Everything posted by Earth
-
Dungeoneering
* i try to remove the crystals again*
-
OVERLORDING!
ill roll, ross and retech, look at mah post above (11) Grim: you catch up to th party gnomes mine more special metal, and cows make 50 more. (16) Retech: you make it to the hive . shiftchange happeneing. attack now and you will do significant damage. only 20 golems are made. 100 spears are made (18) Ross: the attack force kills the bear. you xcan only sustain 10 more golems, scince there are now 10 under your command. the three rouge golems are dismanteled you find refrence to a smelter. you get 50 pure iron. (19) Mather: you can now control 20 minions. you gain a new lair, the smelter, and leave one artifact at the second lair, unclaimed.
-
OVERLORDING!
just.. barley. only 20 at max. any more, and i will instanley -20 off all rolls, and +20 to enemy rolls. same for you ross!
-
OVERLORDING!
NVM, ross and retech, repost what you want to do.
-
OVERLORDING!
ROSS! what did i tell retech. NO, you may sue golems to suplement, not replace, forces. anyways neither of you have the life force to do so.
-
OVERLORDING!
( retech no. thats not overlording, thats dungeoneering) i say that immediatley fails, you may use golmems to suplement, but they will NOT replace them
-
Dungeoneering
* goes to rip out their life crystals after sealing the life crystal from the bodies using necro* DOH, thought it was.
-
OVERLORDING!
rolling!!! (19) Grim: the injured minin miractulously heals, the scout makes it in, telling yuo though the defences are weaend, if the hunters come back,they will immediatley notice anything wrong. Grim" master, i think it is best that you go after the hunting party first. (6 first roll i did was a 4, so be thankfull) Ross: the golems you sent to guard the settlement go rouge, and set the area up as their den. it will do what you want, but they arent under your control. the attack force is delayed by a bear. (15) Mather: the forgers agree to join you, and you now hav a new lair, along with three relic of your choice. also, you have a smelter, which will allow you to forge better items, and weapons fro yuor overlord. or you could repair your current things. (19) (1 action left) Retech: the tank design is much nmore advanced than expected.. the only problem is how to keep a continuous suply of ammo, and how to fire it.
-
Dungeoneering
.... i maye have the answer... lemme PM ross, and see if i do.
-
OVERLORDING!
gonn wait 5 more mins, or until another pone posts within 5 mins.
-
OVERLORDING!
mather, if you gonna post, then do so.
-
Dungeoneering
ross.. please do nexs post before mine, and if he gets an answer, ignore m post.
-
OVERLORDING!
sorry bud, was the worst thing i could think of ( @ grim)
-
Dungeoneering
* i attempt to use necro in order to rip their life crystals out. if that fails, i throwm y lance at one of them*
-
OVERLORDING!
rolling then! (19) Retech: you find a massive mine of both iron and coal, which is connected to yuor lair. the firstm entrence is sealed off, so that only you may acess it.the blast furnace is almsot complete ( 2 actions left) (16) Ross: you gain another thousand gold, and50 prisoners. you also gian more seed, and mining tools. Scathe " be wary master, another caravan may arive to that settlement you have destroyed." (4) Grim: the scout impales itself on a twig. its alive, but cant move by itself for 20 mins
-
OVERLORDING!
if you want me to roll for yeh, then post naow!
-
OVERLORDING!
(19)Mather: the gnomes find a seam of floating metal. you reaach the forge cave, jsut as some of the forgers go out hunting. you may either attack, convert, or ignore these hunters. you may also go after the forge while they are gone.
-
OVERLORDING!
mather, ill do one seperate roll for ya. jsut remmeber to look next time.
-
OVERLORDING!
( ah ah ah ross, you only have 5 one minion golem, any more and the new ones will count as 2) (12) Grim: you find the hive seemingly unguarded. Grim " carefull master.. this could be a trap..." (16) Retech: the bear almsot refuses, then agrees. you march onwards to the next hive (3 actions) (13) Ross: the one minion golems rise up, under your command. you find 4 small settlements, and the large town that slew your father.
-
Dungeoneering
* i go with nex into the cave ( or whatever there is) to find the source of the tremors*
-
Dungeoneering
meh, go ahead nex, i may as well use the help. i get any axes, or swords. as well as an even split on life crystals. deal?
-
OVERLORDING!
(ross, fine, but they count as 2 minions each) (17) Mather: Ned and Luwin manage to descipher the map completley. Luwin " Master! this map says the a great forge cave is near here! go there, and find the hive!" (8) Grim: the humans have no females, and thus cannot breed. you gain a life force splurge, resulting in 10 minions. you gain 50 cows. you reach the forest where the smith hive is held (perfect 20 bud.) Ross: you epic fuse with the litch, allowing you to gain +2 fire magiks, and +3 necromanctic magiks. the iron golems have been magically infused, only counting as one minion, instead of 2 ( the 20 changed my earlier verdict)
-
Dungeoneering
*i take down the offer, and walk to this cave, hoping i wont get uberjacked when i am there.*
-
OVERLORDING!
rolling, scince no one else is gonna make it in time. (1) Ross: it backfires, and you destroy the golem parts the smiths have made. (15) Mather: you receive word of a smelter in your general vicinity by way of coded map. it will take 2 actions at most to decipher. (18) Grim: you receive word of the first hive. Grim" Master! the smith hive, and some artifacts, are nearby, in a forest! you must locate them immediatley!" you get 50 cows.
-
OVERLORDING!
dont turn this to much into fdungeoneering, ill allow a golem, but you cant do alot of what you can do in the other thread.