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Icuownage

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Everything posted by Icuownage

  1. A wall can. I will only have a key.
  2. Okay when I finish my wall, everyone is banned effectively immediately, until I can figure out who has been stealing from me for the past few days, or until I trust you enough. Basically, I have lost, like 30 yellow onions, a four leaf clover, 30 or 40 clay and random items.... I only suspect falador cause the thieves never seem to go for falador and there is a huge roading leading to it, and don't say it's the wall cause it has been left open before.
  3. Trol, I'll sell you some seeds, what have you got trade, if anything
  4. No Mather, he is right..... If you cage yourself into one girl, and then worship her then you are limiting yourself, but there are plenty more people in the school, and if you're as popular as you say, then it should be easy finding another girl....
  5. Mather, "Juice" is perfectly normal, don't pick holes XD See what I did there.
  6. I believe love is not something you have to show or prove, such as castrating yourself (though it made me laugh my ass off) I believe love is something that is there between two people who have reached a stage in their relationship where they just can't live without eachother. The point where, all the bad just becomes irrelevant and you know that you will die with this person. So her being a lesbian shouldn't really affect your love, you want whats best if you love her, you can love as a friend.
  7. Wat. How did you not know that :S Or were you not too close to her? Well uhh, plenty more fish in the sea that aren't interested in other fish.
  8. My farm is now open for trade, as my last harvest, was... Well way to freakin much and I literally can't store of it. Am trading for leather right now, oh and wooden blocks, for mah wall. We currently have on offer 9 Tea leaves (Used for making tea, which can restore stanima) 20 Hemp seeds 24 Tea seeds 24 Yellow onions And possibly some straw if I don't need it Exchange rate will be 5 seeds to 1 leather And if anyone is interested Ranch coffers [hide]SEEDS or Plantable Items------------------------------------------------- 67 Wheat seeds 120 Hemp seeds 74 Tea seeds 101 Grapes (Count as seeds too) 35 Carrot 1 Acorn 1 Maple Samara 4 Mulberry leaves 74 Yellow onions 5 Hops Cones Harvested Produce-------------------------------------- 12 Hemp buds 29 Tea leaves 4 Beeswax 20 Chicken feather 41 Straw 50 Plant fibres Animals------------------------------------------------- 6 Chickens Items reserved for the wall----------------------------- 2 Rope 64 Bone 5 String 7 Leather Tools--------------------------------------------------- 2 Bucket 1 Bone saw 1 Stone axe 1 Sling 1 Bone hook 1 Fishing pole 1 Treeplanters Pot Miscellaneous------------------------------------------- 1 Woodfish 1 Four leaf Clover Other Ingrediants 1 Fresh Rabbit Fur 4 Linen cloth Food---------------------------------------------------- 1 Perch 1 Pike 1 Blueberry [/hide] I show this incase anyone wants to buy anything else that currently isn't on trade. Oh and Archi, when can you pay me back for the clay you took, the four leaf clover is really only a one use thing to get like wool or milk really... If that was you who took it, I just think it is you cause you're the only one who could tresspass, and you want a lot of clay. Also you owe me some blueberry pies when you can get around to making them, I left you the bluberries a few days ago :P Just reminding you.
  9. Vera? Is that the island you Sere and me kept raiding for seeds?
  10. Okay, what I suggest is something way, way more organised. Everyone is assigned 1 cart and 1 boat. They can build on this, but they will have to store it somewhere else. Anyway, each person has a house right, by now? So you store your cart outside of your house. In Rimmington port, which is co-owned by me, and mainly owned by Sere. I will designate an area to all of you, and you will store your boats, only in your area, if you store it in someone else's area, then screw it you lose that boat and there is no reason why you should get it back. I will be in control of the boat system, as it is my land, you're free to remove yourselves from this system, but it also means that you can easily get thieved, because if I catch anyone thieving, I'll take their boat away, and I will soon build a small area which I will store confiscated goods, and it will be in a pailisade, and only me and possibly someone else (Archi is most trustworthy I guess). Be reminded you can pull out of this if you so want, but the problem will still remain if you do. Anyway, to sort out Faladors problem with supplies and land, I suggest, everyone who is in Falador has their own little area, and as you all have your own little houses, the job is already half way done. Anyway the next stage is to build a hearth fire, in your own area. Now I do not see the confusion in building hearth fires, they require 1 beautiful dream, which I can provide everyone if needs be, and 5 branches. The next thing is a claim, now not everyome can get claims, cause not everyone has yeomancry, but when you do, please CLAIM the area that you want, and make sure that it is your area, and that everyone knows you're claiming it, and do not make the claim to big, it's just being an [wagon] if you do. Now I've heard you're all getting into an argument about supplies and stuff, now you all seem to want to share your supplies between each other, and if you do then a taxation should come into place. Now you all seem to have specific jobs that you do, but you also end up doing everything in the end, so instead of picking a job, you pick a tax. Lets say their are 5 taxes you can get. One tax is 50 clay, another is 30 copper bars, another is 100 seeds, 50 pieces of food and 15 pieces of leather. Everyone is assigned one of these as their entitlement for being in the village, but they only recieve this if they paid their tax, so if everyone pays their tax, everyone at the end will recieve 10 clay, 6 copper bars, 20 seeds, 10 pieces of food and 3 pieces of leather, which is actually quite a nice deal as none of these jobs are actually hard. Now this will not count private ownership, like the guy who gets clay could also have a farm, but he will not pay tax on that farm. Do you get me? So this way, everything is fair, and the whole, the person who works get the most, still exists, making it fair on everyone.
  11. Well Archi has got the higher stats, but he doesn't act bossy really, but he does love to sneak into my cupboards and take my clay O-o.
  12. I go on and off this game, but todays few hours were kinda fun.
  13. I want to play hegemedieval too, I liked where it was going :P, except the magic.
  14. Can I have access to the mine and get some poppy and pumpkin seeds please?
  15. I will make this thread tomorrow :)
  16. Civilisation is the king of its genre :o, infact it is like the microsoft of empire simulation games.
  17. It is basically cilivisation mixed with hegemony. Civimony :P.
  18. Please note that Rimmington is only the water area, anything apart from that in that area is my ranch. Which I have yet to name XD
  19. General democratic countries like America will get a cut to their budgets, due to people not working and revolting. If you attack with a large force you could even lose a city to the revolt and people just not wanting you as a leader. If you attack with a small force people will be less annoyed, they might even forgive you and just get back on with the work. Also ganging up on small nations will make NPC countries (they will be around for a very long time) to be annoyed with you, and see you as an enemy Mega alliances scare your neighbours and cause them to attack
  20. No worries, someone left one in the port, I'll just claim that one.
  21. Hmmm, I'd like to mod, my game would be like this. We start out on Earth, and we start basically like a civilisation game, where we have barely any technology, I will craft a tech tree up to modern times, and thats when technology becomes pure imagination, but that does not mean you can create a technology before the modern era, depending on if it is able to be built by the technology you already have. Anyway, you all pick one area on the Earth map, and thats where you begin, and we'll be starting at the year 0, and it's a different history and a totally different calender, so no people saying "people were around at that time". The money system will be like this, you start out with 100,000, that is the base as your capital city in the dawn of man era is worth 100,000, it gets higher as you look after your city and put money into increasing what it can do, and it also increases as the eras go by as default. Anyway, to increase money, you need to increase how many cities you have, as you begin, cities will cost 75,000. This is just for the dawn of man era, and your money will be cut in half for a few years as you do up your city, it will be shorter if you put all of your remaining budget into the city, after that, you will probably have something like 150,000, but this is only the BASE for having two cities in the dawn of man era. I mean you could have one city that has been looked after so well outdoing 5 cities, but there are caps on how well a city can go, until the modern era where there are no caps. You can create "Gold bars" This will keep your money safe for the next decade if you're saving up for something, and safe if you're invaded and lose a city, as you auto lose money for that. Unless they get your capital, which is where all your gold will be stored. Infrastructure has some role in this game, each city has its own infrastructure, the base of the city is an infrastructure of 1, and infrastructure of 2 will be double that of 1, so a capital city with infrastructure of 2 in the dawn of man era, will produce 200,000, but if infrastructure ever falls below 1, this happens if you get attacked, expand to quickly, random event. Your city will be thrown into automatic revolt, and even have the possibility to turn into an NPC if not dealt with quickly enough. Random events are decided by a RNG, used by and picked by me. Money is updated every 5 years. Research works a bit like civ, you produce research points each year (I'll work out this system later) and you can allocate those points into different techs. Spying IS allowed, after you get a certain tech, you must tell me your method of spying, I will decide if it's good or bad and you will get a bonus on the dice roll that I decide if your spy gets caught or not depending on how good it is. Also, people will have to design an anti spy program to defend against spies, if you tell me how it's done, I will increase your likeliness of catching spies. Spy missions cost quite a bit of money, but can do a lot, even steal tons of tech. Troops work exactly like the previous hegemony. What I say goes. Mega alliances will have a drawback, but being generally friendly wont. Wonders are allowed, if you design them yourself and run it by me. Also mass attacking people, and attacking smaller nations will have a drawback. I'll use the same map as before. Oh yeah, and Hex is welcome to play, I wont tolerate ganging on him, but if he does do something stupid he'll suffer the drawbacks like you would.
  22. Going to share it? And I don't think that place might of been abandoned, I was talking to a guy earlier saying his village was from the east not to far from here. Also next time, don't steal my cart and boat... Infact if this happens again my area will be off limits to everyone but a select few people, and I can forcefully do this with a claim. Though for some reason you guys left two carts, both of which not mine cause my cart had crates, unless you stole them too, as did my boat, which is gone.
  23. Guys I'll be on later, just no one was really on earlier and I felt lonely and played all by myself :'(. Now I'm a little bored so waiting a bit before I go back on it. No one finish the stake in my land!
  24. Falador IS the starting village.
  25. Nooo, Tom joined. Though I am still a nation! Regardless!

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