Everything posted by Earth
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Dungeoneering
* i put the offer up to 50 g* i need, life crystals...
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OVERLORDING!
rolling! (19) Grim: you teacht the gnomes to eat rocks ( you have 300) you get 50 more cows, and a life force surge of 10 (13) Ross: you do so, and create one ultra powerfull lich being, gratefull for you bringing it back, and is totally subservient to you. (19) the armor is completed, and you find more of the special metal grim found. ( will you use gems, or no?) you also find 10 gems
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OVERLORDING!
i give ya 4 mins! 4 mins! then im rollign whether ye like it or not!
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Dungeoneering
* i go to ikana, and place a 30g reward for golems* anyone wanna help meh?
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OVERLORDING!
okay, rolling (13) Retech: you manage to freeze the bear. +.5 ice magiks. the miniosn start cutting at its eyes. the vie smashes one of the legs. (11) Grim: you mine some more precious metal, you think you have found a seam of it. you also find some coal. all the people have are farming tools. you find another gnome cage. (15) Mather: the smith will take 4 turns to make the armor ( specifics will help) the eagle pair mates,and lays eggs that will hatch in 6 actions. (5) Ross: you animate the skeletons, but only 2 folllow you. the rest try to crumble themselves. the demon bear is killed, gaining you 10 life force for any hive.
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Dungeoneering
* i go golem hunting, hoping for another crystal*
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OVERLORDING!
pkay ill do it this once scince ross is posting.. (9) Ross: This partially works. you fail to reanimate the skeeletons, but the searign and placing works the bear kills a mindslave, and severley injure s one minion. (4) Retech: you are attacked by a giant demon bear ( EXActly like Umbra's one) (7) Grim: the refinary/forge is partilly sucessful. nothing was mined however. (14) Mather: the eagle is tamed, and the sword is made
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OVERLORDING!
mather you 2, ross, u to. i am ot gonna look up for rolls.
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Dungeoneering
* gives 4 skeletons swords, and one skeletons a boiw and a lot of arrows.*
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OVERLORDING!
everybody who wants me to roll for em, post NAOW!
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OVERLORDING!
fine ill roll, mather you wont be in this one. (4) Retech: some stupid minion rips the map up. and you have to reset in deciphering it. the miners hae lost all their metal to rock eating gnomes... (15) Grim: the cows mate, giving you 45 cows. th pens are constructed and the gnomes find a very rare and usefull mineral. you need smith minions to sue it though.. (14) Umbra: Frank " master, i ahve found the locationof the next hive, it is in the nearby mountain range. you must go and retreive it!
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OVERLORDING!
STOP PLEASE! repost what you want, if you have already posted, and those who ahvent posted, do so now. i will do them in bulk!
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OVERLORDING!
okay, UMBRA I ROLLED FOR YOU! (4) Grim: you summon another minion, but the gnomes dont find any metals. (10) Mather: anvil is already made, fire is already lit. you need the coal to make steel though. so its a good thing you found it.
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OVERLORDING!
(retech i know. it sounds better) (12) Umbra: you find a refrence to a new minion hive (9) Retech: Bob has not yet deciphered the location, but he can give you a very rough guestimate of where it may be.
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OVERLORDING!
gimme a sec, i need a break every once in a while! (7) Grim: you lose a minions life suddenly, for no reason. apparently he slit his own throuat by accident ( you have 30 cows.) (11) Mather: the coal hauling goes well, and you find a new seam. (10) Ross: the minions find a big demon bear thing, not as bad as umbra's tho. the skeletons are finished. the slaves find some good iron. about 10 bars of it.
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OVERLORDING!
(12) Umbra: you find a usefull metal, a floating type, that may be used in war machines. the statue is created. (12) Retech: you come across a refrence for a new minion hive. (this will have a harder to find amount of artifacts.) it needs to be decifered, but it seems best to wait until the war machine is finished ( a note on the elfen comanders, they control the same ammout of minions you fo. so you now have 60 minions unbder your banner)
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OVERLORDING!
Ross, i rolled for that, check the page before, or the one before that. (8) Grim: you finnaly figgure out how to to teacj gnomes rock eating. the feast goes okay (11) mather, you find a small seqam of coal.
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Dungeoneering
* i quickly dismiss all but 5, and bind the 5 remaining to the crystal*
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OVERLORDING!
(ICU, the smiths are perfectionalists, they know everything of the trade. if you want better results, get more of em.) (10) you find a wierd metal, immediatly identified as einherjarium. you find nothing while scouting
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OVERLORDING!
(11) Retech: elves are masters of the bows, and can easily use magical abilities. ( whata about the 2 dissenters?) the items will take 3 actions, but the hats are ready now. they are rare, as most elves are not corrupt enough to join with any type of overlord.
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OVERLORDING!
(14) Mather: damnit mather, i wanted you to try and find another gnome cage, not make the gnomes have sex!... it works, and you gain 50 new gnome children. you find another eagle, opposite sex of the one before. (8) Grim: you fail to teach them to eat rocks, but you do stop them from trying to eat you.
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OVERLORDING!
(13) Umbra: this is done with perfection. you now have 5 minion captains and a slight healing regeneration.
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OVERLORDING!
(11) Retech: the elves agree to join you. all except for 2, who are beaten to near death and brought back to the lairs.
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OVERLORDING!
( ah ah ah, grim, you need a smelter, and the smith hive, to do any such thing. humans are not good enough smiths to fix things like yours.) (5) Grim: you manage to insult their mothers in 10 difrent ways, and the gnomes begin their attack on the cage in earnest
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OVERLORDING!
( grim, Mather taught the gnomes to eat rocks. they were gratefull, and joined him.) (9) Grim: you stop the gnomes from trying to break out of the cages. the men create a smithy.