a given day. The only thing this deters me from is a Quest Cape, cause i wouldnt wanna log in and have it say that i cant wear it anymore. Two: Classless I freakin love hybrids. D&D player/DM for many years; i loved multiclass characters if done properly. But this sandbox where i can raise my combat styles to however i wish: Ultimate. I ridicule the idea of pures as i dont pk and wanna do everything, but the freedom to make one is precious. You can be a warrior, you can be a mage, you could be a spellsword and scimmycast ancients in ahrims. FABULOUS! My only complaint in this area is a lack of ranger/mage hybrid equip. There needs to be a bow with a mage attack bonus or armor or something for the arcane/ancient archers out there. I feel theres equipment for everyone else, but you take a serious hit on runescape trying to throw bursts and knives at the same time.

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