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Icuownage

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Everything posted by Icuownage

  1. I think it would have been better if people PM'd me their selections. Cause it would possibly go to war. Also are the countries desolate almost destroyed, or actual modern thriving cities?
  2. I'll make a poll to see which game wants to be played.
  3. In Archi's game, you create your own country, doesn't necessarily have to be a real world country
  4. Icuownage replied to archimage_a's topic in Falador Tavern
    Guess cancel completely and wait for monday?
  5. Like I also wrote, you can research something, but it may not actually help until you do something with the tech, with your example, you would need to build the simulator.
  6. Research speed comes from how you run your nation and if you build stuff related to research, such as a complex.
  7. I am thinking about adding in tech groups before the game starts
  8. Icuownage replied to Leiana's topic in Falador Tavern
    There's always development when atleast one person is on, cause one person can do something.
  9. Icuownage replied to Leiana's topic in Falador Tavern
    I can see why he probably didn't turn up then
  10. Back to the music discussion :)
  11. I will wait for a day or two for people to sign up.
  12. Updated the budgets And the christian empire is Italy, Scicily, Sardina, Egypt.
  13. Do note, I will make changes if I notice that I have infact made a horrible miscalculation and some countries are terribly underpowered.
  14. All in the story I have yet to write And most of the countries are relatievely easy to know, but I'll put up a guide if you need it
  15. Cause working all that crap out would take too long, to put it buntly. No, to take over a region you need to take over each area (which is the EU3 map). So you have to really be losing the war to lose a region.
  16. Yeah, go ahead :) I'll get the game running soon when I feel the players are sufficiantly ready.
  17. WELCOME TO 2070 HEGEMONY Starting point: You can choose any 50 provinces to start with. (Great Britian has approximately 53 Provinces, included all of Ireland) Choosing provinces in Space cost double. Island chains are counted as single provinces. If you are unsure, ask. Cash: 1 Cash per province Cash can be invested in techs for half as many tech points. Techs: 200 for level 1, 400 for level 2, 800 for level 3. 0.5 in each, per province. You can invest tech points in the following 5 catagories: Warfare: Increases Army Skill by 0.5 per level. New unit type is released every 5 levels. Production: Increases cash per province by 0.1 per level. Increases tech output by 0.1 in all provinces, every 5 levels. Civil: Decreases the cost of projects by 1% per level. Adds 50 manpower to all provinces every 5 levels. Space: Increases Fleet Skill by 0.5 per level. New ship type is released every 5 levels. Weird: Allows you to invent a new tech every 5 levels. Gives 1 national idea per 10 levels. Manpower: 500 per province Infantry- Cost 5 Manpower 1000 Offensive - 1 Defensive - 1 Speed - 1 Marines- Cost 7 Manpower 1000 Offensive - 2 (3 if they are being dropped from transports) Defensive - 0 Speed - 1 Tanks Cost 10 Manpower 2000 Offensive - 2 Defensive - 1 (Will be quickly overrun if they do not have infantry/marine with them) Speed - 2 Aircraft Bombers Cost 10 Manpower 2000 Offensive Land - 2 (4 against structures) Offensive Air - 1 Defense - 0 Speed - 3 Fighter Cost 10 Manpower 2000 Offensive Land - 0 Offensive Air - 3 Defense - 2 Speed - 2 Helicopter Cost 7 Manpower 1500 Offensive Land - 3 Offensive Air - 2 Defense - 2 Speed - 1 Transport Cost 7 Manpower 1500 Offensive Land - 0 Offensive Air - 0 Defense - 2 Speed - 3 Navy: Large Destroyer----Offensive: 5------Hull:3----Speed:3 Price: 25 Battleship---Offensive: 6----Hull:4--- Speed:1 Price: 30 Small Missile Cruiser---- Offensive:4---Hull:1---Speed:2 Price: 20 Minesweeper/Layer--- Offensive:0---Hull:1---Speed:3 Price: 15 Carrier Aircraft----Offensive: 0---Hull:5----Speed:2 - Price: 25 Transport---Offensive: 0-- Hull: 4-- Speed 3 - Price 20 Submarine Stealth Sub-- Offensive: 1-- Hull:2--- Speed: 4 - Price 30 Attack Sub --- Offensive: 3-- Hull: 2--- Speed 3- Price 25 Different unit types have different costs and stats. Regions: Regions provide a specific bonus and a specific penalty. [hide] [/hide] If you control all the provinces in the region you can double the bonus, or remove the penalty. Black boarded province are not in a region. If a province has more than one colour border, choose whichever you wish. Regions are vaguely balanced, but some regions are simply better than others. Creating a new region can be done, but is a national idea(removing the idea destroys the region) You can choose the bonus, but not the penalty. A six sized dice will decide the degree of bonus/penalty. (Aka 6 is +3 Cash, -600 Manpower, while a 1 is +0.5 Cash, -100 Manpower) National Ideas: You start with 1. Nuclear Weapons, Mustard Gas Mines, Hydroponic Towers and Electric Cars. All of these require your people to actually believe in the idea or they will fail miserably. National ideas can also increase tech output by 0.3, Army/Fleet skill by 2, manpower by 150, colonisation chance by 25%, colonisation speed by 2 years and cash by 2. Switching projects either requires you to pay 10,000 cash OR 5 levels of research OR suffer 2 years inactivity. Projects: All provinces produce the same amount, plus their regional modifers. Projects allow you to increase the output of a province. For example: Mustard Gas Mines increase defencive strength by 50%. Hydroponic Towers increase your manpower by 100. Electric Cars increases cash output by 0.1 Projects get progressively more expensive over time. SPACESHIPS Capital None Large Ship Frigate----- OFFENSIVE:3-----HULL:4-----SPEED:2 COST: 30 Cash, 2500 Manpower Battleship----OFFENSIVE:5----HULL:3----SPEED:1 COST: 35 Cash, 2500 Manpower Small Ship Escort----- OFFENSIVE: 1--------HULL: 2-------- SPEED: 3 Cost: 15 Cash, 1000 Manpower Cruiser---- OFFENSIVE: 2--------HULL: 2-------- SPEED: 2 Cost: 15 Cash, 1000 Manpower Transport Carrier----OFFENSIVE: 0----- HULL: 3------SPEED: 3 Cost: 20 Cash, 1000 Manpower Cargo Ship---- OFFENSIVE: 0----- HULL:4----- SPEED: 2 Cost: 25 Cash, 1500 Manpower Fleet Skill will improve the fleet as a whole, but a FleetSkill%, so 1 fleet skill increases the entire fleeets offensive (let's say 3 battleships, so 15 offensive, by 0.15) Although massive fleets will have lower maneuvarability, if they are fighting much smaller fleets, such as a gigantic fleet attempting to take out 1 ship. Maneuvarability only takes effect during gigantic fleets v small fleets, otherwise ignore it. Fleetskill is generally for large v large. COLONISATION Requires a cargo hold! If you would like to colonise you have to send base 5 cash and 1000 manpower, that would grant you a 50% base chance, before reduction to suceed at the colonisation, while 10 cash is 100% succeed chance before reduction. Reductions are decided by a dice roll, and if you fail the reductions are permanent to the province, so I wont rerol the province. Current Map:
  18. It's debateable if I like your old one compared to this one.
  19. My argument is, Doctor who is still around while Stargate isn't, although a weak argument I stand by, and the fact Doctor who has been running longer as wel.. Anywho, I agree some of the effects of Doctor Who aren't amazing, and I don't really watch it for the special effects, if I wanted something for special effects I'd watch Avatar. The story of Doctor Who is probably meant to be like the character, the Doctor, hard to follow and quirky. A lot of the time they use foreshadowing and Chekov's gun in the series so you have to be following the story a bit intentively otherwise you fall behind. The main thing I like about the story is that they always set themselves up for a good twist or stick some moral in there, they also try hard at character development (but I feel it's rather bad character development, for example Rory in the latest series is a clumsy man who gets scared easily, but on the last episode he talks down an entire ship of Cybermen and suddenly appears manly, which I feel was stupid). Also the main thing I love is that a lot of the aliens are stupid to the point of funny. Like again in the latest episode, the headless monks, their hoods look rather cool, but when they mentioned the 'papal mainframe' I couldn't help but laugh. Although I have only watched like 4 episodes of stargate, and they were in no order (I just saw it on TV and was like "Eh what the hell") And I never got hooked to it.
  20. Edited: Discusssion started about America being the best, and then someone said something about America not doing crap in the war.
  21. You know Norway got invaded right? I mean when you have the worlds most advanced (I have read in many places Germany was the most advanced) country, who also has a gigantic army that is ready to kill many of your citzens, I would think that the best option would be to surrender and just side with the people who were about to wreck your country.
  22. Well controlling the media kind of sways the public opinion really... Also Norway didn't have much of a choice to support him either.
  23. Errr, you're saying because he betrayed people for an evil man he can no longer be called a traitor :S? The argument is still valid.
  24. Anyone getting the new Deus Ex? I know I will try to! Hidden video because of the name [hide] [/hide] Quite simply put, this looks amazingly fun.
  25. Eh I'm not that good with history, being as I never even took it for GCSE. I do like history, but I do not go out of my way to learn it all the time. Also, not really. Britain really did need help back then.

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