Skip to content
View in the app

A better way to browse. Learn more.

Tip.It Forum

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

Iconic

Members
  • Joined

  • Last visited

Everything posted by Iconic

  1. You did this with the ragespeech generator Dusty posted a while back, didn't you? I wrote it last saturday. Rocco, did you find the secret message?
  2. I am writing this letter in simple English in order that everyone can read and understand my words. Let's review the errors in Mr. Rocco / /'s statements in order. First, I, for one, am growing weary—and wary—of Rocco's longiloquent demands. Rocco's comments are often appallingly wrongheaded, sometimes bleeding-heart, frequently off-point, and occasionally otiose. Nevertheless, they do tell us something important about Rocco. They tell us that Rocco intends to fuel the fires of hatred. Rocco's apparent nature is due to his constantly fuelled freudian complex, he feels he has to take out his anger on the weakest of the group, as an example Hextriplet and Iconic, two people who have made no attempt to hurt him in any way, infact go out to help him; they see him as a potential friend and allie and would wish to patch relations with him. Given the destructiveness of Rocco's repressive exegeses, I propose that we implement a long-range survival plan. For starters, this plan should acknowledge that ageism is a plague upon us all, a pox that will likely not be erased in the lifetime of any reader of this letter. To Rocco, however, it's merely a convenient mechanism for shaming the poor into blaming themselves for losing the birth lottery and bullying the young an inexperienced. In the simplest of terms, he has written more than his fair share of lengthy, over-worded, pseudo-intellectual tripe. In all such instances Rocco conveniently overlooks the fact that he claims that an open party with unlimited access to alcohol can't possibly outgrow the host's ability to manage the crowd. That story is full of more holes than a hole factory. Here's some news for people who are surprised by sunrise: Each day, I see the world becoming more silly as a determined Rocco carries out his vexatious plans. He claims to be supportive of my plan to pursue virtue and knowledge. Don't trust him, though; he's a wolf in sheep's clothing. Before you know it, he'll initiate a reign of nasty, impetuous terror. Not only that, but I no longer believe that trends like family breakdown, promiscuity, and violence are random events. Not only are they explicitly glorified and promoted by Rocco's despicable, insipid warnings, but his cold, analytical approach to materialism doesn't take into account the human element. In particular, those who have been hurt by materialism know that Rocco's tirades may have been conceived in idealism, but they quickly degenerated into balmy gnosticism. While this country still has far to go before people are truly judged on the content of their character, Rocco's brainless plaints are my biggest pet peeve. In this case, one cannot help but recall that he is careless with data, makes all sorts of causal interpretations of things without any real justification, has a way of combining disparate ideas that don't seem to hang together, seems to show a sort of pride in his own biases, gets into all sorts of morally questionable speculation, and then makes no effort to test out his speculations—and that's just the short list! Rocco, you are welcome to get off my back this time and stay off. Be forewarned: The baneful nature of his half-measures is not just a rumor. It is a fact to which I can testify. Anyone who follows today's debates on vandalism and, by happenstance, is also familiar with Rocco's addlepated endeavors is struck by that old truism: Rocco serves up his truculent form of irreligionism as intellectual fast food for his conceited thralls. Get that straight, please. Any other thinking is blame-shoving or responsibility-dodging. Furthermore, Rocco's compeers get a thrill out of protesting. They have no idea what causes they're fighting for or against. For them, going down to the local protest, carrying a sign, hanging out with Rocco, and meeting some other stroppy adulterers is merely a social event. They're not even aware that Rocco's shenanigans are merely a stalking horse. They mask his secret intention to cripple his foes politically, economically, socially, morally, and psychologically. While the question of who is right and who is wrong in this case is an interesting one, it is also something that I cannot and will not comment on, and not just because whenever I turn around I see Rocco bowdlerizing all unfavorable descriptions of his ballyhoos. To deny such a truth would be to deny the evidence of our own senses. In this land which has befriended repulsive rotters, he has conspired, plotted, undermined, prostituted, and corrupted, and—hiding to this hour behind the braver screen of unsophisticated, vicious swindlers—dares to contrive and scheme the death of every principle that has protected him. Rocco's crafty tractates are intended to rot out the minds of all freedom-loving, free-thinking people. Once that's accomplished, he can replace such people with compliant, Rocco-controlled, and, above all, obedient robots who would never think to rebuild our communities. These automata will undermine the basic values of work, responsibility, and family in the blink of an eye. If you want a better opportunity to get a job, raise a family in a safe neighborhood, have a better chance at a good education, and lower the taxes on the money you earn, then I ask that you help me expose his malversation. He plays ducks and drakes with a native battery of idioms that prescribes such egregious collocations of vocables as the basic "put up with" for "tolerate" or "put at a loss" for "bewilder". I explained the reason for that just a moment ago. If you don't mind, though, I'll go ahead and explain it again. To begin with, it's our responsibility to embrace the cause of self-determination and recognize the leading role and clearer understanding of those people for whom the quintessential struggle is an encompassing liberation movement against the totality of simplism. That's the first step in trying to look into the future and consider what will happen if we let him teach the next generation how to hate—and whom to hate—and it's the only way to seek some structure in which the cacophony introduced by his perorations might be systematized, reconciled, and made rational. When Rocco hears anyone say that he is a mythmaker, an illusion builder, or to put it less politely, a trickster, his answer is to promote mediocrity over merit. That's similar to taking a few drunken swings at a beehive: it just makes me want even more to begin the invigorating, rejuvenating process of building a true community of spirit and purpose based on mutual respect and caring. If the past is any indication of the future, he will once again attempt to create a new fundamentalism based not on religion but on an orthodoxy of officialism. Rocco shouldn't transform fear and its inculcation into the preeminent force ruling human existence. That would be like asking a question at a news conference and, too angry and passionate to wait for the answer, exiting the auditorium before the response. Both of those actions poke and pry into every facet of our lives. Sure, Rocco talks the talk but does he walk the walk? This can be answered most easily by stating that Rocco has frequently been spotted making nicey-nice with hidebound, benighted segregationists. Is this because he needs their help to woo over obtuse oafs by using tactics such as scapegoating, reductionist and simplistic solutions, demagoguery, and a conspiracy theory of history? Apparently, even know-it-all Rocco doesn't know the answer to that one. It wouldn't matter much if he did, given that he's often accused of gagging the innocent accused from protesting tribalism-motivated prosecutions. His cheerleaders usually respond I'm sorry for everything I've ever done Rocco with a message along the lines of, "So what? At least Rocco isn't conditioning the public—or, more precisely, brainwashing the public—into believing that he is able to abrogate the natural order of effects flowing from causes." I suppose there's an argument to be made for that, but aren't we forgetting that Rocco's jokes have earned him opprobrium, suspicion, resentment, and hatred? Whether or not Rocco should overthrow the government and eliminate the money system ought to be a simple question, far beyond the realm of debate. However, he has allied himself with the devil and serves him faithfully. There are several logical contradictions in Rocco's position on this matter. For example, he is right about one thing, namely that fear is what motivates us. Fear of what it means when the most obdurate skivers I've ever seen fuel the censorship-and-intolerance crowd. Fear of what it says about our society when we teach our children that the world is crying out to labor beneath his firm but benevolent heel. And fear of feckless conniving-types like Rocco who rip apart causes that others feel strongly about. Can you believe that he once said that odious, picayunish lackwits should be given absolute authority to leave a generation of people planted in the mud of an illiterate world to begin a new life in the shadows of animalism? I have a collection of similar pearls from Rocco, but rather than recite them all I'll simply point out that it has been said that the things Rocco wants to do are unfair, if not illegal. I believe that to be true. I also believe that he believes that exclusivism is the key to world peace. Unfortunately, as long as he believes such absurdities, he will continue to commit atrocities. There are many roads leading to the de I was completely wrong Rocco feat of Rocco's plans to put the prisoners in charge of running the prison. I obviously think that all of these roads must eventually pass through the same set of gates: the ability to halt the adulation heaped upon cuckoo present-day robber barons. Rocco has been pilfering the national treasure. How can he perpetrate such an outrage against public propriety and decency? The only clear answer to emerge from the conflicting, contradictory stances that he and his backers take is that feudalism is something to be prevented, not promoted. I don't know what bothers me most about him. Is it his specious arguments, his illogical reasoning, his obscurantist claims, his unreasonable speculations, or any of the many forms of pseudoscholarship we see in his actions? In any case, the most believable explanation for many of the destructive trends in politics, economics, morality, and other key areas over the past two years is that a secretive, incredibly uncontrollable, well-organized movement has been striving relentlessly to strip the world of conversation, friendship, and love. In the presence of high heaven and before the civilized world I therefore assert that when I first became aware of Rocco's covert invasion into our thought processes, all I could think was how if we let Rocco reduce us to acute penury, all we'll have to look forward to in the future is a public realm devoid of culture and a narrow and routinized professional life untouched by the highest creations of civilization. In closing, please remember that my ultimate goal is to give direction to a universal human development of culture, ethics, and morality. If I advance, follow me. If I stop, urge me on. If I retreat, kill me.
  3. I do nothing bad game related but am not a personality you like. The alliance attacks me Alliance gets stronger Alliance gets too strong, wrecks the game I get blamed.
  4. I was intending on making a passive agressive apology but this is the one thing that I am 100% sure that I am right with. I know I have wronged before and I'd say there is a chance of me being wrong then but this is definately an argument favouring me.
  5. I think it makes perfect sense Rocco. You said: I do nothing bad game related but am not a personality you like. You attack me. Other people attack me. Alliance fails because of people attacking me. I get blamed. Thats like saying that I get stabbed and its my fault for the person who stabbed me getting arrested.
  6. Thankyou, I haven't actually read it since but I remember making a mistake and pressing send at the same time. Thanks for correcting.
  7. It would be nice if some people posted in the Help & Introductions thread a little information about themselves and just say there willing to help. I did the story in a rush (despite the lack of rush) and have used comma's in the wrong place and once to replace an entire sentence so if any Admin would feel like correcting someone... it needs adressing.
  8. Archi, if the rules are agreed then they should be designed by the populous not just one person. It's completely idiotic to have that in the first place. Stork, problem is: Dwarf Fortress is epic, as we used to be. Now we have had a full two active threads over this past month, one a game that frankly isn't appealing to newcomers because it's on IRC and no-one knows what happens in the game. second a game which is inactive. We are only going to succeed if we get a playerbase.
  9. How does telling people who's is an active taverner help anything anyway? It's a bit of a useless feature that doesn't really help anyone. It's a proven fact that people respond better to a smaller amount of guidelines. One rule is too centralised and often gets broken because of [seperate-issue-I-forgot-name] two suffers the same issue to a moreso extent three suffers (optimal for higher penaltys) four doesn't suffer much five-seven optimal eight doesn't suffer much eleven+ suffers badly twenty+ very good for higher penaltys Archi: Introduction is great and fantastic (mine failed), rules will need revising and love the game types. the list goes onto 150+ but very interesting read.
  10. Too many rules makes it seem intimidating, whether they are called guidelines or not they appear like solid rules. I now think you just don't want to meet anyone new and are trying to deter them.
  11. You know what's funny, as Edelweiss I was great but when revealed as Hex everyone is unpleasent to me. (did Wisp tell everyone?)
  12. Forum Rules and Guidelines 1. Games are run by the Moderator or Mod or the Game Moderator or the Game Master or the Dungeon Master or the Author, or the Thread Creator. So if you see someone being refered to as any of these terms you can be fairly certain that is the person to PM with any questions you may have about the thread/game. I really like this its helpful 1.2 If you are ever unsure who the Moderator is then post in the thread asking. If you forget please look back over the thread. 2. Threads may or may not have their own rules laid out in the opening post. 2.1 If they do have their own rules they will be outlined in the Opening Post as fully as the Moderator can, but games are often a work in progress, so if you are not sure, ask! I really like this its helpful 2.2 If they do have rules outlined then the opening post will probably refer to a well known game type, such as Hegemony or Dungeoneering. These 'Types' are based on Tavern Tradition and may look daunting for new players who don't have a lot of experience with the Tavern, but are based on commonsense concepts which are easy to pick up as you go along. The two main types are outlined at the end of this introduction. I really like this its helpful 3. In roleplaying debates can sometimes get very heated, just remember, its only a game, no one's feelings need to be hurt. If you see someone being picked on, and you think it should stop, please PM the person who is posting the mean comments and ask them to stop, this will usually solve the problem. If they are rude or refuse to stop, please report them, including as much information as you can, by clicking on this button, next to the offensive post: 3.1 If you are ever unsure whether or not to post, ask yourself these questions: Does it Improve on the Silence? Is what you saying True? If it isn't True, is it at least Kind? Its a bit of a useless addon to the already huge wall of text. 4. Do not advertise your own game on other people's threads. It can be very hurtful to see people leave your game to play someone else's, and very disruptive to the game. its a given, people won't do that 5. If you think a game could be improved in some manner, PM the Moderator with your suggestions, if the Moderator agrees with your suggestions then he or she will post, asking if the players would be ok with this change. It is important not to become over defensive about your ideas, a big argument in the middle of a thread can really disrupt gameplay, something nobody wants. this isn't useful, people like to gauge interest of other people, suggest during a game. PM's are just another way of saying don't suggest at all because no-ones going to read it 5.1 Occassional 'Discussion' threads are started specifically to discuss an individual game. These should only be started by the Moderator as it can be very hurtful to the Moderator if someone else tries to redesign the game while they are trying to run it. I really don't think this should be in the rules and guidlines, its overlly specific and a bit useless, people will ask and if they don't they're a bit wierd 5.2 It is important to understand that the Moderator has the final word here. If you are playing a game and disagree with the Moderator very strongly, so much so you think it may cause problems later, then simply post 'I am sorry [Moderator's Name], I disagree with how you are running this thread and I wish to withdraw from the game.' Losing a player is often saddens a Moderator a great deal, but it is important for both the Moderator and the Player to know where the other stands on the issue. 6. If you withdraw from a game then your forfit the right to rejoin that game later and MUST ask the Moderator. The Moderator has no obligation to allow you back into the game. Thats frankly a bit ridiculous, if they want to sign up again (as a different player or country) they have the same right as a new player, the only thing this will do is mean that when someone is inactive they won't say 'I'm going away, I might not come back' they will just leave not saying anything 6.1 The Moderator is under no obligation to allow any player to take part in a game that they are running. 7. It is the Responsibility of ALL Posters to obey the Rules set out by the Tip It Forum. If they forgo this responsibility then posts may be edited or removed and their accounts warned or banned from the whole Forum. overtext 7.1 It is the Moderator's Responsibility to run the game in a manner that is coherant and user friendly. If they forgo this responsibility then players may choose not play the game any longer. This should be a given 7.2 It is the Player's Responsibility to play the game is a manner that is coherant and sensitive to the Moderator. If they forgo this responsibility then the Moderator may choose to give the player penalties or may even decide to give up the game altogether. I thought player penalities (AKA banning) was banned because some people couldn't handle those responsobilitys 8. These Rules and Guidelines represent a Voluntary Agreement. There is no reward on penalty for following or not following these rules(With the exception of rule 7.). Failure to follow these rules will simply upset the people who agree with them if so these rules should be at the bottom with a hide tag, a fitting in guide is too..... much 9. These Rules and Guidelines have been Ratified by Simple Majority of Falador Tavern Users on the Date _______ And by the Tip It Adminstration Team on Date _______. 9.1 Falador Tavern Users are defined as: Earthdragonsage TheMather1 Nexaduro Roccodog Iconic Ross_The_Knight Icuownage Retech9691 Archimage A Ieyfura Stork Grim Nero The Kingdom of Spork Paul191600 Wisp RPGgamer Andvari Wisp and RPGgamer should be removed due to inactivity] 9.2 Additions to the list in 9.1 must have a simple majority. 9.3 Subtractions to the list in 9.1 must be requested one month in advance and if the person being removed does not respond within that month they will be removed. 'Kay 9.4 The Tip It Adminstration Team is defined as people on this list. This list has its own operating system which will not be detailed here.
  13. How am I a part of its death. Death comes from people who are saying "I'm not playing another game until X" 1. Your initial joining during the first Hegemony pissed everyone off, you subsequently acted like a child and were one of the main reasons for the formation of the NWO which lead to the demise of that game. 2. In Sere's Hegemony, which actually showed promise, you acted like a jerk to Ross and when we were pissed off and kicked you out the admins were called, marking the beginning of the admin interference in the tavern. 3. You start garbage games that nobody wants to play and continuously complain about every god damn thing related to the activity level of this subforum. [archi] 4. You have quit three or four times and then comes back whenever the Tavern picks up. 5. You continually waste time by making comments which bare no relation to the post you are replying to. 6. You enter games, tell people how they to play and argue, persistantly, with everyone who disagrees...including the mod. [/archi] 1)NWO was formed before I joined. 2)That was Archi's hegemony, I never played Sere's Hegemony but all countrys are free to display jingoism if they feel free, the fact that I was kicked out by Archi was utterly ridiculous (lets not argue about this, we've argued for pages and pages and never really reached and agreement, it ultimately comes to the idea that there are people that dont like me and thought I should be banned or people who regardless of whether they liked me or not or regardless of whether I did something wrong they think that Archi made huge libertys as the game moderator. 3)All my games were better then the games you've started.... wait a minute! A game that a small couple of people play is better then none at all. Thats a good thing. 4)If theres no activity theres no point on being active, its not even.... its not even a problem. 5) I don't understand, please post an example and point out the things that I am specifically doing wrong. 6) If the games [cabbage] I'm just trying to make it better as a whole for everyone or playable for me, I can't bear stupid systems. You can't always have what you want. Archi, too many rules and guidelines. They front page is filler (lovely people)
  14. I didn't PM that there was agreement at all because there wasn't any discussion. If the moderator thought it was right it was right.
  15. Magic defies physics and logic but is more prominent.
  16. Well, they aren't really relevent anymore, we all know Hegemony was the creation of the site and no-ones quotes it anymore. It should hopefully be stickyes but keeping it up there is a bit of a useless monument. They are still accessable.
  17. It's still on the front page, named Dungeoneering. It slots in just before late night dungeoneering.
  18. You missed my Dungeoneering.
  19. I'm lost in this conversation now.
  20. I changed the explination of dungeoneering.
  21. Only Archi gets that.
  22. Yeh, but thats because you allow loads of off topic discussion. No, Archi I changed it from 'Dungeoneering, wrestle a bear, fire an arrow, teleport a bathtub' to what it is now because it was very very out of place.
  23. Help & Introductions ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ Introductions Slightly tired you stumble up to the door of the quiet building to find rest for the night, you notice an ill tended to sign hanging vertically, held only by a decrepit piece of rotting wood. You see it reads 'ԲaladØr TДveЯn', slightly scared you feel glad you can finally get a drink. Placed in the middle of a forest the building seems abandoned. You observe the rotting door and notice a brass gargoyle knocker fixed in the middle of the door, knocking twice to make sure nobody's inside you wait for a reply. Staring at the knocker you see its mouth open, dismissing it as a trick of the light at first you hear a voice. "Evening, Newcomer. You are permitted to enter" Screeched the gargoyle in a deathly voice that made you cover your ears. The door opens, inside is a relatively pleasant abode, filled with pirates, wizards, trolls, Tinkers and a variety of other dwellers. You take a step into the bar hoping to ask for a drink from the eyepatch donning Landlord but instead the pub enters silence. everyones looks at you; the newcomer. "Arrr Well, tell us who you are then!" shouts a pirate in the corner who recieves a cheer from the fellow Taverners Help With no idea what to do the Landlord looks at you with his single eye, he looks grizzled and old but despite this is he's looking thin and happy as ever. The Landlord picks up a seat for you and sits you at a table, hands you your drink of choice (if your under eighteen this will be fruit juice) and begins to speak. 'Do you have any questions? Nows the time to ask'

Important Information

By using this site, you agree to our Terms of Use.

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.