Everything posted by paul191600
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Reanimated
(Oh, I'm changing my name to Sir Roderick Ponce Von Fontlebottom the Magnificent Bastard) Roderick grabs the sword and goes exploring outside. He takes some healing supplies before leaving.
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Reanimated
(:() Igos looks for some weaponry and a sheild.
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Reanimated
Igos searches around for an arquebus and some armor.
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Reanimated
What do I do? (BTW, 2025 tomorrow if enough people are on. I want a good amount of people to do the big mission, since everyone has [barely] even scratched the surface :wink: )
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Hegemony Argument Thread
I still think we should have another heg, but in an earlier era. This prevents some of the issues caused by the future/modern hegemony, along with being a nice change for once.
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2025
(last round) Karl: You climb down the ladders, finally reaching the last floor. You feel a little dizzy, and can tell that the PSY is much stronger down here.
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2025
Varius: You patch up Varius, and the bleeding stops. +0.4 medic Karl: You keep going down hallway, finding an elevator. The power is out, but you can see some maintenance ladders going down further into some underground complex! Earth doesn't spot any enemies.
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2025
Earth: You have no medkits. Varius: You give out the katanas. Karl: You finish off the final zombie with an accurate shot. -1 9mm round +0.2 SMG prof. Kimako/Enigma: You retreat upstairs.
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2025
Kimako: You fire at the remaining 3 zombies, and kill one. The two zombies fire at you, mildly wounding you. -3 9mm rounds +0.1 SMG prof. Karl: You open fire on the last two zombies, killing one. The last zombie fires at you, but misses. -2 9mm rounds Enigma: You fire at the last zombie, mildly wounding it. -1 9mm round Stephen: You enter the factory, spotting a catwalk above. Varius: You arrive at the factory.
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2025
Stephen: You arrive at the factory, after one of the CS members gave you some PSY mesh to wear. There is a large amount of dead zombies, but the look looted. You hear gunfire coming from inside. Kimako: You open fire, critically wounding two of the zombies. -4 9mm rounds Earth You continue shooting and slashing, killing one of the zombies. They return fire, two hitting you, critically wounding you. Varius: You buy all of the katanas, selling 17 9mm rounds in the process. You now are out of 9mm rounds.
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2025
Earth: You charge, firing completely inaccurate shots, and missing with the machete. However, you manage to kill one of the zombies. They all fire at you, but only one of them manages to hit you, doing moderate damage. Stephen: The CS leader tells you that some group has started a large assult on some factory, suggesting that you join them. He marks the location. Kimako: You rush down to assist Earth, firing on the zombies. However, most of your shots miss, but one causes moderate damage to a zombie. -6 9mm rounds Karl: They are in a narrow hallway, so you can't flank them. You open fire, killing a wounded zombie. -6 9mm rounds Enigma: You jump down with your handgun, firing at the zombies. You manage to hit one, killing it. -5 9mm rounds Varius: The loner trader shows you his melee weaponry: Hunting knife: 100c Throwing knife: 50c Machete(+1 damage): 300c Katana(+1 accuracy, +1 damage): 500c Worn stun baton(+1 damage, small chance of stunning): 800c Nightstick(+1 damage, can K.O. [sometimes]): 700c
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2025
Earth: You walk down the staircase, spotting 7 zombified men of various factions. They begin firing at you, but only one hits you in the leg, causing minor damage. Enigma: You get about halfway down the staircase before hearing gunfire. Kimako: You watch as Earth appears to be safe, but is suddenly met with a barrage of inaccurate shots. Karl: You go down the staircase. A stray shot barely misses you. Varius: The duty trader tells you that their HQ would have that sort of thing, but is cut off due to some strange PSY waves. You arrive at the loner base. Hakon: The ecologist trader shows you his wares: MP5 (15 round mag): 700c FN F2000 (w/ grenade launcher, 30 round mag): 2200c Hunting knife: 100c Throwing knife: 50c Machete(+1 damage): 300c Bandage: 100c Medkit: 200c Advanced medkit: 300c (+2 healing) 9mm rounds: 50c for 10 rounds. SSP99 Mk.I suit (+2 fire, eletrical and chemical protection, closed cycle breathing system, moderate rad. protection): 2900c M-40 Gas mask (+2 biohazard, moderate radioactive dust protection): 500c Civilian gas mask (+1 chemical defense, minor radioactive dust protection): 300c
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2025
Enigma: You jump around the corner, only to find a set of stairs going deeper into the factory. Karl: You scout around, finding a staircase going down. There is an eerie silence. Earth: You come across a staircase. Kimako: You walk into the main factory entrace, spotting the rest of the group by some staircase. Hakon: The ecologists tell you to either contact the professor or one of the mercs for some work.
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2025
(I see allot of people watching, so post your actions.)
- 2025
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Dungeoneering
(Give Ross a break, it's hard being a GM, I would know :P)
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Dungeoneering
(Jen, what are you doing in my city now? :P) Igos listens to the mumbling. He scans with his necro to see if there is a powerful force behind the door.
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Dungeoneering
Igos keeps looking around the basement hallways for any magical trinkets or Ivory tower survivors.
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2025
That'll be the last round, I need to cook dinner anyways :P Tomorrow will be a full session, if there are a decent amount of people. I want at least a few people to do this mission.
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2025
Kimako: You decide it would be better to use your headlamp. Enigma: You enter the factory with Kimako, turning your headlamp on. The entry chamber seems desolate, but you spot a corridor that goes further into the factory. Karl: You enter the factory, turning your headlamp on. There is nothing to be seen in the first room, besides a long corridor. Earth: You guard the flanks.
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2025
Karl: You begin scouting, before hearing a transmission come in from the professor. He says, "We need you to go into the factory, and figure out what is [static] these PS[static]! Our-" The transmission fades out into static and your PDA seems to be acting strange. Scouting around, you find an entrance to the factory. Enigma/Jen: You spot the factory entrace and walk in. It is rather dark and you can hear strange noises from all directions.
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2025
Kimako: You finish off the remaining zombie before it can take a shot at you. You begin looting, and find 8 7.62mm rounds, along with 12 9mm rounds. There is also a medkit, which you take. +0.2 salvage Enigma: Searching the dead bodies, you find another 7 9mm rounds. Karl: The zombies are all dead (for now), so you start looting. You find 16 9mm rounds. +0.2 salvage
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2025
Earth: You open fire on the zombies, killing one, along with critically wounding another. -9 9mm rounds +0.2 SMG prof. Kimako: You begin firing on the zombies with your MP5, getting a headshot, killing one, and critically wounding two. +0.4 SMG prof. -8 9mm rounds Enigma: You fire with your 9mm handgun, killing another 3 wounded zombies. +0.2 handgun prof. -9 6mm rounds Karl: You flank the zombies. None of them seem to notice you until you open fire with your MP5, which kills 1 along with getting a headshot. +0.3 SMG prof. +0.2 stealth -3 9mm rounds. (Ammo loots are boosted for this mission, becuase it is large, along with not being able to leave it)
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2025
Karl: Your arm feels has a strange sensation. You ready up. Kimako/Enigma: You look around at the factory, noticing an abundance of zombies. You spot around 9 of them, stumbling around. Earth: (The Mp5 uses 9mm rounds) You arrive at the factory with the team, spotting a large number of zombies.
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2025
Earth: The ecoloist hands you 20 9mm rounds for the mission. Karl: You go off to the location specified. Your PDA begins beeping, saying "Critical PSY emissions, leave the area." However, the modifications seem to protect you. You see an old factory on the horizon. Kimako: The commander laughs, saying, "I can see right through that disguise. Most people around here can, too. The renegades are experts at such tactics as well, so don't think you will be able to fool them easily." You think it would be a good idea to head off with the rest of the group. Enigma: You head off with Karl, arriving at the outskirts of some factory.