Uh, fansite = independant with link(s) to main page. Gandalf has that as his "project" because he is making the game. So why shouldn't I do a fansite, so once the game is released, people can get info on items, skills, ect. without having to try to work their way through a manual or something. This wouldn't take the place of the game's site, just be a resource for anyone on the game's site. It wouldn't be a problem, and seriously wouldn't be too hard for me. I want to do this anyways, and besides, it gives me a spot to use my new forum at... What I meant was doing something like Runescape have done. Not fussed anyway, just trying to make the whole thing more uniform. I have constructed two quests. I see someone's beaten me to it but I'll post anyway. Maybe we can use both. Personally I don't see why we couldn't. Also, I've posted some more ideas of mine. ITEMS (UPDATED) There are items these new ideas would require. Here is a list of the ones I've thought up already. Needless to say, more will be added. - Fireseeds - Carrots - Water (not new, but for camels energy) - Silver (the currency) - Dragon Claw - Dragon Blood - Slinger Rocks - Arrows Skills - Accuracy (Attack in Runescape): Level 1 - Wield Iron. Level 10 - Wield Steel. Level 20 - Wield Mithryl. Level 40 - Wield Onyte. Level 50 - Wield Platinum. Level 70 - Wield Sunyte. Two experience points per one damage. - Strength (Defense in Runescape): Level 1 - Wear Iron. Level 10 - Wear Steel. Level 20 - Wear Mithryl. Level 40 - Wear Onyte. Level 50 - Wear Platinum. Level 70 - Wear Sunyte. Two experience points per one damage. - Fury (Strength in Ruenscape): Two experience points per one damage. - Health: Half an experience point per one damage. - Archery (Range in Runescape): Level 1 - Can Wield Slinger. Level 10 - Can Wield Bow. Level 20 - Can Wield Longbow. Level 30 - Can wield Throwing Knives Level 40 - Can wield Crossbow. Level 50 - Can wield Throwing Spears. Level 60 - Can wield Boltbow. Level 70 - Can wield Throwing Axes. Level 85 - Can wield Elf Bow. Two Experience points per one damage - Magic: Level 90 - Invincible (Allows you to be invincible for 10 seconds, 2 Sun, 5 Flame and 1 Stone Runes, 80 Exp. per spell cast). To be added to. - Taming: Level 4 - Tame Wild Dogs (12 Exp. per Wild Dog tamed). Level 17 - Tame Horses (21 Exp. per Horse tamed). Level 25 - Tame Camels (24 Exp. per Camel tamed). Level 33 - Tame Double-Humped Camels (30 Exp. per Double-Humped Camel tamed). Level 46 - Tame Bear (34 Exp. per Bear tamed). Level 67 - Tame Baby Earth Dragons (50 Exp. per Baby Earth Dragon tamed). Level 71 - Tame Earth Dragons (60 Exp. per Earth Dragon tamed). Level 74 - Tame Ice Dragons (75 Exp. per Ice Dragon tamed). Level 78 - Tame Fire Dragons (100 Exp. per Fire Dragon tamed). Level 89 - Tame Dragon Major (200 Exp. per Dragon Major tamed). - Riding: Level 1 - Ride Magic Carpets (1 Exp. per 1 minute of riding). Level 9 - Ride Horses (3 Exp. per 1 minute of riding, requires 1 carrot every 50 minutes). Level 12 - Ride Camels (4 Exp. per 1 minute of riding, requires 1 bucket of water every 20 minutes). Level 14 - Ride Double-Humped Camel (4 Exp. per 1 minute of riding, requires 1 bucket of water every 40 minutes). Level 18 - Ride Bear (5 Exp. per 1 minute of riding). Level 41 - Ride Baby Earth Dragons (9 Exp per 1 minute of riding, requires 1 fireseed every 20 minutes of riding). Level 51 - Ride Earth Dragons (11 Exp per minute of riding, requires 1 fireseed every 10 minutes of riding). Level 61 - Ride Ice Dragons (14 Exp per minute of riding, requires 1 fireseed every 10 minutes of riding). Level 71 - Ride Fire Dragons (19 Exp per minute of riding, requires 1 fireseed every 10 minutes of riding). Level 86 - Ride Dragon Major (28 Exp per minute of riding, requires 1 fireseed every 8 minutes of riding). - Herblore: Level 1 - Killer Instinct (Adds +10% to your Accuracy level for 5 minutes, Ingredients: Bear Skin, Goblin Tooth, Unicorn Blood, 10 Exp. per potion made). Level 54 - Grow Fireseeds (Used for feeding Dragons, Mix a Dragon's Claw, crush it, mix it with water, boil it and add dragon's blood, 50 Exp per set of seeds grown, 5 seeds per set). To be added to. - Carpentry: Level 92 - Build Stable To be added to. ---------------------------------------------------------------------------------------------------------------------- COPYRIGHT 2006 DAVID JONES. No part of the following text must be used without the authors prior permission. QUEST: The Dark Horse Background (Will be displayed before the quest has been started by the player): The Horse Stables in Carion have lost a valuable horse, Regela. Can you retrieve it for them? Requirements: Able to defeat Level 4 Enemies. Step One: To start the quest, you must talk to the Stable Keeper, located outside the Stables. Talk to him. The conversation should go like this: - Player: Hello - Stable Keeper: Oh...hello there - Player: You seem worried. - Stable Keeper: I am, I am. One of my most precious horses, Regela, has gone missing. - Player: That's terrible. How did that happen? - Stable Keeper: I don't know. She's a rare black horse so poacher's may have taken an interest in her. I hope she's O.K. - Player: Maybe I could help look for her! - Stable Keeper: That would be wonderful. If you can find her, I will reward you most handsomely. To track her, you will need to look for a three pronged hoof track. Following it should help you get an idea of where she is. - Player: Brilliant. I'll start immediately. Step Two: You must then walk west, towards the Great Wood. Just before you enter the woods, go north around the Wood's, until you hit hoof marks. Follow the hoof marks into the woods. Step Three: The marks will eventually lead you to a cave. You must enter the cave. Step Four: Oncce you enter the cave, walk down it a little. You will be attacked by a level 4 Bandit. Defeat the bandit and continue down the cave. Eventually, you will reach the horse Regela. Two more bandits will be guarding it, which you will need to kill. Once you killed them, right click the horse then select Tame. You will then hold the horse by it's reins. You must take the horse back to the Stable Keeper. Step Five: Once you reach the stable keeper, talk to him again. The conversation should go like this: - Player: I've found Regela! - Stable Keeper: So I see! How can I ever thank you? Here, take this. It isn't much but it's my way of saying thank you. The quest is completed. Reward: - 500 Silver pieces. - Ability to Tame. - 800 Taming Experience. (This amount of experience should be enough to allow the player to tame Wild Dogs) QUEST: Mystic Crusade ALL QUEST CONVERSATIONS TO BE FILLED IN AT A LATER DATE. Background: The Warriors of the Mystic Legends Guild have been trying to find the Stone of Zazork. Their attempts have failed and many warriors have gone missing in pursuit of this great stone. Can you find it and claim eternal glory? Step One: Firstly, you must talk to the Mystic Legends Guard. He tells you the Guild is having an emergency meeting on yet another disappearance from their Guild. He will not let you in. You must then go to the back of the guild, and down a set of ladders. Step Two: You climb down the stairs and advance forward. You will then be stopped by a guild guard and arrested. Step Three: You must picklock your way out of the cell. There are 3 gates and each of them requires you to complete a small logic task. If you get any wrong, a guard will notice you trying to escape and you must start again. Once you complete all three, you must take the immediate east turning, and continue to the end of the tunnel. Half way down, an old man called Dramus will greet you. Talk to him and eventually he will give you a Mysterious Skull. He speaks very vaguely but from what he says, you gather that the Stone gains power from the life giver. Step Four: Continue past the old man and climb up the stairs at the end of the tunnel. You will appear in a field. Keep going south west until you hit a river. Step Five: The river is impassable so follow it southwards. Eventually, you will come to the Mystic Guild again. Approach the Guild Guard, but do not speak to him. After a few seconds, a Ghostly mage will appear out of nowhere and fight the guard. The guard just defeats the mage. Step Six: Talk to the guard again. He will now let you in the Guild. You must now find a cure for the Guards Mage Burns. Step Seven: Walk to the guild doors. Try and get in. It will be locked. Cerag, a Mystic Knight, will come out and challenge your presence. Tell him of the Guard's terrible burns and he will tell you how to heal the burns. Step Eight: To get the necessary ingredients, you have to first pick a Dworf Leaf from a Sickal Tree. These are found north of Kaselm. Be careful, level 67 Snakes wander the area. Step Nine: Secondly, you have to attain a Dragon's Egg. These are guarded by all Dragon's, in their respective lairs. Step Ten: The final ingredient needed is Mud. This can be gotten pretty much anywhere. Step Eleven: Mix all the ingredients and heal the Guild Guard. He is most appreciative and tells you of the Stone of Zazork, and what it is used for. He has little idea where it is but can direct you to someone who does. Step Tweleve: You must find Jura. The Guard tells you he is somewhere on the island of Xiana. To get there, you must do one of two things. If you have completed the 'Xiana Crash' Quest, you can go back to Roger and get a trip for 10 Silver pieces there. If you haven't, you must go to the Poseidon Temple. The Temple is a maze, full of Poseidon Mages. They will not attack you, as long as you're taking the correct route. As soon as they attack you, go back on yourself. Step Thirteen: Keep going until you come to a portal. Step in it and you will arrive in Xiana. Step Fourteen: Journey south until you come to a hut. Talk to Jura and he will further explain about the Stone. He gives you a note to take to the Guild. He warns you of the Ghostly Mages who guard the Stone. They attack anyone they feel is a threat to it. Once your conversation with Jura is over, you should expect an attack from one of these Mages. This attack will be before you leave Xiana. Step Fifteen: When you kill the Ghostly Mage, he will drop a mysterious cloth. Select rub cloth and you will be protected from any other Ghostly Mage attacks. If you do not do this, expect to have to fight them nearly every step of the way. If you forget, every single Ghostly Mage drops a mysterious cloth. Step Sixteen: Proceed back to the Guild and hand the note to the Guard. He reads it and explains the stone is located on a hill, deep within the Troll Territories. Step Seventeen: To get there, you must first go to Troll City. Enter and make your way north. Continue out of the other set of gates and make your way past the Level 58 Rebel Trolls. Step Eighteen: Carry on until you get to a green hill. You shouldn't miss it. Step Nineteen: Make your way up the hill and you will see four large stones, with a smaller table in the middle. Set on it is the Stone of Zazork. Step Twenty: Try to take the stone. As soon as you do, a Ghostly Mage named Ji Sar will appear. She will demand you leave. Refuse, and fight her. Prepare for a hard fight. If you do not have the Mysterious Skull in your inventory, she will kill you within a few hits, regardless to any faith or potions. Step Twenty One: Once defeated, take the stone. The ground starts to shake but you will be teleported back to the Mystic Guild. Talk to Cerag and he will congratulate you on bringing the stone to the rightful owner. He will explain the Ghosts stole it to keep their essence alive. Talk to the Guard. He will explain that you are a full Mystic Guild member. Once you've done this, you have completed the quest. Reward: - Ability to wield Sunyte Weapons, wear Sunyte Armour and smith Sunyte bars, armour and weapons. - Ability to wear the Mystic Ring. It gives you +8 Accuracy, + 8 Strength and +10 Fury. - Access to the Mystic Legends Guild. - Access to the Teleport to Xiana Spell. - 100,000 Silver pieces. - 18,000 Experience in Magic, Fury, Defense and Herblore. Might I add if these do get used, experience points are not final. It all depends on the Experience Points system BirdBoy's devising (at least I think it's you. Correct me if I'm wrong). Please tell me what you all think.