Everything posted by Earth
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OVERLORDING!
(grim, minions start with clubs.. but okay. i need your magic type before i roll on that)
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OVERLORDING!
(11) Retech: you find a fearfull guard, saying that a demonlike creature killed all of his friends, after they said they were guarding a yellow glowing thing ( yellow glowing things are minion objects. blue glowing things are mana upgrades. red glowing things are health objects)
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OVERLORDING!
(12) Karl: you find a gnome cage, and some dead guards. (7) Umbra: you do not get anything fro your troubles, but frank is happy. (10) upon appearing en masse, the enemy mostly deserts, leaving only 100 gueads, which can be easily tanked by you.. Scathe " Master, you may be able to over take these fools minds, allowing you easy acess to the temple. unfortunatley, these look like the stout type, and may ressits your power." (- 1 to rolls if you choose this option)
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OVERLORDING!
(ICU that doesnt work that way, you need to get smith life force for more smths to be spawned) (sorry ross, didnt see ur post) (12) Ross: you find some loot, and as a bonus, you find an unworked mine, easily defendable, and you can tunnel into the entrnace cavity. (8) Umbra: you do so. but you trip and hurt yourself severley. you are husseled back to yuor lair, and must sit ths action out.
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OVERLORDING!
k, ill post your story here, soon as i get your house posted on the front page. Story: you are a son of the First overlord, but a very young one. you have hidden yourself well, until now, and only was able to take a small force of minions, some old armor, and a dipladed sword from the armories. that and a brown hive. you must find where the treasures that you would have atken efore were held, and RECLAIM THEM!
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OVERLORDING!
( icu you lazy...) (you have 18 slaves, 65 brown minions, 3 smith minions, about 5 logs of wood, and a pile of unsorted metals.) Frank " ahhh! master, you have found the smith hive! these, in cooperation with the miners, forge equipments and rpair, or make, your own items. also, along with this good news, you have found a mana object, a health object, and a minion object. the health object increses your health, the mana object allows you to cast bigger spells for longer. and you now can control 10 minions at once!"
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OVERLORDING!
in need you minion masters name. then ill post you on the front page and start your story.
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OVERLORDING!
(18) Umbra- you gain the smith hive, and gain all the afore mentioned objects. you are able to cast powerfull spells longer. satay in combat longer. and control more minions in the field (10 is now your max) you also gain three life force orbs, allowing you to be lectured by your minion master upon them. or you can just go look at the one i posted before. its on the previous page.
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OVERLORDING!
(5) Ross: you barley manage to do so, but you lost all of the caravans loot. the smith will take one more action to finish.
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OVERLORDING!
.... icu, you just killed the guardian of the first hive, it also guarded a mana object, a health object, and a minion object, its why i said you were a lucky bastard.. you may want to claim that, before ANOTHER guardian takes up residence (11) the slaves will take 3 actions to finish. you gain +.3 shadow magiks. and you already know how to dual wield, but you learn to use more complicated moves
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OVERLORDING!
(14) Ross: you find another caravan, heading twords the big town. 2 more actionjs till the smtih finishes. you train fire magiks. +.2. you now feel you are ready for the temple.
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OVERLORDING!
oh grim, dear god no. ive barley even stared this! come on, post your house, and other stuff!
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OVERLORDING!
(you can dual wield, but with some weapons this proves a bad idea. like lances...) +.7 shadow magiks (12) you find another gnome cage. and you get a random life force bonus! plus 2 to your brown hive, as that is the only one you have. Frank " Master! i have deciphered the map containing the information to the hive location! it is close to your current position, but its guardian is a great demonic bear!"
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OVERLORDING!
(magic type? i cant give you exp if i dont know your magic type.) (A 20!!!!!) you kill the demon in one shot, gaining you 50 life force orbs, and a new katana like weapon, which drains the life of your enemies!(you are a lucky bastard, you know that?)
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OVERLORDING!
umbra, within your lair, you can hae as many as you have life force to accomodate. you vurrently have 15 total, 5 with you 10 back at the lair you are out in field right no, so you do not have that option. (7) Umbra: you find what scared your slaves off, a giant bearlike demon! you do not think you will be able to win this fight without a lot of luck.
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OVERLORDING!
Retech, yes, you just cant have more than your horde limit in the field. (12) Retech: this works, but it will take 2 actions foor the items to be finished. you gain 5 new minions in your horde. (8) Ross: you acidentaly kill a slave, thankfully out of the smiths sight. you gain one life force orb. the smith syas that the armor was more damaged than it had appeared, and it will need 3 actions to repair it. (sorry dude, dice didnt like you this time)
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OVERLORDING!
UMBRA!!! YOU CAN ONLY HAVE 5 MINIONS IN YOUR CONTROL WHILE IN THE FIELDRIGHT NOW!!!!! (10) your slaves find the woods, and the mine, but somthing warns them they should not enter till you arive. Frank " gems may be used in forging armor sire, but as you do not have a smith, they are usless at the moment"
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OVERLORDING!
(8) the smith does as you ask, but another slave stupidly chops up your armor, making it unusable until it is repaird. Scathe" you really should get those slaves out of there sire, before they end up killing our smith!" you mindwipe the men. (16) Umbra: you gain 6 gems, 150 gold, and 10 life force orbs. your scouts tame a few wolves, but you yourself find information on finding a hive, and some lair objects.
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OVERLORDING!
(10) Retech: after killing three cave dwellers, you are able to summon three smiths from the hive. Bob " ahhh! master, you have found the smith hive! these, in cooperation with the miners, forge equipments and rpair, or make, your own items. also, along with this good news, you have found a mana object, a health object, and a minion object. the health object increses your health, the mana object allows you to cast bigger spells for longer. and you now can control 10 minions at once!"
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OVERLORDING!
(7) you dont find any forests or mines. you are hit in the head with a tree branch, and the gnomes have almost eaten through their cage. Frank '' master! you must kill those gnomes before they escape! or else they may try and eat you alive!"
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OVERLORDING!
(10) Retech: your cave dwellers do as asked Bob" the hive has been returned to your spawning pit, ahndily tunneled from the main room. in order to get it running again, you must find life fore to spawn more minions from that hive. i will tell you more about this minion typ, when you have at least three of them." (15) Ross: you ran the other mebers of the caravan over a gorge, you find the wreckage and some survivors though, and they are brought to you. you gain 500 gold, seed, and some new things. ( you have 10 gems to put in the skulls, you really only want 5?) the new slaves are set to making homes, and farming.
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OVERLORDING!
(14) ICU: your slaves make a good tidy lair, and you minions set up a farm and pasture for the herders and farmers. they will give you a random bonus of life force in any hive you want. the 8 defenders have nothing to report. you find a gnome cage.
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OVERLORDING!
(11) Ross: you run the carava over a gorge... well at least most of them, you capture one waon and bring its contents, along with the people inside, to you. the smith is still in alot of pain, but he can finish the armors mods in another action. (other skull?)
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OVERLORDING!
(16) Retech: the cave dwellers tell yo that a store room and many other things are within the next room, among which is the hive, the artifacts, and many invis talismans. you gain a new hive, the smiths, who will be able to create new equipment for your minions and you somtimes. they need a smelter to fix your weapon and armor though.
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OVERLORDING!
(9) you dont find much, as gnomes ate through most of the gold. the tents, seeds, animals, and tools are carried back by your new men and women.