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paul191600

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Everything posted by paul191600

  1. [hide=Salve robes set] [/hide] I'll probably record more sets as I go, is there a list of what has and hasn't been added to the database?
  2. Interesting concept, I think that this skill has much potential. Wonder what direction jagex will take it...who knows? Maybe they will add some explorable outdoor areas as well.
  3. The annexation system is simple. A person with half a brain could figure it out. It makes allot more sense than "I annex X amount of countries without any consiquences!"
  4. I would either go with Archi's system or Doom's system. Leaning towards Doom's.
  5. Research begins: Project X: 0/10 Project Z: 0/15
  6. Archi, I'm actually going to switch to Russia. Slavs ftw :D
  7. Italy proposes to trade with Iran. Pasta for hookahs?
  8. I'll take North America, Cannada got annexed :P Nah, sign me up for Italy.
  9. STALKER: Call of Pripyat and Disgaea: Afternoon of Darkness. Both excellent games.
  10. paul191600 replied to paul191600's topic in Falador Tavern
    (last round for now) Earth: You begin your trek back to the ecologist bunker (5 minutes). No bowstring material is found. Karl: You move into the petrol plant. As you walk inside, your ears start ringing. Kimako: The squadmate fires a few grenades towards the roof, but does little damage. No guards emerge from the building. Your wound is treated and bandaged properly. Varius: The guards are inside the complex. You sneak up to the entrace, and move in. There is a large building with a single, reinforced entrance. Hakon: The generators are large, spherical objects that give off a slight hum. There are 6 of them, arranged in a circle. Enigma: You head deeper into the zone, coming across a massive wall.
  11. paul191600 replied to paul191600's topic in Falador Tavern
    Karl: You walk to the location, reaching a large petrol plant. Earth: The man grabs a syringe and injects something into you. Next thing you know, you wake up at the outskirts of the forest. All of your equipment seems to be in order. Hakon: You finish setting the sentry up. By the time you are done, the other ecologist has set up the other two. +0.3 repair Varius: Unfortunately, there is no good cover to hide around. You spot some guards inside the complex. Kimako: Your squadmates shoot towards the entrance, but nobody comes out. Somehow, you manage to bandage up your wounds, but it won't hold for very long. +0.3 medic Enigma: The forest canopy towers around the hospital, hindering your view.
  12. paul191600 replied to paul191600's topic in Falador Tavern
    Karl: Before you can ask the freedom commander about a mission, your PDA beeps, displaying a message from the professor. It says, "Enigma has gone missing while searching for a suitable base of operations deeper in the zone. Can you help us?" The message also contains a map with a marked location. Earth: The man pulls out a PDA and asks for you to point them out. Kimako: The squad member with the grenade launcher stops to heal up his squadmate. The 3 remaining members begin to fire at you, hitting you in the left arm. You jump out and "rambo" the guardsmen, killing two of them. The last one retreats, yelling something. -3 +0.3 AR prof. Varius: You set off to the radio station. A large firefight can be heard. Enigma: Everyone seems about as clueless about the electronic disturbances as you. Hakon: You start setting up the sentry, making some decent progress.
  13. paul191600 replied to paul191600's topic in Falador Tavern
    Hakon: An ecologist comes out with a few crates, containing 3 sentry guns. He points out the locations that they need to be placed at, and goes to begin setting one up. Earth: The man pauses for a sec, and then asks, "Do you know the location of any duty bases?" You notice that the man is reading a lie detector. Kimako: You manage to find a large crate to the side, but it doesn't seem to be great cover. 4 freedom members come out of the entrance, and one is killed by a grenade. They open fire on your squad, wounding the one with the AR badly. While the guards are distracted, you take some shots at them, hitting one in the leg. -3 Varius: You buy some urban cammo, and then head to the commander. He tells you to assist a fellow squad assulting a radio station under freedoms control. Karl: The base seems to be calm, so you enter.
  14. paul191600 replied to paul191600's topic in Falador Tavern
    Hakon: "We aren't exactly sure, but if you come back later I might be able to answer your questions. We do need your help setting up some sentry turrets around these generators, though. Taking the readings on these generators is quite hard." Earth: The room has bloodstains all over the place. You are strapped to a chair, but can see all you items in a box nearby. A man comes out with a hammer. He places it above your right thumb saying, "Who sent you here!" Karl: You arrive at the freedom HQ, which is some large water treatment plant. A MG gunner shouts, "Commander told me about you, feel free to head inside!" Kimako: You trip over a branch, alerting some of the guards. You & your squad opens fire, killing 2 of the entrance guards. An alarm sounds, and you can hear yelling along with plenty of movement. Varius: You sell your MP5 w/ the thermal scope for 800c. The woodland cammo would not be worth much to sell back, so your decide to keep it. After purchasing the thermal goggles & acupat cammo, you have 500c.
  15. paul191600 replied to paul191600's topic in Falador Tavern
    Karl: You patch up the loner. He thanks you, saying, "I won't forget what you have done for me. I will repay the favor, one day." After waving goodbye he fades away in a dark forest. +0.5 medic Earth: Two heavily armed men come out and knock you out. You awaken several minutes later in an interrogation room. Kimako: There are some thick shrubs with a little cover close to the base. The squad moves in the shrubs, prepared to assult. +0.4 stealth Varius: (oops, have that on the stat sheet but not on the front, I'll replace it) SCAR-L (30 round mag): 1600c G36 (30 round mag, +1 accuracy): 1900c 40mm grenade: 200c each RGD-5 grenade: 100c each RPG: 400c each 7.62MM rounds (for AK-47, sentry gun): 50c for 5 rounds. 5.7x28mm rounds (for P90): 50c for 5 rounds. 5.56x45mm rounds (for F2000, G36): 50c for 5 rounds. buckshot: 50c for 10 rounds 9mm rounds (for 9mm handgun and MP5): 50c for 10 rounds. Red-dot sight (+1 accuracy): 500c thermal scope (+1 accuracy): 1200c Nightvision goggles: 800c (can be modified for helmet/gasmask use) Thermal goggles: 1200c (can be modified for helmet/gasmask use) Urban cammo (+1 stealth in certain areas): 500c Winter cammo (+1 stealth in certain areas): 500c Woodland cammo (+1 stealth in certain areas): 500c ACUPAT cammo (+2 stealth in certain areas): 500c You have 1500c
  16. paul191600 replied to paul191600's topic in Falador Tavern
    Hakon: The finishing touches are done to the sensory equipment. A research assistant runs up to you, saying, "This is an amazing find! I must thank you for helping escort my colleagues, they might have died if it was not for you." He hands you 400c as a reward before running back to the portable building. Earth: The MG gunner yells, "What is your business here?" Several snipers are watching you from the roof. Kimako: The guards to the radio station look edgy, and you watch as a loner walks by. He is suddenly gunned down by the guards. Karl: You begin to head towards location that was marked by the freedom lieutenant. On the way you come across a loner bleeding on the ground. There is a medkit lying next to him. Varius: The leader of Duty tells you, "That contract was given to you by the ecologists. They should have rewarded you. However, you could go see the trader, he might have some items of interest. As for a mission, you could go assist a fellow squad that is about to assult freedom's radio station."
  17. paul191600 replied to paul191600's topic in Falador Tavern
    Earth: You are stopped at the entrance, where a guard on an MG tower yells, "Lower your weapon!" Karl: "The best I could do is have the trader give you a 50% discount." Kimako: You spot the radio station off at the distance. Your PDA starts picking up some anarchist propaganda. Varius: You arrive at the duty HQ, which is a large, run down military base.
  18. paul191600 replied to paul191600's topic in Falador Tavern
    Earth: You don't find anything suitable for a bowstring. As you begin to search around for a job, you come across an old water treatment plant with a large anarchy symbol painted on the side. Karl: The professor asks what a suitable reward would be for finishing the factory task.
  19. paul191600 replied to paul191600's topic in Falador Tavern
    Karl: You wake up in the bunker. However, the papers were already given to the professor by Enigma. Earth: Most of the branches you find are too brittle to use.
  20. paul191600 replied to paul191600's topic in Falador Tavern
    3 people's actions to start.
  21. Is everyone still set on the space-themed heg? Am I the only one who wants to go back to say, around the 12th century?
  22. paul191600 replied to paul191600's topic in Falador Tavern
    Yea, give me a minute to update the front page.
  23. I have some ideas for a hegemony, but I won't say much more about it now. Need some time to think over it.
  24. (I had about 20, but that was militia before Caster was destroyed. I never asked about the number for Caster's forces until now. Maybe PM Ross about it?)

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