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Retech

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Everything posted by Retech

  1. Your scouts find that the beasts have retreated to their lair, leaving a trail of destruction in their wake. You suspect that since they have found a fresh hunting ground, they will be back, and in greater numbers, inching closer every time towards your base. The only evidence you have of the beasts is a splatter trail of green goo, presumbly from one of their injured.
  2. The next day dawns, and the Roccoans begin marching towards the enemy camp. Your scouts report that the enemy coalition seems to have around five hundred soldiers, an estimate gleaned by the multitudes of campfires on their hilly camp. There appears to be a menacing brook in your path, requiring something to bridge it. The Roccoans (they look like lizards) have already climbed to the other side and are waiting for you.
  3. Despite the religious fervor, the people are not convinced in believing in another god, unless the government fully backs religion and becomes a theocracy. Temples are being constructed and will be completed next year. --- Your army commanders ask you if you'd like to join camps with the Roccoans, to allow less sentries to be used. The Roccoans seem very enthusiastic about it, saying that it would help bond their people.
  4. Retech replied to Nexaduro's topic in Falador Tavern
    Jen wanders down the hallway glancing at stuff, looking for valuable items, especially a high quality katana. Then she moves on into the rotting room, if she can't find one.
  5. I was thinking up a back story on them, since this seems to be a very unique race. Since time easily forgettable, the Elementals have migrated from North to South every winter, sometimes in great flocks of winged creatures, other times in small groups. Today, many of them have died as a result of overhunting and climate change. Each individual elemental is very powerful, but they still retain an extremely primitive culture and society. As such, they cannot build any institutions until they settle down, but their combat ability is almost unmatched. [Hide=Earth] Species Name: Elementals Tribal Name: N/A Adult Population: 50 Child Population: 10 Religion Name of God: Elemental Pantheon Attribute of God (God of ...): Multiple Yearly Favor: 500 Total Favor: 5000 Holy Shrines: 1 Temples: - Monks: - Government Style: Tribalism Annual Food Production: 500 Annual Food Consumption: 500 Number of Creatures per Unit of Consumption: 0.1 Housing: Adequate Armed Forces Total Army Size: (Below is various numbers of each kind of soldier) [/hide]
  6. Your great crusading army makes camp for a while. Nearby, the Roccoan army waits, totaling one hundred spikey clubsmen. A powerful sandstorm prevents your scouts from seeing the enemy camps. The Scathe have trouble getting on the pronghorns, losing three thousand of their comrades (they generally lose a lot, but they have a rather fast reproduction rate). The large plant is successfully created. Roughly five feet high at the moment, as your power grows and prayers are made to the gods, the plant should grow. Ba'al is a god, he doesn't exactly have a tribe. They're a continuous thing. They'll be finished tomorrow. Scouts report large beasts rampaging towards the north. If they aren't stopped, they could begin raiding your farms.
  7. Retech replied to Nexaduro's topic in Falador Tavern
    Jen also goes through the door of unknown purpose and looks around.
  8. For the generous gift of favor, the clouds begin to part, allowing rays of light to pierce through, lighting a path towards the Roccoan camp. (Rolled an 18 btw) The people are awed, and the entire army sets off to the Roccoans, for neither half wanted to remain behind. Furthermore, a hundred monks begin trudging to the Roccoan camp as well, with various weapons of war. Your advisor rushes towards you. "It seems your people have become religiously motivated. This could be very good for the republic. However, beware of zealots who may disobey your orders to follow their god." Your people pray for the success of their soldiers, and as such, you gain three hundred favor. (500 favor remaining) Furthermore, if your republic converts to a theocracy, it could gain additional favor and the option of strengthening your worship of Heiliger, worshiping additional gods, or creating a pantheon with Heiliger as the head god. All of them have benefits and penalties. [Hide=Grim] Species Name: Kinder Gotten Tribal Name: Licht Adult Population: 1000 Child Population: 250 Religion Name of God: Heiliger Vater Attribute of God: Light Yearly Favor: 2000 Total Favor: 500 Holy Shrines: - Temples: - Monks: 100 University: 1 Researchers: 100 Fortress: 1 Government Style: Republic Annual Food Production: 1000 Annual Food Consumption: 1000 Number of Creatures per Unit of Consumption: 1 Housing: Surplus Armed Forces Total Army Size: 100 Clubmen: 50 Slingmen: 50 [/hide]
  9. Your priests ask you exactly what they're praying for, and how much favor they should use up in asking. (1000 favor remaining)
  10. The scathe encounter a large group of pronghorns grazing and bathing in a crystal clear stream. Your people have a feeling that it was lucky that you found this place.
  11. Retech replied to Nexaduro's topic in Falador Tavern
    Jen dons the samurai armor, then practices moving around in it. Then she examines the magical bolts to see what they do.
  12. [Hide=Grim] Species Name: Kinder Gotten Tribal Name: Licht Adult Population: 1000 Child Population: 250 Religion Name of God: Heiliger Vater Attribute of God: Light Yearly Favor: 2000 Total Favor: 1000 Holy Shrines: - Temples: - Monks: 100 University: 1 Researchers: 100 Fortress: 1 Government Style: Republic Annual Food Production: 1000 Annual Food Consumption: 1000 Number of Creatures per Unit of Consumption: 1 Housing: Surplus Armed Forces Total Army Size: 100 Clubmen: 50 Slingmen: 50 [/hide] Your people, especially the monks and the researchers, complain about joining in the war and aiding a tribe which follows Ba'al. You might still have a chance to convince your people, but asking the gods for a miracle, or changing governments to one that can ignore their people with less penalties.
  13. Retech replied to Nexaduro's topic in Falador Tavern
    Jen tries to find the various materials in constructing samurai armor (like bits of metal and leather) inside the armor, taking some material from lots of different things to produce samurai armor.
  14. Retech replied to Nexaduro's topic in Falador Tavern
  15. The vote goes rather unexpectantly. 29% Nature Worship 15% Ra 9% Desert Pantheon 6% Non-Believers 35% Ba'al 8% Fishers Your advisor warns you: the religion of Ba'al promotes the cannabilism and ritual sacrifice of children. I'm not sure this would be wise. Furthermore, the Fisher religion is directly at odds with the Ba'al, potentially bringing you into conflict with many other tribes. The Roccoans believe in Ba'al, but that might be the only benefit. As soon as your advisor concludes, a messenger rides in from the Roccoans. "Remember that military alliance that we made? Well, time for you to come help us. Move your men half a day's ride north and an arm's length to the East, against the horizon." Your advisor tells you to assign your people to become farmers, craftsmen, monks, and soldiers. He tells you that it's recommended to have about half of your population as farmers.
  16. Retech replied to Nexaduro's topic in Falador Tavern
    Jen takes a katana, before searching around for some traditional samurai armor.
  17. The Licht tribe is pretty divided over which god to worship. 27% Nature Worship 15% Ra (Sun God) 9% Desert Pantheon 43% Undecided 6% Non-Believers After the vote, the people don't remember what they were assigned to do. They ask for your guidance. Meanwhile, a member of the Roccoan tribe, a warlike tribe with many shifting alliances, proposes a trade route and military alliance. They offer the pointy club technology as goodwill.
  18. Retech replied to Nexaduro's topic in Falador Tavern
    Jen enters the armory as well, looking for more arrows.
  19. For I time unthinkable, the Licht tribe has wandered in the savannah, hunting large antelope and gazalle. They have finally settled down and begun farming. As a result of this, they have grown more dexterous, yet weaker. They are one of the most intelligent races, second to older races like the Goa'uld. However, the Kinder Gotten race has splintered as their still limited intelligence could not comprehend the system of democracy. The remaining people live peacefully, though outside threats may force them into war soon enough. Species Name: Kinder Gotten Tribal Name: Licht Adult Population: 1000 Child Population: 250 Religion Name of God: Various Attribute of God: Various Yearly Favor: 1000 Total Favor: 1000 Holy Shrines: - Temples: - Monks: - University: 1 Fortress: 1 Government Style: Republic Annual Food Production: 1000 Annual Food Consumption: 1000 Number of Creatures per Unit of Consumption: 1 Housing: Surplus Armed Forces Total Army Size: 100 Clubmen: 50 Slingmen: 50 The government is convened. There are many rantings from some of the individuals, asking you to choose a state religion. You may choose to found your own, or contact other tribes in the area and conduct diplomacy and convene trade routes. Maybe they'll ask you to convert?
  20. Retech replied to Nexaduro's topic in Falador Tavern
    Jen attempts to find a tree nearby, where she will cut it down and make arrows out of it. Then she asks her horse if she can ride or not. If the horse allows her to, then she takes a quick ride around and practices horse archery.
  21. Grim, it's this template. You see, not everyone is human, so I have to fill out your general template after you give the information here: Template Species Name: Tribal Name: Species Adjective: Species Description: Starting Advantage:
  22. [Hide=Mather] Species Name: Goa'uld Tribal Name: Abydos Adult Population: 100 Child Population: 10 Religion Name of God: Ra Attribute of God: Sun Yearly Favor: 500 Total Favor: 500 Holy Shrines: 0 Temples: - Monks: - University: Fortress: 1 Government Style: Monarchy (what closer do you get to a "god" ruling?) Annual Food Production: 500 Annual Food Consumption: 500 Number of Creatures per Unit of Consumption: 0.2 Housing: Adequate Armed Forces Total Army Size: [/hide] Your advisors ask you how many Jaffa do you assign to each task. They also tell you that at this period, more than half of your population should be gathering food.
  23. Retech replied to Nexaduro's topic in Falador Tavern
    Jen returns to the troll, this time standing behind it around fourty feet, then loosing two of her special enchanted arrows that she got from the supply room, enchanting them with penetrating ice barbs.
  24. For time unimaginable, the goau'ld have lived off the coastal waters of a large tropical island. Recently, they have moved onto land, enslaving various hosts that they called the Jaffa. Of decent physical strength and stamina, the goa'uld have quickly taken them as their primary hosts. The goa'ulds spread quickly until they covered half the island, but due to their feudalistic theocracy government despite their lack of land, the realm quickly splintered into many factions. You control one of the more powerful factions, led by some of the original leaders of the goa'ulds. Species Name: Goa'uld Tribal Name: (Please choose one, since there are more than one set of Goa'ulds) Adult Population: 100 Child Population: 10 Religion Name of God: - Attribute of God (God of ...): - Yearly Favor: - Total Favor: - Holy Shrines: - Temples: - Monks: - University: Fortress: 1 Government Style: Feudalistic Theocracy Annual Food Production: 500 Annual Food Consumption: 500 Number of Creatures per Unit of Consumption: 0.2 Housing: Adequate Armed Forces Total Army Size: (Below is various numbers of each kind of soldier) The goa'uld begin with a single fortress, though they have many, many enemies. Choose to unite them or fight them for control of the land.
  25. Retech replied to Nexaduro's topic in Falador Tavern
    Jen attempts to charm the horse by walking closer to it slowly and petting it. If the horse does anything unfriendly, Jen fires an arrow with the enchanted power of love, to make the horse like her.

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