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Tranquil
And then we proceeded to have the next hardmode floor glitch out so badly we nearly weren't able to finish it. Oh, and we got a second blood necklace, which despawned after I dropped it on gt for Steph to pick up. Runescape isn't a glitchy game at all, guys. >.>
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Tranquil
Baroo. Steph knows exactly what I mean by this.
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Minecraft General
I am surprised (and greatly pleased) to see that this topic is still going, and there are people other than me that are still playing it :) I haven't been on here in a long time, mainly because I stopped visiting TIF once I "retired" from Runescape, but since I'm back and I managed to remember to come to this part of the forum, I decided to post. I, uh... don't exactly have much to say, but yeah. Hey guys :) Hopefully I'll remember to post here more often now... Oh, as for the controls discussion - I personally have never played the 360 version of Minecraft, so I can't really say for sure how well I'd do with a controller on it, but keyboard works just fine for me (although I remap my keys to be focused around the arrow keys, since I use those for movement).
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Strange Bonus XP (Glitch?)
Hate to double post, but I don't think editing my previous post would cause people to reread this topic. I seem to have figured out where this bonus XP is coming from. Sometime last year, I referred a friend to buy membership, and got the bonus xp from that - but I never activated it, since I was saving it for something (likely construction). As it turns out, Jagex changed the way RAF operates. Now, it seems to be a permanent xp boost, except I only gain bonus xp when the person I recruited gains xp in that skill. So if they train... woodcutting, I'll gain bonus xp in woodcutting. Kinda glad this wasn't a glitch. And not only that, I get free xp out of the deal, which I never expected. As a reference, the page on RAF is here: http://services.rune...Friend#XP_Bonus In case you wanted a more detailed explanation. I'm not the best at explaining things clearly, so... :P
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Strange Bonus XP (Glitch?)
I ended up reporting the glitch. I haven't tested to see if it was just a visual bug or if I'm actually gaining the bonus experience yet... I should test it and see, I suppose.
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Strange Bonus XP (Glitch?)
The funny thing is, it disappeared from my Dungeoneering skill when I tried taking a before/after screenshot. And today, it's back. Very unusual...
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Strange Bonus XP (Glitch?)
Going to keep this short, since I was in the middle of DG'ing. I started playing RS around when The World Wakes was released, and thus started playing regularly again. I noticed, however, that I have bonus xp available for various skills - namely, Dungeoneering, Fishing, Thieving, Runecrafting. I figured at first that this was from some sort of promotional/event thing I missed in the past half a year, so I just ignored it and kept playing. Except it hasn't gone away. I've gained well over 1M+ Dungeoneering XP since I started playing again, and it's still displaying that I have bonus XP remaining for it. Every floor I finish, it says I've used up all bonus XP for that skill, yet when I hover over it again in my skills tab, it says I still have more bonus XP remaining - different number every time, but never above 2K as far as I've seen. I've observed the XP splash at the end of the floor for DG experience, and it states I am gaining bonus XP eqivalent to what it said in the skills tab. The other skills that display bonus XP do the same thing, as far as I've experienced. I could provide a screenshot if necessary, but it'd just display a before and after of my bonus XP from doing a floor. Is this some form of weird glitch? Or is something else going on? Frankly, I'm not complaining (bonus XP is XP, after all...), but I'd like to know if this is a glitch and I should be attempting to contact Jagex to fix it.
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Minecraft General
The part about the church made me lol so hard for some reason >.> I'm not really playing currently, but I'm still watching Mindcrack videos whenever I get the opportunity (Zisteau's ones, anyway). Runescape no doubt corrupted my view of video gaming in general to some degree - I'm far more efficiency oriented whenever I'm playing anything at all. That's crossed over into Minecraft extensively, although I still like building really large farms and such even if there's zero reason to do so to begin with. One such example was during my playthrough of Super Hostile: Lethamyr - I wanted slimeballs for a couple pistons so I could make... 2x piston doors (12 sticky pistons) 1x melon farm (16 sticky pistons) 1x pumpkin farm (16 sticky pistons) That farm probably took me 5+ hours to make. By the time I was done, I had an ungodly amount of slimeballs. I could've easily stopped before I even had the entire thing dug out, but I can't just leave a project unfinished, because I know it'll never get done otherwise. By the time I finished that map, I had about a double chest full of slimeballs because I kept going back for little bits of xp here and there. Oh, and all of my mining activities are in standard branch mine form (2 blocks between each branch, although 3 blocks would be slightly more efficient). Although, as OCD and extensive as some of my farming and mining activities are, I can't even begin to compare to the... insanity involved in what Zisteau builds. It's just mind boggling how far he goes to build even a "temporary" house. Can't think of anything else to say... other than I should watch more of Kurtjmac's videos. Only really seen him in one season of Ultra Hardcore (the team based one), and that's... pretty much it, I think. Far Lands or Bust interests me, but the sheer number of episodes is a bit discouraging, lol. Oh, and Pause is hilarious. Moreso because he's Canadian like I am >.>
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Minecraft General
The enchantment rework is probably going to either make Super Hostile maps really, really easy, or really, really hard, depending on if we can get book(shelves) or not - the leather requirement for creating books seems like it'll balance things out a fair amount. Of course, then there's also the spawner code... additions, that Vechs talked to Dinnerbone about implementing. This includes... spawning mobs with potion effects already active, changing health of mobs (higher or lower) when they spawn, charged creeper spawners, allowing mobs to stack on each other when spawning (blaze tower turrets, but they break if you save and quit, and reload)... Oh, and change how many mobs spawn each time the spawner activates, and how often it activates. Also, silverfish now apparently do the "call for help" thing for every tick of damage they take, including poison potions. So yeah... future Super Hostile map players are probably screwed. The entire spawner code change won't do much of anything for those playing in vanilla Minecraft :P A lot of builders (particularly on the Mindcrack server - specifically Zisteau, who's videos I watch religiously) are also waiting for the new wooden slab colors, wooden stairs, etc. There's probably a ton of other stuff I completely forgot is going to be included in 1.3, since there have been so many snapshots between 1.2.5 and it, lol.
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Minecraft General
Yeah, this is more or less the reasoning behind me only playing Super Hostile maps now - Minecraft on it's own lacks a goal, and I don't really have the ability to arbitrarily set goals for myself. That being said, even if I'm actively playing a map, I'm also spending a good chunk of my time in creative mode on a test world, building and testing various things - lever/piston operated melon/pumpkin farm harvesters, different formats of animal pens, etc. I attempted to create an animal pen format that I could keep several pairs of "breeding only" animals set aside, while I could pull a lever causing the rest to be flooded out of the main pen to be slaughtered (even going so far as building various methods of using fall damage and fire to try to automatically cook and kill them so I could skip that part. ... Maybe Dwarf Fortress is affecting me more than I thought >.> I've never really pulled all of my theories and builds together, though. I think I enjoy the experimentation part more than the building part sometimes, but it's still quite satisfying actually building some of this stuff in survival.
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Minecraft General
I still play occasionally, but I mainly stick to using mods, or Super Hostile maps. Plain old vanilla Minecraft is just too easy and boring for me now, lol.
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#20: 99 Construction
11111111111111111111111111(grats again, Ami <3)1111111111111111111111111111111
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Meandering Through the Marshes: A Temple Trekking Strategy Guide
I've seen this guide several times, but never actually got around to reading it until now, lol. I already have my trekking 'completed', but it has always been my favorite minigame, hands down - played it long before the update with the followers, in fact. Reading through everything, I'd say you did a wonderful job :) almost everything you recommended is what I would use - although I personally use the elite void with deflector setup since soulsplit provides me with more than enough healing. I think I might change out my house tele runes for my ardy cloak, though - cloak to monastery to restore pray and medallion back to Burgh sounds a bit faster than my old method (house tele, restore pray/summon, portal back to Canifis to bank). I personally wouldn't use a cannon, but I'm also extremely stingy, so that's likely why :P I can see it working, though. In terms of summons, titan would no doubt speed things up (by a considerable amount), I personally use yak with scrolls since I tend to be a packrat and want to bank everything. Only thing I would change is the recommendation on what to do with giant snails events - easy and medium paths you might be able to just use snelm on, but hard path snails seem to be far too accurate and strong to try it with - I'd prefer to just pray range on them. I've read about using rune thrownaxe for drawing aggro before (I used it quite a bit, actually), but I never thought about using korasi's sword for the same thing. The food thing I see was recommended already - sacks of cabbages or potatoes - so I won't comment more on that :P I will note that raw potatoes can't be misclicked and eaten by you, though. Last thing I wanted to note - reward tokens do stack in bank, but only with the same colored ones - so all yellow ones will be in one spot, all reds in another, etc. Same deal with the xp tomes, all red mining tomes will take one bank spot, and red woodcutting ones in another. I personally had a large hoard of xp tomes I used up a few months ago which gave me around... 350k xp? I can't recall anymore, but it's nice to be able to spam use all of them at once and see the xp rise :) Overall, an extremely nice guide, and I'd recommend it to anyone starting trekking for the first time. (it's also nice seeing someone with as much enthusiasm towards talon charms as me :P)
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Squeal of Fortune
Been a while since I posted, been a bit too busy :/ still, Ellac told me to post my findings here: First spin: 2x cowhide (discarded) Second spin: Large xp lamp (no skill specified) - chose runecrafting (level 86), and gained 20,598xp I believe the first spin's best prize was a huge xp lamp (range), and the second spin was a mystic tattoo. I'm not 100% sure on that, I was more focused on copying down the xp value from the large lamp.
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Ambler3's Blog- [VITALIS DROP!!] :D
Posting to avoid death threats I mean, posting to follow blog :x Also, good luck on getting all three melee 99s at once :P I did the same thing, although defence lagged behind a combat turn >.<
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