Everything posted by paul191600
-
2025
Karl/Ross/Kimako/Earth: The professor marks the location on your PDA. Your helmets are outfitted with some PSY resistant mesh.
-
2025
Karl: You count 3100c in your pockets. The professor tells you that there are no other missions, besides the big assignment. However, you see a few other people that seem interested. Kimako: The duty commander tells you that they don't have any shipments of deadly chemicals in right now. He reminds you that the renegades will now shoot you on sight, as one of the (very) few women in the zone attacked them. Earth: The ecologist hands you some fancy helmet, which gives PSY protection. However, he tells you to return it once you are finished.
-
2025
Earth: The professor tells you that no new anomalies have been picked up by the antenna. Kimako: The ecologists refuse, telling you they cannot spare the tools, along with the fact that they require extensive training to use. However, they agree to add some mesh to your SSP-99 Mk. I helmet that will provide some PSY protection, if you help with some expedition involving Karl. (by the way, suits with closed-cycle breathing systems already have a helmet, so you can't add another) Enigma: The duty commander tells you that the ecologists have some big assignment.
-
2025
Karl: The SSP-99 Mk. II suit is 3500c. It provides another +1 to all environmental protection, along with an added PSY mesh (+2 PSY protection) Kimako: The ecologists tell you that the gas is unstable, highly flammable along with being very hard to harvest. The tools to harvest it are quite expensive, as well. Varius: You have 1950c. The duty trader tells you the loners have some melee weapons. Enigma: The ecologists tell you that the creature's brain is responsible for the PSY abilites, but is much larger than a human brain. However, it will aid them in their studies of what exactly causes the PSY abilites in the first place.
-
2025
Kimako: The commander says, "My superiors have been watching your actions and feel that you are worthy of a promotion. Effective immediately, I am promoting you to corporal. Congratulations." He hands you a badge. Varius: You buy another 7 throwing knives for 350c. The duty trader shows you his close-quarter weaponry: Armsel Striker (12 round drum): 1000c SPAS-12: 800c Daewoo USAS-12 (+2 damage, -1 accuracy, 20 round drum): 1800c Karl: The professor tells you to find another explorer or two like yourself for his next task.
-
2025
Get one more person then :P
-
2025
Update: Freedom has been eliminated from tier 1 of the zone (old) Stephen has helped CS secure the underground bunker. Renegades suffered some heavy losses. CS has called in some reinforcements.
-
2025
Kinda sorta possibly maybe later.
-
2025
(Last round) Kimako: The commander admires your efforts, handing you 5 40mm grenades and a medkit for your efforts. When you ask about a promotion, the commander says, "I will have to discuss this matter with my superiors, but will contact you tomorrow." Earth: You continue slashing at the dogs, killing one, and lobbing the head off of the last one. +0.4 melee prof. Hakon: You follow the team back to the ecologist bunker.
-
2025
Earth: You start slashing at the dogs, killing two of them. The last two keep biting you in the legs, but do little damage. +0.2 melee prof. Stephen: You patch yourself up, and return to the CS base. There, the scientist thanks you for obtaining the artifact, and tells you that the prototype weapon should be completed in a day. He makes some modifications to your kevlar vest, adding some bullet protection (+1). He then grabs your M-40 gas mask, and adds some strange material to it, telling you it improves defense against PSY attacks (+1). You obtain 300c as well. Kimako: You wake up in the forest outpost, in a medical facility. Hakon: The ecologist says, "Sorry, I have no tasks at the moment." Enigma: You return to the base, and the commander gives you 1200c to split with your friend. He suggests that you take the body to the ecologists. Kemios: The merc hands you an antimaterial rifle, along with 20 rounds for it. He tells you to post up in some hills. Karl: You arrive at the burner anomaly.
-
2025
Stephen: You try getting up, but are unable to do so. You fire at the two remaining men, getting a headshot, and finishing off the wounded one. There is a strange eletrical artifact on the table. The men have broken weapons and almost nothing of value. -2 5.56x45mm (4 rounds left) +0.3 AR prof. Karl: The professor tells you to come back later. Kemios: One of the mercs comes up and tells you that they need somebody to watch while a deal is made. Earth: You charge one of the dogs with the machete, chopping it to pieces. You then pull out your handgun, firing on the dogs, moderately wounding the rest. They swarm you, and begin tearing at your legs, only doing light damage. +0.3 melee prof. Hakon: The professor remarks, "I am quite amazed that you managed to tame a wild dog here! To be on subject, that artifact should moderately speed up the process at which your scars heal! Quite useful if you ask me."
-
2025
Stephen: You lob a grenade through the window. It rolls to the end of the room before exploding, and kills one man. You proceed to Rambo the remaining artifact guards, and critically wound one. One of them makes a strange motion, which throws you to the ground. The other takes a shot at you, doing moderate damage. +0.1 explosives -2 7.62MM rounds Earth: You spot a small (5) pack of dogs. Enigma: You detonate the explosives, and hear a rumble as the sewer system collapses. +0.1 explosives Kemios: "We haven't picked up any more new anomalies on the antennas." Karl: You return to the bunker, where the professor thanks you. He hands you 500c for the job. Hakon: You continue walking around, and see a small team of mercs escorting some ecologists.
-
2025
Hakon: You grab the artifact. Earth: The ecologists tell you to kill off some mutant dogs that have been disturbing their research. Karl: The transmission is from the professor, thanking you for repairing the antenna. Kemios: "You discovered it, so of course!" Varius: You continue firing, but miss. -1 9mm round Enigma: You keep stabbing it with your knife, but don't do much damage. You fire another 3 rounds at the creature, and kill it. You (slowly) start dragging the body back to the base, but have the strange notion that your are forgetting something. +0.2 handgun prof. -3 9mm rounds Stephen: You come up to an old hut. There are three hooded men inside.
-
2025
Varius: Your mimic doesn't work, so you continue firing at the creature. You hit the creature again, doing moderate damage. It continues making the motions, but you are unphased. -1 9mm round Kemios: The ecologist says, "Quite remarkable! This artifact removes radiation from the user's system, and can provide some defense from chemical anomalies (+2 chemical defense)." The ecologist takes the readings, handing you 300c in return. Earth: The ecologist says that you lost too much blood, but are now being treated. He tells you that your readings were fine, and hands you a civilian gas mask. Kimako: You pass out about halfway to the base. Hakon: You walk around, and find an artifact sitting on the ground! It looks like a red crystal. Karl: You finish up the antenna, and hear some transmissions coming in. +0.3 repair Enigma: You run up to the creature, and begin stabbing at it, moderately wounding it. It trys clawing you, but misses.
-
2025
Karl: You get to the top of the tower, and start assembling the antenna. You make a little progress. +0.1 repair Hakon: You get another headshot, and critically wound the last. The final zombie bleeds out. Somehow, you manage to pop your shoulder into place, and loot the cabin. You find some clutter and 200c. Varius: You pick up your weapon, and manage to get a couple of shots at the creature, mildy wounding it. Your head continues to have problems. +0.2 SMG prof -1 9mm round Earth: You wake up in the bunker, on a table. Kemios: You figure that your foot can wait, and you find the artifact. It looks like a bubble with a greenish hue. After grabbing the artifact you return to the ecologist bunker, where your wounds are treated. Enigma: You fire a couple more round at the creature, and hit it in the leg. It continues making strange hand motions, and your drop your pistol. -1 9mm round Stephen: The scientist tells you that he needs an artifact in the hands of a strange group called "sin". He posts the locaiton on your PDA.
-
2025
Stephen: You run around looting, and find: 400c RPG (2) 7.62MM rounds (17) M67 grenade You ask the raid leader about joining and he says, "Why yes, you have been a valuable asset. I heard that one of our scientists is developing another prototype weapon, which uses some artifact. You should check with him." The party leader hands you a kevlar vest for helping. Earth: You make it back to the bunker, but pass out due to blood loss. Karl: You bandage your wounds, and continue to the hill, making it to the tower. Stephen: The scientist tells you that the artifact is in the hands of a strange group called "sin". He marks the location of the artifact on your PDA. Varius: There is some strange creature standing in the way. It begins moving its hands and you fell strange. Your vision becomes twisted, grainy, and impaired. Suddenly, your ears start ringing, and you can feel blood trickling out. You can hardly aim your gun before you drop it. Hakon: You blow the brains out of one zombie, critically wounding the other. They slowly start crawling at you, and one grabs your foot, spraining your ankle. The other grabs at your left arm, and dislocates it. +0.3 handgun prof. -3 9mm rounds Kimako: You can't see anything in the smoke, and stumble around, making your way out of the base. A siren is wailing, and you hear men yelling. Enigma: You lob a grenade at its direction, and it does some damage. You try unloading your clip into the monster, but your head hurts so much that you just spray bullets everywhere. +0.2 explosives
-
2025
Stephen: You run around looting, and find: 400c RPG (2) 7.62MM rounds (17) M67 grenade You ask the raid leader about joining and he says, "Why yes, you have been a valuable asset. I heard that one of our scientists is developing another prototype weapon, which uses some artifact. You should check with him." The party leader hands you a kevlar vest for helping. Earth: You make it back to the bunker, but pass out due to blood loss. Karl: You bandage your wounds, and continue to the hill, making it to the tower. Kemios: You follow the light, but walk into one of the chemical pools, which burns at your foot. Hakon: Before you can loot the bodies, they begin getting up. One of them begins clawing at your leg, causing minor damage. Enigma: You see a light towards the end of a tunnel. However, you also see some strange humanoid creature standing there. Varius: You spot an exit. Kimako: You toss a smoke grenade, which quickly fills the room. You quickly stab the trader in the heart, killing him instantly. Then you proceed to fire five 40mm grenades, which kill an estimated of 7 renegades, followed by a volley of bullets, which kill another. The last 3 renegades fire at you, and wound you critically. The smoke impairs your vision and you can't find an RPG. +0.3 explosives +0.1 AR prof. -5 40mm grenades -3 AK47 rounds
-
2025
Karl: You continue to fire a volley of bullets at the last two mutants, shredding them to pieces. You begin to suffer from mild bleeding. -4 9mm rounds +0.2 SMG prof. Earth: You don't have any medkits, so you continue to fire at the zombified loners, killing another. The last one begins bleeding at an bizzare amount, and dies. +0.2 handgun prof -2 9mm rounds Hakon: You enter, spotting 3 dead bodies. Stephen: All of the renegades are dead. Most of the CS members are looting or securing the base. Kimako: The commander decides to give you a smoke grenade. You enter the renegade base, and stand by the trader. Enigma: You place the explosives, but the way you entered has been shut! Fortunately the explosives have a detonator. Varius: The bodies contain nothing good due to the explosion. Kemios: You start scanning the anomaly, and get results fast. A white light starts flashing on your detector. +0.5 chemical anomaly expertise
-
2025
Enigma: As you loot, you notice that the last monolithian has a live grenade on him. You jump back to a safe distance before it explodes. +0.5 dexterity Hakon: You wander around, coming up to an old cabin in the forest. Stephen: You fire at the explosives crate, watching in horror as precious RPGs explode, killing 4 of the renegades. The CS squad opens fire on the last 2 renegades, killing them. +0.5 explosives prof. Earth: You shoot at the zombified loners, killing one of them. They return fire, and one of them hits you, critically wounding you. +0.2 handgun prof. -3 9mm rounds Karl: You go full auto on the remaining mutants, but only manage to kill one. The last two lunge at you again, but miss. -6 9mm rounds Varius: You search through the ammo dump, and find 11 9mm rounds. Kimako: The commander tells you, "Sending 5 members against a base of 20 renegades would be suicide! I cannot spare any ammo or grenades, at the moment."
-
2025
Hakon: Dog looks confused and the mutant dogs run off. Earth: You begin scanning, making some progress. You spot 3 loners standing in the center of the anomaly, muttering strange words. Karl: You open fire, killing one mutant, along with critically wounding another. The mutants start lunging at you, two of them causing some moderate injuries. +0.2 SMG prof -5 9mm rounds Enigma: You fire at them with your handgun getting one headshot, and critically wounding another. The remaining monolithain's gun jams. +0.5 handgun prof. -3 9mm rounds Varius: You stab the last monolithain before shooting him in the chest, killing him. +0.2 handgun prof. -1 9mm round Kimako: The commander tells you, "I don't have the men for a full-fledged assult on the renegade HQ right now." Kemios: The ecologist tells you another chemical anomaly has formed. He marks the location on your PDA.
-
2025
Hakon: You can't manage to tame the mutant dogs. Enigma: You are in the process of fighting several (4) monolithans. They are in a cloud of smoke. Varius: You recede into the shadows and succeed in slipping in, slitting a monolithain's throat. +0.3 melee prof. Karl: You come up to the large hill and spot 5 of the feral humans. They seem to be in a juvenile stage. Earth: You reach the anomaly. There are strange distortions streaking upwards into the sky, and you find your head to be hurting. Kimako: You spot around 15 renegades. They all have trenchcoats, with assorted weapons, such as AK-47s, grenade launchers, armsel strikers and double barrel shotguns.
- 2025
- 2025
-
Dungeoneering
Igos looks around for any objects of interest.
-
Dungeoneering
Igos cautiously enters, looking around. He doesn't go to where the huge amount of energy is.