Everything posted by Earth
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OVERLORDING!
(9) ather: you suceed, but it ill take enlargment for any typ eof wierwood to be grown. the gnome taming attempts work partially, the gnomes now no longer try to break out of cages. Luwin " good job master! but do not let them out unless you wish to be eaten, as these gnomes are quite hungry...." (5) Retech: your part works well, and the entire group falls to its knees in fear. the minions however start a snowball fight, thankfully out of the sight of the campsmen.
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OVERLORDING!
Bob " master, i have a better idea, wehy not try a simple spell to make you aapear even more frightning than you already are! it may scare them enough to join your ranks.." (+2 if you try to scare them into alleiganc with you, blizzard and spell each add +1)
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OVERLORDING!
(10) Retech: your minions slit all but one f the mens throuts. the other calls a wild call to arms, and everyone in the camp is roused. they immediatley get up, but the blizard still blinds them (18-1=17, thats what they got.)
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OVERLORDING!
(sorry! IRL troubles) (20) Mather: the guards calm down, and say the gnomes tried to eat them. they actually want to come and guard your cave, and agreee to take the gnome cages with them. also you gain a wier wood seed (13) (ross, i told you to scout it out, not go in there guns ablazing...) Ross: you gain .2 fire magic from training on a suspended target (magic exp is all you need to write down.) the scouting party brings a gnome cage.
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OVERLORDING!
(5) the guard is scared out of his wits, thinking you are going to release the gnomes to make them eat him. he pulls out a horn, and blows on it, causeing 10 other guards to appear.
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OVERLORDING!
(there are 250 of them dudde, a force of 11 is not going to win. you need toi head back to your lair. or you can stay and die, your choice.)
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OVERLORDING!
Scathe " what are you doing master! thats suicide! you need to train your magic before even attempting this!" ( you sure you wanna go thru with this?..)
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OVERLORDING!
yah, pretty much. virtual stuff loves you dude. :mrgreen: Luwin " you can now control 10 minions! how nice sire! now you wont have to replace them every time a wolf tries to get a prestige kill..more like every two times" (19) you find a wier wood tree, with only one guard, and 3 cages of gnoes. these cages are extra strength, so the gnomes wont break out any time soon.
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OVERLORDING!
ok mather, nature it is. (19) what luck! with your minions, you caoture all the females and their pups! but even better, you find a magical artifact! (choosse either health or mana, or minion upgrade) your injured minion heals quickly.
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OVERLORDING!
(10) Ross: your smith is progressing rapidly wiht your armor. when you arive, your presence stops the minions from charging and you see good news! The temple not only contains no walls, and an obvious pedastal, bet there are three other objects of value there along with the hive! a minion object, a health object, and a mana object! unfortunatley, your minions have caused the guards to get reinforcments, and it will be a hard battle for you to suceed. Scathe " master, you are a magical arts weilder, i sugegest training your magic on some targets i ahve set up back at the lair, before you tackle the temple." (i need your magic type dude)
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OVERLORDING!
(14) Retech, you find a camp, this one is actually manned by sentries, and you may have a tough time beating them. thankfully, a blizzard rolls over, and helps you with your magic abilities (+1 to your magic rolls) this will also blind the enemy (-1 to enemy rolls)
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OVERLORDING!
(13) Ross: The minions are led by a smart, upstanding minion. (WOOPS! wrong minion master!) Scathe " officer material that one is, Master, but truely, no matter how smart the officer, only the minion master or the overlord himself could make a truely good plan, minions have a tendency.. to go beserk, somtimes." Scathes words prove almsot true, as upon seeing their foes, the miniuons almost charge them, in a rare feet of extreme will, you order them back. you note that going back there with only minions would be a bad idea.
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OVERLORDING!
(16) Retech: you were lucky, you gain 200 gold, 10 orbs of life force ( remember you cn only have 5 out on the field at the moment) and 3 gems. gems are usefull for forging things, allowing you to make somthing without using some minions ( 10 minions per gem, so obviusly gems are rare)
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OVERLORDING!
btb, a note on gnome killing.. you will always kill gnomes. but depending on the roll, you may have alot of loot or nothing at all.
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OVERLORDING!
Retech, the minions and you rest. the gnomes clamber for release Bob " Master, i suggest you kill the gnomes quickly. its a suprise the cage actually lasted as long as it did... anyways, cages dot keep gnomes for long!"
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OVERLORDING!
hey grim, you gonna join our merry band? ... well not exactly merry.. more like murderous horde of demincism, band. but you get the idea. :thumbsup:
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OVERLORDING!
(8) you jsut manage to bring your gnome cage to your lair, as you were attacked by.. somthing on your way there. you decide it is best to rest before going out again. gone for an action, sorry.
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OVERLORDING!
(12) Ross: the assitants find more iron, and the smith makes good progress on your platemail, after crating a shield for a minion Sctahe " MASTER! great news! i have word that the townsfolk have a temple, in which they hold the smith hive! you must send a scouting party, or go yourself, to see if you can retreive it!"
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OVERLORDING!
(5, you can onyl have ATM) (12) Retech: you find a cage of gnomes! perfect fodder, somtimes dropping gold, gems, or life force!
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OVERLORDING!
(8) Ross: the assitants find some shoddy iron ore. (5) Retech: your minions find nothing, and one is stabbed in the foot by an icicle.
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Dungeoneering
if anyone wanna try my game, then go ahead. i got time.
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OVERLORDING!
(18) Retech: you kill all the miners, slaying one personally with your hammer. *chime! acheivment unlocked! first kill by overlord!* you take their life force, losing some human labor, but gaining 5 minions. lemme update the front page with stats.