I'm a player who wants high level equipment. I'm a player who is ready and willing to boss for hundreds of hours for that equipment. I was misled into believing Nex was going to be the boss that would allow me to do this. The problem with Nex isn't the killcount, or the difficulty, or the kill length - it's simply that its drops, for 99.9% of players, aren't achievable. You can kill Nex for 1000 hours, spending 500k-1m on supplies and risking 30m of equipment each trip, but you're guarenteed nothing in return, and players have responded to that by simply not killing it. To me, there are two things which would require minimal changes to Nex to implement but either of which would make Nex worth killing: Remove randomness from Nex drops - The absurdity in assigning items worth 1b+ to players on the basis of nothing other than the result of a random number generator should be obvious to most people. While such a system works relatively fine for lower level monsters with lower value drops as they can be killed frequently enough to average out the drop rate, at a place like Nex it's just silly. With randomness removed, a torva/pernix/virtus piece could be guarenteed to every player after a certain number of Nex kills are participated in, adjusted for team size. The piece that is received could be either random or chosen by the player, so long as them getting one is guarenteed. Drastically increase the drop rate - Considering the team sizes required to effectively kill Nex, drops being made 10-15x as common as they are currently would be the only reasonable option short of making them 100% drops.