Everything posted by Iconic
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IRC dungeoneering.
Sasri begins walking around the street, looking for anything that looks full of money, magical items or especially military vehicles. He trys to count the number of people in the area.
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IRC dungeoneering.
No-ones play.... *sigh*
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The Con Is On
I would like to know where the vault is located (IE first floor second floor, middle) A useful question to ask is do the pillar hold the bank wall up, if someone wants to ask that.
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IRC dungeoneering.
Sorry for lateness. Sasri Heuda (name) Skills = 5 pupettry Sasri begins walking around the street, looking for anything that looks full of money, magical items or especially military vehicles. He trys to count the number of people in the area.
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IRC dungeoneering.
Is this the forum test. Please ignore IRC it's because I felt rushed in IRC. Can I not start in my house, can I just start walking around.
- IRC dungeoneering.
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The Con Is On
If anyone is interested in following my plan: We need six drivers (hired) six black vans and a standard car. Four machine guns, two RPG's, Three bombs and possibly some some flashbangs and injections filled with fast acting but not to fast acting poison. Bomb van - fitted with bullbars and large bomb Trick van - Contains $600 in $5 bills and a bomb Aversion van1 - Four people with automatic guns. Aversion van2 - Two people with automatic guns Aversion van3 - Empty Money van - Two people inside with guns (fitted with bulletproof interior) bomb Money car - Standard car, $1000 money Stage 1: Six vans arrive at bank, all have duct tape fitted over the number plate (upon arrival) If anyone asks questions they are injected (they won't feel it) and will die away from the area. No police will come to area on this as there is no stab wound. Stage 2: Bomb van smashes into bank hall, person runs away (person running away isn't top priority unless they are a team member) bomb detonates killing everyone in the hall. Stage 3: SWAT arrives, six mercenrys attack SWAT from inside vans (better equipment = pwnage). People inside building find vault attach bombs to it, load as much money as possible into sports bags, two of the mercanrys come down and help load some bags but are shot on instant, leaving for mercs, the two mercs in the money van excecute others by suprise. Stage 4: The two people inside load money into money van. All four vans go off in different directions Stage 5: when shot the truck van is detonated, money is thrown out of it. Stage 6, all vans meet in In indoor car park (busy) on second from top floor. They line up and are doused in petrol. Stage 7: money is placed in money car which drives out conspicously to a house somewhere. (the car park will be busy), if there are any problems there is one of the sitting in the back with a gun. Edit: all large citys (Ie ones with a bank) have an indoor car park usually, we kill the guards to avoid mutiny and we split the money 1:1:1 between us all.
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The Con Is On
I would like to ask what the vault is protected by. My speciality is disguise.
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Recruitment Drive
Irrelevant and incorrect. No one, except you, has stated that IRC is slow. Irrelevent to my complex. The moderator replying to everything at once slows the game considerably...As rounds would be 5 minutes long, with maybe another 5 minutes where the mod types out the responces. Thus leading to rounds that last 6-10 minutes. exaggerated timings A: I hide under the bushes so the goblin king won't see me, I have my sword poised. B: I decide to jump, despite the people telling me to stop. C: I create ice shards using hydromancy and attack the goblin king so he can't kill A. D: I swing my sword upon the dead wizard to make sure he's dead and begin brain collecting. 1 min 46s to write all of them but remember everyone will write individual ones. A: The goblin king fails to see you, you feel its too dangerous to get your sword out for fear of the noise B: You jump off the building and die, pick a skill to lose. C: You suceed in creating ice shards and you target them at the goblin king +0.1 aim, +0.2 hydromancy D: A wizard taps you on the shoulder and you start cutting open his brain, he tells you to follow him..... 1:56.4 to reply but remember I'll start as soon as the first person has posted. Your evidence is based on a single game, modded by someone who had never done it before. your right, I will watch the next space game Your evidence does not take into account the confusion generated by everyone acting at the same time. There is no confusion with mixing and matching names It helps considerably to read off topic posts before moving them. I will complain when there is due cause to do so. If no-one complains nothing will get done. Telling me to stop is useless, proving that I'm wrong is useful.
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Recruitment Drive
IRC's only slow because of the way its done. If the moderator typed everyones replys and everyone could reply it would be fast but its slow because of doing everyone individually.
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Fallen Rising
A roleplay would be nice. After so many dungeoneering's I don't want to play another one, I like hegemonys.
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Recruitment Drive
I advertised on: 4chan & 7chans /b/ & /tg/ funnyjunk rpguild forum I regulary browse drawball but not all of my alter-egoes pop up in arguments, e.g granzi was just for playing.
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The Land Of The Game
It's because you used IRC, I don't like IRC and Ieyfura doesn't like it either.
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Recruitment Drive
In my time banned someone joined, people thought it was me and I got an increased ban but then they found out it wasn't me and everything was fine. But I was looking and you all said he/she was me and than complaining that they didn't want a furry. That shows: Its hard for new players to join.
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Recruitment Drive
That doesn't explain it, Dungeoneering evolved so we need to describe what it actually is. "Dungeoneering is a game in which you take control of a character through a text based game, you post his actions and the moderator replys to them." How about try out sessions for dungeoneering or hegemony, our two main games?
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Recruitment Drive
I see what your saying, its also about doing it on a thread by thread basis. But as soon as we can get the sticky up we can include rules on that.
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Hegemony Questions
Moderator: The scouts have reported back: On the hills of the west there is a large army, together we'd guess about 7,000 people but more could be behind the hills. They seem to have mostly melee based army with swords but there are some with bows and arrows. Pink = soldiers, Red = Closest military base (2000 soldiers) The soldiers seem to be wearing a red banner, the two countrys with a red banner are: The Serbs & the Russians, Judging from the talking we thought it was the Russians. They have lit fires, they look like they will attack tommorow. __ With information I could write more in a shorter time but I had to have thinking time and working out time, as this is the first one. Regardless seven minutes is good, just a reply which takes about the same.
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Recruitment Drive
Suggestion: The thread has some optional reads like. Introduce yourself (how to) Further Reading. How to start a thread (could potentially be very useful). Some past idea's to put in your thread (we compose a list of idea's for you to make that would probably be played) Memberlist (Three month members get added) And the final unstickying of hegemony, we can still link it.
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Hegemony Questions
I'm happy with that but you suggested before that IRC would be allowed to make multiple battle plans but PM couldn't. Giving an unfair advantage to people who wish to use PM. Who likes the scout idea? Everyone gets information based on scouts?
- Hegemony Questions
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Hegemony Questions
Not everyone can use IRC/ shouldn't have to suffer for not using it. A battle could be done by PM. Attacker = This person is attack the defendee Defendee = This person is attacked by the attacker Moderator = Moderator At the start of the game both players can buy scouts, scouts have high upkeep. More scouts = more information on the battle, you can only have ten scouts at a time. Attacker: Sends PM to moderator stating that he wants to attack defendee and his battle actions Moderator: Relays information to defendee depending on his amount of scouts (10 scouts: full information, 5 scouts: distorted information, 1 scout: not much info, 0 scout a message isn't even sent/little info) Defendee: Replys battle actions Moderator: i]Relays information to defendee depending on his amount of scouts[/i] Attacker: Replys battle actions Moderator: Relays information to defendee depending on his amount of scouts So its like a sort of turn based strategy, it always ends on the defendee. The moderator works out what happens afterwoods. Or remove scout aspect and do it in thread.
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Recruitment Drive
I like that, it gets the message across and is understandable but its not directly saying DON'T FLAME
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Recruitment Drive
'Flaming', 'Trolling', 'Spamming' All are subjective. Flaming is being angry and confronting a person but at what point it becomes flaming is subjective, when does confronting become flaming, I've flamed and called a person an incompetant faliure but thats not flaming because its constructive. Trolling, playing devils advocate or simply posting something that isn't agreed by most, also subjective. Spamming, when does a post become spam? &&&&&&&&£%£"!!!!!!!$$$, +1, or U mad?, I don't think so..... or Yeh, your wrong
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The Land Of The Game
Can't play if its on IRC, even if your making exceptions, I won't be able to play with other people or at the same times as you if your using IRC so I just won't play. But this does look really good, I mean it will allow loads of different games and allow constantly canging gameplay (so it won't die, unless you don't wish to mod)
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Recruitment Drive
We need to find a word for taverngame, shall we call hegemony a nation RP and dungeoneering a moderated RP. ??