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Retech

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Everything posted by Retech

  1. Yeah, the Hobbit (the book) doesn't quite go into as much detail as LOTR, and it actually goes over tons of events. Also remember that they had to cut lots out of LOTR just to fit it into three films.
  2. Watching the Hobbit makes me miss DnD
  3. Or if people with tough skin can't get vaccinations and die early from preventable diseases, then it could work the other way. :P
  4. Switching my vote to Alg. I would personally like constitutional protections, but anyways
  5. I did. My question was whether the captain received any additional authority to coerce people to follow orders or whether it was more of a ship consensus/force thing. Or another way to put it, does the captain only get the symbolic authority to "break the tie" or is it actually enforced by the GM?
  6. Agreed, I would rather have Alg as a figurehead than wield any political power myself.
  7. I will take my three rooms as indicated on the original ship plan. Except given that Nef isn't actually playing and was just trolling, I don't see how there was any argument in the first place.
  8. No worries Archi, stuff happens. Besides, we were still pretty productive and sorted things out at least.
  9. So I have a proposal for everyone: In return for sending me your breakthrough points, I will send you a set of technologies (of your choice, that actually exists, can be purchased appropriately, YMMV, etc etc) worth 150% of those breakthrough points. Note this offer can only be done with techs that can be purchased with cash. For example: You send me 10 breakthrough points I will buy for you techs worth 15 breakthrough points total, using cash End result: You have all the money from the puzzle initially + 15 breakthrough points worth of tech Me: I spend money and get 10 breakthrough points This offer is only beneficial for you at the start of the game, when you are at the start of the tech tree and things are purchasable by cash, but it's something to think about. Naturally, in the future, once you are past the start of the tech tree, we can work out some form of greater cooperation in terms of technologies.
  10. Sounds good. The nice thing about the design is that now you want to be an engineer/repair monkey, you could have in your rooms a repair-droid bay or a massive room full of tools or whatever that would help you with your job. Or like manufacturing rooms for spare parts or something. You have 14 or so floors under your control, so that's a lot you can work with!
  11. Well, the main thing is that we probably can't start on that right now, but I think you were saying earlier that we would have a construction room in the grey area, IIRC? I am still pondering.
  12. So me and Nex talked (read: argued) a long time about this, where he accused me of greed and I accused him of totalitarianism, but we ultimately came to this consensus that we both favor (and I hope you guys do too). So at the front (right) of the ship, we have weapon systems and the bridge. Near the bridge is the SI core and the large blue shielding room, as the bridge is a very important part of the ship. A few floors down under the bridge is the open/close bay that is basically where we unload and load items. The back (left) is the engine and near it are the three shielding areas, as the engine is also VERY important. Now we come to the individual rooms. Notice on the side, we have blue cyan green, green cyan blue. Each of these sets of three is "owned" by a person, so they can decide specifically what goes inside. This allows customization and gives each person their own space to work. Note that the blue still needs to be shielding, but beneath that (since there are several floors), you might decide to put like a personal cargo floor or something. Up to you. There are four sets of these rooms (they include living quarters and such). The cyan in the middle of the ship is multipurpose, containing some cargo, holoroom, etc (something we might need to discuss). As a robot that is going to work on some sensitive research that might be a problem (also if I screw up, poisonous gas around the ship, wheee), we worked out a compromise where I could take the three middle science rooms, one of which will be my living quarters. Also it'll have extra secure airlocks to prevent my mistakes from killing the rest of the ship. Also if we invite diplomats on the ship or something, then we won't get in trouble because all manners of weapons will be lying about. A group armoury is found in the middle cyan, but most of the weapons are found in the personal quarters, as having a single place with weapons is a recipe for disaster. The key is that you can design your own rooms (each box is around 9 x 9 meters in dimensions, with 3 - 5 floors or something like that, so it's really big!). The only thing is to please keep the shielding there to help protect the ship. Comments, suggestions, ideas?
  13. Glad to see that you're (sorta) back. I'm sure that we'd be willing to wait until December. :)
  14. Archi wanted me to say that there was a Q&A Session today. #Space Starts in 30 minutes and will continue for a while
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