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Icuownage

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Everything posted by Icuownage

  1. Ohhhhh :o, what did you get :o?
  2. Guys, might not be able to come onto HnH today, if I do I hope that you haven't stolen anything from me, or claimed my house.
  3. Respect? It sounds more like ball shattering fear.
  4. What's the hearth thing I sign to?
  5. I guess the granary and palisade are finished off (action or not?) Resources 25 Stone 18 Lumber 1 Copper 10 Reeds (So I should have enough) 1. I scout out for some fibrous materials, as nets and such are quite vital. 2. I give out some wood to some scholars, who're told that they should use the idea of the wheel to attatch it to a sort of 'cart' which will be able to carry people or materials. I tell them it should be made to pulled by an animal, as no human would be strong enough. 3. I give stone to some other scholars, who're to invent a smooth surface for them to travel upon. These are called roads. 4. I get scouts to look for a source of domestic animals, ones that aren't so dangerous but look strong. (Horses, cows, chickens, and such. As they generally hang out in packs)
  6. I guess I bank two actions. My only action is the invention of fire. Look at Rocco's method.
  7. You could always give it ago, you never know what your missing until you try it out. Sorry, nothing against you, but. Handling money (as that is basically what you want to do) is a trust exercise. We only use real life banks cause we've grown to trust that they wont steal you money, and that took quite awhile. I'm pretty sure there's an opening sometime in the future, but we really need to know more about you. From our perspective, you're just a person who has shown up claiming to know stuff about this game, with no actual evidence. You're also quite suspcious, and such. I'm sure after a week or so that'll go and we'll be more inclined to agree to such a position.
  8. Then how about this: Our first village (the one we make before we actually find a mine) has only one purpose. To supply us with the means AND the ways of getting to a mine. This includes supplies for travelling, 30+ rustroot potions (I'm serious) and enough food for a 2 hour travel. And enough resources to start the means of forming a new village (So wood and food) Economy is abandoned. To few people, and too much hassle for such an ideal. Everyone has a farm (it's a great source of LP) and a few multis for different areas (such as forging or crafting and military) There's a centre around the mine, and then the village resources that we share. Then everyone is gifted an area, and then we just personalise really.
  9. Where IS your strategy?
  10. Yep. Mine was on the assumption we'd attract attention from people, an grow larger.
  11. Oh that's nothing on A Tale In The Deset. Oh yeah, no gate, as gates are silly.
  12. I belive our village should be relatively square and be sort out as Andvari said, as in mine is central. Let's sort it out into areas, Area1- Mine (Includes mine, a few houses for miners in the centre, and on surrounded by houses that will house the materials for crafting, oh and the village totem thing) Area2- Crafting(Includes workshops for crafters, these will also be their living areas) Area3- Trade and Residental(Where most people generally live, where the market is, and will probably be the most dense area of the entire village) Area4- Food farming(Includes large farms of food, split between every seed. Houses will hold the seeds/food and also the machines required to create advanced food) Area5- Internal city forest(A large area we populate with trees, this will also be used for foraging, and is the largest area) Outer walls (Probably 2-3 brickwalls thick) Also the outer-dock, which is probably not connected to the village, but is the closest part of the village that leads to a huge body of water (this is for trading with other villages, and will house traders/explorers/ and all the ships of the village.) Each area is boxed off with a brick wall each, and I pretty much have assumed which is more important for us by which area it goes in (the outer areas are the least important). As the mine seems to be our 'jewel' and it musn't fall. Transport is done with statues, and each statue has a barrel next to it full of alcohol(I think that's the travel weariness drinks) and crates full of tankards. General infrastructure, Except for 4/5 I believe all other areas should be covered in stone. This is because each villager can then carry around a wagon (these will be wide roads, perhaps 3-4 stone in width) This is good for transportation of materials (As most, not all villagers should be working a lot of the time) and good for general getting around, as IIRC, wagons didn't deplete stamina when you ran. Military should pretty much a high priority for us. As mines are precious, and I believe if we form such a city, it'll become quite a lovely place for raiders to try their stuff. I believe each area should contain atleast ONE barracks, (perhaps two on the outer walls). Basic military training is required for all villagers, and so it'll slow than raiders, so the internal areas can be defended easier. Anywho, the barracks contain weapons, and alerts are given over village chat, if people need to get to the barracks. They should go to the barracks of the according area they're in, and prepare themselves for war. Though this should work on a warning system. Class 1 warning - A person has been spotted outside of the walls, and looks rather suspcious. Prepare basic perimeter defense (I.E, like one or two guys) to stand guard, and keep watch for any further behaviour. Class 2 warning- A breach in the wall has been spotted, search parties are sent throughout area 5 for enemies, and area 4 begins defensive preparations Class 2b warning - No such enemies have been found, and the wall has been repaired. Search parties will continue, and people are to remain suspcious until told otherwise. Class 2c warning - Suspcious things, such as bodies of dead animals, chopped down trees, actual dead people, have been found. Area 5 begin complete defensive positions, and area 5 walls are searched for breachers, while the outer wall is repaired, and the enemy is boxed in. Class 3 warning - An enemy force has been found, and have begun their assault on the city, all areas should begin defense, priority taken on the outer areas. Weakling should think about fleeing Class 4 warning - A large enemy force has been found, and are attacking the city. Everyone should be begin defense as fast as possible, and weaklings should leave, as they will only be a liability. Class 5 warning - An enemy force of unbelieveable size has begun to attack, or has already breached the city. Preparations for full city evacuation should begin, as we make our final stand against them. Scouting for a new mine begins (though we should always find multiple) Economy As economy is rather important in the village, it should be handled delicately. Currency should at the beginning, be nonexistant, it holds too much of a strain on people. We need to figure out a good base first. This is good so newcomers wont be able to othertrow the economy if they became well prepared. Food shouldn't really be a currency, it's really easy to grow, and people can just go off to other sections, grow some food, while they do other stuff. Also it gives farmers to much potential to screw us over. I believe the currency, should we use one, should be completely controlled, as in, if it's brought in, it's documented. If people begin smuggling, it just causes problems. Anywho, craft should pretty much take priority over food, as crafts are difficult, specialised, and have a huge impact on what we can do. It is also good for export. So people who become crafters, should, well be richer. I believe farming should be handled per person. As in, you're given a plot of land in area 4. This is your personal plot, and this is where you should lay a stake claim, (or use an alt to). You should keep track of your farm, so you know if anything has been stolen. Your plot should start out the same as everyone elses, and you're handed seeds from the city, but this does not stop you from asking for certain seeds, if you give good reasons. You can also always go off and start your own plot of farmland elsewhere. Thus why farming is not such a problem. So what I'm basically saying, everyone should aim for crafting skills. Now this may sound silly, but a high amount of crafters is great for the village. Be it advanced food crafting (that counts, and is very important, and is different to farming food imo), metal, clay, wood and such crafting. It is all important. Now you're may saying, where do the raw materials come from. Well this is what I believe our economy should work as. You place order for something, they tell you what they need (base materials, perhap some advanced materials if it's really difficult), you go and gather them yourself. But, you may find that boring, so you may offer someone an item you crafted to do it for you, and thus it goes down the chain. Until we get the people who're actually okay with gathering (it kind of acts like sieve), as mentality is different from people, and some people like to work and just get paid, and some people like to pay for stuff and pay other people to do their work. It kind of balances out. So yes, I'm just saying, we let the economy evolve and go on from there. Anywho, what do people think? I would include pics, but they'd take to long.
  13. I'll wait for my report before I post actions
  14. Guys here's the thing, We wont be able to find a mine straight away, so actually the mine for the first village (if we're going to have to move for the mine) will most likely not be near a mine. Also I'll do what I did last time and have a small ranch away from the farm, I actually liked it like that, and I helped the village immensly (I gave up 100's of seeds and clay, and even space in my own property)
  15. Download Cartographer, it maps your minecraft world for you. So you can show off megastructures and such.
  16. Reset hasn't happened yet.
  17. Dem stats. Poland and Ukraine players probably get on with the Russian's as well. So that's like 74 players who, let's say 50% enjoy pillaging. So 37 players, of the 176. 37/176 chance that the player you bump into will kill you and your family. DEM ODDS.
  18. Kay? Who's going to be first and be the one we all assign our hearth fires to?
  19. I'll probably have a home in the village, and a home away from home.
  20. I think I'll either be a miner or a farmer (I generally pick these in all games like this) Although I'll probably settle near some water, so I can explore too, as I did a lot of foraging in the time I played, I mean, a lot.
  21. Oops, I mean hasn't* XD Well when it does, have fun guys :D
  22. Wait are people playing RIGHT NOW? Cause I thought the reset has happened yet?
  23. I may play a little, but I also have other games I play, new hobbies and exams coming up. So I wont be doing my full gamer potential, which makes me feel I'm wasting time in a game. (Yes I need a game to consume my being so that I can play it properlly)
  24. Mather, you should give up on any work now, it is getting reset within a day or two. As in, what you're doing now is in every sense of the word, pointless. @Archi I believe I was the original perseon to leave the village to start my own settlement away from you guys (I also picked a very good spot), which might have accidentally sparked other people leaving and starting their own places, but my place was always a vassal to Falador, and infact it was used a lot by you guys, I say I was actually more helpful when I moved away.

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