This post is to refer to the Dungeoneering Guide, Second Ferret Puzzle Tip.it guide. Up until yesterday, I was completely stumped by this puzzle, failing utterly at it. Consulting the guide, it reads: Second Ferret Puzzle - Trapping Chop wood from the walls to construct traps and set them on the ground. Run the ferret toward the traps while avoiding the white holes. After making traps of various level, placing them all over the Ferret's room, and running myself ragged after the Ferret, I was beginning to lose hope. However, I found a happy little solution by mistake and frustration. Just as the ferret enters one of the "white"/green holes in the wall, click the desired "magically sealed door" and it will grant passage. Having two locked doors in the ferret-room, I repeated this process. The doors were always locked when the ferret was standing still. But I could pass through the doors when the ferret entered a hole. The various traps I had set on the other hand, never caught the ferret. He simply ran through them, whether they were placed on, next to, or away from a hole, or even when placed on a random space or the ferret's ending squares. Case 1: I'm missing something and trapping incorrectly. -If so, help would be great. Case 2: The ferret unlocks the door momentarily by entering the wall holes. -Guide update may be needed. If anyone has succeeded in capturing the ferret, please let me know how exactly this must be done. Otherwise I'll just keep being sure to time my clicks on the door in sync with the ferret entering the wall. Thanks!