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jijilentosmi

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Posts posted by jijilentosmi

  1. In my experience, the helpful summoning levels for slayer are:

     

    88 for Unicorn Stallion, though with soul split, this might be unnecessary.

    89 for Geyser Titan. I was only 88 Slayer when I got 99 Slayer, so I never got to use this, but it's a good fighting familiar that gives Range experience.

    96 for Pak-Yak. Although to be honest, a fighting familar is better. This is only useful for Metal Dragons really.

    99 for Steel Titan. Like the Geyser Titan, a good fighting familar that gives Range experience.

     

    Obviously getting higher summoning makes slayer faster, however, you can manage with your current level. Just gain these levels when you've got enough charms and for now, try using:

     

    Bunyip- Healing Familar, you can choose to go without it using soul split.

    War Tortoise- Only useful on a few tasks where you need more supplies. Such as Dark Beasts.

    Hydra- Since it gives Range experience, which is normally a bit slower than melee experience, since you basically want to melee all the time. Except Nechryaels if you choose to chin. Most of the experience comes from your cannon.

     

    Note: Some people may suggest a fruit bat for healing but don't, it's a slow process and will take time away from getting kills. You can do virtually every task with a Bunyip and be fine for hp.

  2. Zarfot's Mega Slayer Guide 5 on the RSOF has a comprehensive list, you should check it out for slayer in general:

     

    Smoking Kills (This quest is basically required because it unlocks the slayer point system and the ability to make combined slayer items such as the slayer helm and slayer rings. It also is needed to access the Desert Slayer Dungeon, which I use for Aberrant Spectres. Smoking Kills also unlocks Sumona, but it's better to use Duradel or Kuradal.)

     

    Dwarf Cannon (easy quest that unlocks the Cannon)

     

    The Temple at Senntisten (unlocks Ancient Curses)

     

    Recipe for Disaster (for Barrows gloves; strongly recommended)

     

    Lunar Diplomacy (helpful for NPC contact and Suqahs tasks)

     

    Dream Mentor (not very important but nice to have done, for Spellbook Swap)

     

    Waterfall Quest (to access the Fire Giants there, if you are going to kill them there)

     

    Love Story (to make chipped house teleport tablets; not required, but nice to have done)

     

    Roving Elves (for crystal bows, if you are going to use them)

     

    Mourning's Ends Part 2 (to access Dark Beasts; you only need to start the quest. However, if you keep going and finish this quest, plus Within the Light, you can add a Temple of Light teleport onto your elf crystal, which allows you to access Dark Beasts quicker. Its also worth noting that there are also Dark Beasts in Kuradals Dungeon, which I think you can access without any quests. However, Dark Beasts are slower to kill there because a cannon cannot be used.)

     

    Fairytale 2- Cure a Queen (up until the part where you use the fairy ring; however, if you keep going and do the next quest, part 3, you will be able to use fairy rings without a dramen/lunar staff, which is helpful)

     

    Rum Deal (for the Holy wrench; this doesnt matter a whole lot though)

     

    Animal Magnetism (for Ava's accumulator; this doesnt matter if you arent ranging at all, or are ranging with a crystal bow)

     

    The Slug Menace (for Proselyte armor)

     

    Nomads Requiem (for Soul Wars cape, which gives +12 prayer. This can be useful even if you use a fire cape. Not required, of course)

     

    Edgar's Ruse (for Trollheim teleport, if you can use Spellbook Swap; this doesnt matter if you arent going to do Spiritual Mages tasks)

     

    King's Ransom (if you want to use Piety, but you dont need this if you are going to use Turmoil)

     

    The following two quests you may want to NOT do, depending on which tasks you plan to skip:

     

    Path of Glouphrie (unlocks Warped Tortoises and Warped Terrorbirds if you want to be assigned them; see their sections in the Task List. Some may see these as a bad task, while some may see these as a very good task. Personally I find Terrorbirds the better of the two, but Terrorbirds are assigned by Duradel, NOT Kuradal. Kuradal assigns Tortoises, but Duradel does not.)

     

    Cabin Fever (unlocks Cave Horrors, which Sumona assigns. Doesn't matter if you are using Duradel or Kuradal)

  3. So a bonus experience event is supposedly coming up soon, and I figure I better use it for herblore.

     

    So I need about 8k Super Antifires for level 90 normally, but I figure on the bonus weekend, I'll just make those 8k and get a good bit more experience. My question is about Phoenix Feathers.

    What's the best method to get them, and

    about how many can be gathered per hour?

     

    Thanks.

  4. Common jadinko's until you can do carrion and igneous (77 hunter), which you can then hunt together. Read this guide for more information. Note that the guide lists a very wrong xp rate for draconic + common (should be much higher). From 80 onwards you can either hunt draconic or continue igneous + carrion.

     

    Is this faster than Red Chins?

  5. Use them on Runecrafting or Agility.

     

    Only use them on Agility if your not going to merch for money and need the profits from Runecrafting. I put Penguin Points, Genie Lamps, Effigies, the Troll Invasion, or any other exp lamp to Runecrafting.

  6. Dungeoneering is not Runescape. It looks like Runescape and has the same mechanics as Runescape but you won't get amazingly far if you go into DG as braindead as you would when approaching any other RS content.

     

    Which is exactly what makes it so great. I enjoy Agility and skills like that, but they get boring alot quicker than Dungeoneering.

  7. I think your math is fine. Smelting urns add 20% experience if I recall correctly, but I don't think you can use them for making anything with bars, only making bars.

  8. Remember on the growth quota though, raising cost lowers the demand. It's all about finding the point at which demand and profits per are maximum, which could mean more advertising versus higher prices.

     

    On Topic: I'd probably pay about $10, anymore than that and it becomes inconvenient, meaning I would only bother to pay when I think I'll have alot of time to play.

  9. Not including bots are a few key updates, sorry if any actually came out before you quit:

     

    Return of Free Trade, though I think it was disbanded a bit after the release of Summoning.

    New Slayer Monsters: Jadinko's Lair, strykewyrms(Ice[95], Desert[77], and Jungle[73]), Aquanites(78 Slayer),a few new ones in Jadinko's Lair(91,86,80), plus the whip vine(80 slayer, 85 attack). Also rewards from Smoking Kills...(quest).

    Woodcutting methods: Inferno Adze(92 Firemaking), Ivy, Sawmill Training, Eucalyptus Trees, and a few things in Jadinko's Lair.

    Agility: Advanced Gnome (85 Agility) and Advanced Barbarian (90 Agility).

    Firemaking: Check out the beacon network.

    Bosses: Nex, a new godwars boss, Corporal Beast, Tormented Demons.

    Herblore: Untradable potions(84-96 Herblore), as well as crafting and a few others tradable ones.

    Farming: Juju Potions, from Herblore Habitat, and Livid Farms. Also check out the task system.

    Runecrafting: Blood Runes, Great Orb Project.

    Melee: Chaotics from Dungeoneering,

    Ranged: Handcannons.

    Mining: Living Rock Caverns(concentrated coal(77 mining) and gold(80 mining), Lava Flow Mines(gives mining experience boosting armour)

    Smithing: Artisan's Workshop

    Crafting: Skilling urns.

    Fishing: (dunno if barbarian fishing was around then tbh), Fish Flingers (minigame).

     

    I'm sure there is tons more, quests of course, but that's a good bit of content. If you have any questions about anything here, let me know, but it's probably going to be better to look up articles on these things.

     

    Edit: Alot of people think Dungeoneering isn't much fun and that made me reluctant to train it, but once you get into it, if your anything like me, you'll thoroughly enjoy it.

  10. I've got a list of about thirty items which I've found to be "decent" for flipping, I normally do 2 flips on my favorite six, assuming they aren't terrible profits at the time. After the two initial flips, I normally switch to new items and just cycle through until I'm tired of flipping. I don't flip constantly, and I find my best profits to be between 2am-8am EST, but accumulating a list and going that way makes it harder for other merchants to curb your profits. The list method is pretty effective, because you don't have to think on the spot and you've always got a bounty of items to use, but, like others have noted, think outside the box. Guthan's Helmets and Dragon Hatchets aren't going to cut it anymore.

  11. Fire anywhere you can get away with carrying enough prayer, otherwise Ardougne 3/4. In slayer, no task takes long enough that you need more prayer bonus.

     

    On for example abberant spectres and dagganoth you may not want to use your rapier because of the quick degrade, so you want to use a fire cape.

    +1. At the end of the day, a strength bonus is better than a prayer bonus.

  12. I'm expecting the whip vine to settle around 500k. It's a necessary addition for serious slayers who haven't gotten 80 dungeoneering yet, however, it doesn't seem to be entirely rare and isn't exactly the most game breaking item. Jadinko's Lair is pretty great overall; I'll be interested to see if any competitive(experience rate wise) training methods arise from this update.

  13. Finishing blow and slayer rings of course, however, when you've gotten those, try not to skip tasks. It really makes a difference in the amount of money you can make from deaths/minds, however, save a buffer of points incase you get a few bad tasks.

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