Jump to content

jrkerr

Members
  • Posts

    50
  • Joined

  • Last visited

Everything posted by jrkerr

  1. Some things missing from your reckoning: he can take one of the twelve status things you see in the attack tab. eg: the resurrection aspect of Immortality. Its weird when KK does it because right when you expect him to lift up, squeal, and die... he hunkers down and is lifted back up without the blue hand and you have to beat another 40% of his life off. Therefore... capriciously using Immortality just for the 25% dmg reduction is ill advised. There is a lot more going on the wing color phases, flashing red or green cones, etc. He has two different types of transparent cones too. also... bandos top for dmg boost with drygore rapier better at KK, obviously, but I don't melee often enough to want those banked, and I almost have tetsu. just giving frame of reference for range tank usefulness. I keep seeing idiots with gano top, void deflector, and chaotic rapier, and that has to stop. Players are also not "dps" if they bring zamorak spear, crystal bow, or even ccs, zaryte, or maul: its no excuse to not be able to provoke and resonance catch the green man's hit. Moreover... the thing smokey disputes from wikia about blue wing bombings: he has more testing to do. Its pretty easy to duo test a little and see there is only one ball per player per bombing if NONE of the minions are tagged. You don't have to actually hit the minion either. If you tag them there ARE 3 balls per player. He doesn't see it because his games are a lot cleaner than unskyped 20 player noob piler massacres where we try to run from sixty balls with lag handicaps.
  2. Okay I grant that I remember how players would be joking about bronze armour pre-eoc because you could just as easily wear iron armour, and so bronze seemed truly superfluous. The novite kiteshield available for sale from the smuggler is no joke (especially because there is not always an antifire shield on start tables for everyone), and acts basically like a free bind with your start-checked load out. Its 1300 coin and allows you immediate best use of any action bar with 4 weapon specific basics*, 2 weapon specific threshholds**, 2 shield based basics (resonance and preparation), 2 defense basics requiring no shield (freedom and anticipation), 1 shield based defense threshhold (revenge), and 1 shield requisite defense ultimate (rejuvenate). I got used to the abilities with hex because its a shieldbow, and then translated it to use of 1h melee weaponry. I swapped a primal maul for a primal warhammer and it works great because its fast too (not "fastest" like hex though). 1h weapons have the same accuracy as 2h, and the damage winds up being the same if you keep using revenge as often as possible. Boosting revenge damage is actually easier to do when meleeing with a bad shield than meleeing with a good shield or ranging with a good shieldbow too. * range - pierce, bind, frag, ricochet * melee - slice (or punish), kick (or backhand), fury, sever note I opt for the like abilities that prevent use of the other with the lower cooldown time but still parenthetically mention alternatives. ie: you can't combo the kick to backhand. ** range - rapid fire and bombardment (snap shot feels underpowered for its cooldown time) ** melee - slaughter and assault The only remaining difference is one of style. 1h can't damage a group with aoe abilities. 2h can't convert damage input to increased damage output and/or healing. shieldbows can do both of the above, but you need to keep picking up your arrows. all 3 thus have the same relation to large dungeon clear time (assuming you hope its about 15 to 20 minutes on a free for all theme world with strangers). loading out as a focused battle mage is different because there are so many spell weaknesses, and no good use a mage can make of a shield without wands available yet. its not totally different for hybrids or tribrids because you would still make good use of the novite shield with a melee weapon bound in your load out because they take way too long to smelt and smith. shieldbows and staves can be made on the fly forward and really don't need to be bound into your load out if all you want is the 115% class vs class bonus (eg: using range attacks on a mage). take note that primal chainbody is used here -because- its less defense than primal platebody. plate has more magic defense than chain at eoc. chain, nonetheless, has the same lifepoint bonus, so it makes it easier to invite being hit, and then you can modify how much damage the hit actually is with use of a tank ring. This is key to making use of the revenge ability where any hit, even if only for 1 point of damage, will boost your output damage by +10% up to 10 hits for +100% damage that lasts 10 seconds with a 20 second cooldown that starts underneath the 10 seconds of revenge. Double damage half the time is the same as having 2h weaponry like mauls or spears that are felt to have 150% the damage of 1h weapons. The 840ish accuracy against range as seen above translates to 840ish accuracy against mage if you re-equip with a gravecreeper shieldbow btw (and forgotten rangers seem to drop those often enough you need not plan to cut wood to make one). edit: I guess I don't have a forum signature. Hrm. This is me: http://www.gamefaqs....tributions/faqs
  3. aha! yes thats it. I always use bonfires. thanks!
  4. I am not sure how/why but I see very different stats using the hexhunter bow when I dungeoneer than when I play with the tip it item equipment builder. http://imgur.com/vCelb http://imgur.com/vCelb I see one less lifepoint, and 115 more damage than the item builder reveals. I don't know why. The armour in-game seems to display as 1/10th what the item builder at tip it says it will be, so thats an obvious adjustment to make, but having supplied stats for hex's pre-eoc +5 magic defence years ago I was curious to see how the stats might look now that players can see it has stats now analogous to pernix chaps in life and defense. Hexhunter is still not as much damage as Sagittarian Shortbow, but it allows two more good defense abilities "resonance" and "preparation" that not simply give you two more good healing options, but two more ways to halt the drain of adrenaline between rooms to keep threshhold abilities ready, and thus remains a very bindworthy item. edit: now I wonder if the combat stat menu is displaying modification by the ring. I will go check. tier 10 desperado changes visible stats? edit 2: nope. thats not it. edit 3: I was comparing a pernix build to a 120 hex build, so anybody else curious may find this accompanying screenshot useful.
  5. bump? am I allowed to bump? I don't need credit or whatever but I like being able to play with the equipment builder.
  6. armadyl boots already in database but not gloves. :)
  7. sorry I forgot to mention they're 25 lp boost each (oh cool but somebody else caught it. nevermind.)
  8. took 'em out for testing. they work nice for QBD. For now swift gloves feel like a faster kill +stuns. they do degrade. sorry can't say what they cost to repair. I'm 99 smith so I hardly notice repair costs. they do degrade at same rate as rest of the armour though. they are marked by all the gods. I went to gwd with only pernix boot/glove and a dds expecting to die immediately if they weren't marked. they are. no troubles. with magic log bonfire and ooglog pool I boosted to 1,846 life points. (I always use zaryte. steel titan +15% def bonus does NOT appear above behind the details)
  9. I am very angry that the Spectral Spirit Shield I used to solo Kree'Arra got turned into a "mage class" shield and doesn't get to be "all class" like Barrow Gloves. For that matter... I am angry that after surveying 200,000 players who all type "barrow gloves" that the item was renamed "culinomancer gloves 10." I am angry players write "its just a beta. it will change." Yeah it will change alright. Just not changing because of any player needs analysis. We are being forcefed the skeletal remnants of the Transformers MMO that robbed Xenogears and Front Mission lifepoint/total armour set ups. I am very angry that the Hybrid armours are Vanguard - melee class not ranger class Battle Mage - mage class not melee class Trickster - ranger class not mage class They not only didn't let us vote, but they've never stood on the cw wall and watched how we play. Anger. I am full of anger. edit: oh and thanks for telling me guardians ward is "mage class." that sucks! how in the world are all staffs 2h and the slayer shields... so... wait... what!? oh I hate the new team! I hate 'em! I want them to drop eoc and not do it.
  10. I'm betting that EoC Beta items like Bandos shield, Pernix Boots, Virtus Book, et al become SoF rewards. Thats bad.
  11. pretext: I had posted this as a new topic in rants, but now I see it seems to belong here - although I feel like its pushing our discontent to a margin, I can also see how discontent over the EoC Beta could spill uselessly for infinite number of pages. I don't see the 'new thread' I started now either, but I was able to use my history to find/copy/paste what I had written. Sorry if it seems non-sequitur. ---original thing I had posted separately--- I watched tons of live vidding from EOC Beta testers who draw pay from ads at youtube for doing it who don't seem to know they'd get more money actually beta testing for Jagex, but then... ha ha ha... that'd mean Jagex leaves the business incubator and hires a whole bunch of customer support personnel... and why would they give up their cafeteria!? lol! I think most will whine and whimper that claws changed, godswords changed, or that divine/elysian no longer reduces damage. I do not care. Those are pvp concerns. They will get fixed. The reason they will get fixed is that jagex employees do not play as much of this game as we do. They might log in, walk by edgeville bank to announce some innocuous crap, and they'll never decide "oh hey maybe I should go talk to some slayers fighting cave horrors." Never going to happen. I think a couple sucker punches are coming our way. I think pernix boots, armadyl buckler, etc are going to be SoF rewards. I don't think prayer bonus is simply nerfed for EoC Beta. I think they mean to leave it nerfed because they've never spent six hours in a day on slayer task and been forced to keep count of their kills/hours. The gall to ask slayers to absorb hits from dark beasts that pierce through prayer? Wow really!? This game will start coming with manual save files and loading like a console game!? This isn't an online game anymore subject to acts of god!? Nice going jigglyplex! Guess they forgot ALL about the PRAYER level requirements of Spirit Shields! GRR! I am insanely angry that the full vanguard I collected for my range tab is now melee gear. WTF!? If I had known I would've collected trickster. Damn it!
  12. jrkerr

    pvp scape

    I watched tons of live vidding from EOC Beta testers who draw pay from ads at youtube for doing it who don't seem to know they'd get more money actually beta testing for Jagex, but then... ha ha ha... that'd mean Jagex leaves the business incubator and hires a whole bunch of customer support personnel... and why would they give up their cafeteria!? lol! I think most will whine and whimper that claws changed, godswords changed, or that divine/elysian no longer reduces damage. I do not care. Those are pvp concerns. They will get fixed. The reason they will get fixed is that jagex employees do not play as much of this game as we do. They might log in, walk by edgeville bank to announce some innocuous crap, and they'll never decide "oh hey maybe I should go talk to some slayers fighting cave horrors." Never going to happen. I think a couple sucker punches are coming our way. I think pernix boots, armadyl buckler, etc are going to be SoF rewards. I don't think prayer bonus is simply nerfed for EoC Beta. I think they mean to leave it nerfed because they've never spent six hours in a day on slayer task and been forced to keep count of their kills/hours. The gall to ask slayers to absorb hits from dark beasts that pierce through prayer? Wow really!? This game will start coming with manual save files and loading like a console game!? This isn't an online game anymore subject to acts of god!? Nice going jigglyplex! Guess they forgot ALL about the PRAYER level requirements of Spirit Shields! GRR! *checks to make sure this is the rants forum* edit: if there is a better thread/forum dedicated to rants specific to EoC Beta - please enlighten me. edit 2: I am insanely angry that the full vanguard I collected for my range tab is now melee gear. WTF!? If I had known I would've collected trickster. Damn it!
  13. oh yeah both crowns got stripped for sin of posting feedback in the mod only feedback forum. edit: punitive measures taken against critical feedback are more reason than I ever needed to decline the fake customer support badge.
  14. I double posted to make my own comment, but then decided against it. Sorry.
  15. Deirdrel posted this to RSOF Quick find code: [qfc]74-75-392-63716275[/qfc] There will not be a tl;dr section. So, please either read it completely or don't post. Thanks. I first heard of Runescape as a game my sons enjoyed playing. I read the ‘Parent’s Guide’ that was on the website. In it, Jagex had explained that this game was different. Children would learn that the only way to advance was by working hard. Hard work was rewarded. Foul language wasn’t tolerated. Respect and Honour were key parts of the gaming community here. I decided to check it out as something we could do together. I started my character on Tutorial Island as many others did. I remember Vannaka telling me the best way to get ahead in the game was to work skills. I took this advice to heart and decided to work skills as well as combat. (What would his advice be now?) It wasn’t long after starting that we all became pay-to-play members. With three of us playing, the ads were really lagging us. So, we decided to get rid of them. We enjoyed the game so much, that we got others to play. My children invited their friends; I got my husband and sister playing. She got her husband and her children playing. This was a game we could all enjoy. Everyone was treated fairly. The only thing that mattered was how much work you were willing to put into your character. When was the first time I was let down by Jagex? I would have to say it was the Ring of Charos debacle. People who hadn’t done the Tourist Trap quest were able to use the Ring of Charos to get all the possible rewards. People who had done the quest were given no compensation. How was this fair? How was this in keeping with the Spirit of the Game? I used to enjoy the holiday events. They were fun and everyone was treated the same. Free-to-play and pay-to-play all got the same rewards. When did that change? When construction came out, P2P members got a Wintumber tree for their Pohs. F2P members did the exact same event, and got no tree. Granted, they had no house to put it in. But, even if they got members later, they never got the tree. This discrimination has recently resurfaced in holiday events. How is it fair that people who do the same work do not get the same reward? Even worse, they are using these events as advertisements for the P2P game. The Chocotrice advertises Summoning, a members’ only skill. The Easter event that had us hunting implings, another members’ only skill. How about the Halloween event in the Citadel? Citadels are only available to members. What happened to having holiday events just to have fun? What happened to not throwing members’ only content advertising in the face of F2P? Isn’t F2P supposed to be a game that is enjoyable in its own right? Do you remember when lying to others to gain something was an offense? It was considered dishonourable and it wasn’t tolerated. Luring was an offense in this category. It wasn’t in the Spirit of the Game to lure other players. You could get banned for this sort of behavior. Jagex began adding mini-games whose only purpose seemed to be free xp. Pest Control, Soul Wars, Stealing Creation and the list goes on. If you hate a skill, or want to work your character a certain way Jagex was here to help you. No longer did you have to work hard at slayer, just play Soul Wars. If you want 99 prayer but don’t want to buy bones, Pest Control was for you. Even crazier, you could get 99 mage or range without ever ranging or maging! Just spend your xp points for these skills. What happened to the Spirit of the Game here? Bug abuse, do you remember when bug abuse was bannable? Sure it is still listed as a bannable offense. But, let’s review. Do you remember the F2P summoning pking bug abuse? Did everyone who abused that get permanently banned? Oh, they talked a good game; but in the end many folks got away with it. How about the penguin glitch? The max amount of points anyone could have legitimately turned in was 66 points. 50 points saved up and 16 gained from that week. So, anyone who turned in over 66 points should have been permanently banned. Jagex did*’t do that either. What about the dragonbolt (e) glitch? Jagex let us down again, only banning some of the players. How about the Ring of Wealth update? Sigils were dropping nearly every kill for 40 mins. (Not to mention all the other items.) Videos were put up on the web showing off this glitch. The videos were labeled as Row glitch, etc. You could see players’ conversations. They knew it was bug abuse. We all knew it was bug abuse, except for Jagex. Jagex decided to hand down no punishments. No bans were issued, items weren’t removed. What does this do to the Spirit of the Game? People see others get away with bug abuse for so long, they give up hope. The next time they find a bug, they resolve to abuse it themselves. They figure they won’t get punished. Or, perhaps they will get away with a light punishment. Some folks figure that for a large enough gain, a three day, ten day or even 30 day ban isn’t too high a price to pay. Jagex began rolling back accounts. Jagex let folks previously permanently banned buy their way back into the game. For a fee you could have your access to Gielinor returned. So, now we have folks purposefully getting rolled back. Do you want to have RFD 10 gloves on a level 3, no problem! Want a fire cape, too? Sure, you can have that. What does this do to the Spirit of the Game, when folks cheat and get to keep these sorts of advantages over other players? In the bot nuke this past fall; Jagex had proof of folks cheating. Instead of banning all the accounts they knew cheated, they sent warning letters. Folks who promised to not cheat anymore got to get away with it. They weren’t banned. They lost no items. Where is the Spirit of the Game? While some may argue that the Wintumber tree was Jagex’s first foray into Real World Trading, I’ll go with the ornate katana. (Though, I almost picked the Runefest flagstaff.) Here was something you could only get by giving Jagex real world cash! Jagex had long stood against real world trading. It was a bannable offense. They pleaded with us not to buy items, gold, xp or accounts. It was unfair; it was against their moral code. It was against the Spirit of the Game! Effigies entered the game. Here was a special drop that gave insane amounts of experience. It became the preferred way for folks to train certain slow skills. The effigy could give large amounts of xp in certain skills while unlocking it. Then you were rewarded with a lamp at the end. How does one gain rune crafting xp by getting a drop working slayer? If you don’t want to work a skill, just go camp cave crawlers and stock up on effigies. You can level a skill by not actually working the skill? How does that fit with the Spirit of the Game? Refer-a-Friend--people got a 10% bonus on all xp earned for a week if they got a friend to sign up. In the beginning, this 10% bonus even worked on effigies! People were actually encouraged to make a noob account and sign it up. People who could afford to make throw away accounts for this purpose gained an advantage over folks who couldn’t. This wasn’t fair! While it was limited to five weeks in a one year period, it is still against the Spirit of the Game. Loyalty Points, your loyalty points accumulate over a period of time. If you lose membership for more than one week, your points’ level are lowered. Jagex has long known that many folks only buy membership when the content for the month appeals to them. Folks go on and off membership as their real lives allow. Well, now you not only have to worry about higher membership rates with a shorter grace period, you now will not be able to afford that aura, emote or costume you want. Instead of attracting customers with compelling content, we are now threatening them with lost loyalty points. Folks who can afford continuous membership gain an advantage over folks who can’t. What happened to all players being equal? The Veteran’s Cape, available to all players! Everyone got to vote on design elements of the cape. The cape featured a “V” design to represent five years of being a player. The cape boasts small bonuses in combat stats and a great emote. Upon release, it was sold only to P2P players. Free-to-play players felt betrayed. Many threads were made. Folks suggested removing the stats so that F2P could buy the cape. Are F2P not considered players anymore? How does this fit in with the Spirit of the Game? In February of this year, we got Squeal of Fortune. Every day at reset, Yelps will appear on your screen. He offers one free spin for F2P and two for P2P. Yelps awards many prizes--small amounts of cash, large amounts of cash, skilling items, rare armours and weapons. He has special cosmetic items only available on the wheel and lamps. While the rare items are really rare, the lamps aren’t. F2P again was shortchanged, as there were many members’ only items. In order to claim their prize (even some skill lamps for F2P skills) they had to buy membership! They couldn’t wait and claim their prize later from Diango; in order to spin again, the item must be dealt with. Many folks complained that there was no lore, no reason to add this and no valid explanation. As it was only two spins a day, most folks adjusted and just moved on. On April 2nd, that changed. Jagex introduced more spins! You can get spins from certain D&Ds, from skilling, as monster drops and by buying them with real world cash? What? Real World Cash? Surely, this is a mistake. This is real world trading, this is selling gold, xp and items for real world cash. This was against their own rules! It was against the principles this game was founded on. Their response, “rules are for players.” They did change the rules on the website, to make this now within the rules—unannounced of course. Even worse, there was no protection for credit cards to start. Any credit card associated with an account was automatically entered into the fields. Just click the green ‘Buy’ button. Folks who had once done a favor to a friend get surprises on their statements. Children get to spend up to $200 a day without mom or dad getting any notice. Jagex even added a statement in the Terms & Conditions saying they were not responsible for someone spending money on your account if you lose control of it. What does it do to the Spirit of the Game when folks who have real world cash are encouraged to spend money to advance their character? It takes away the level playing field. No longer do you advance on your own merits. Skills are now bought in packages on the wheel of real world trading. You worked years on your account, congrats. The person next to you maxed his spins every day and now has a better account. Quests now give spin tickets. Spin tickets are rewarded for quests you complete after the update was added. Tickets were not rewarded retroactively to folks who have completed any or all of the quests. Jagex stated it would unbalance the game. But, selling 450 spins for $100 doesn’t unbalance the game. (450 is more than would be rewarded for having all quests complete.) If one is unbalancing to the game, so is the other. It seems to be a lie, doesn’t it? A twitter response was found. It was stated that using any spins was seen as support for them selling spins. We had to hunt for that. All threads on SoF are to be moved from Recent Game Updates (even though at the time of the order it was still a recent update.) Another twitter post by Jagex states that they look for feedback in Recent Game Updates and Suggestions. So, they are no longer looking for feedback on Squeal of Fortune. They have taken all the feedback they are going to. We have finally gotten a response. They say that the spins are popular because people are using them. Do they realize some folks use it because there is no way to shut it off permanently? Every time you log in you have to close it or use it. Does Yelps really need to be on my screen when he now his own tab? Of course he doesn’t. Many people use the spins they receive because it is easier than destroying them. There is also the fear that if they don’t use the spins, they will get left behind because others will. (This is the same reason that some folks participate in bonus weekends even though they are against them.) Jagex gave us stats on the percentage of players who use the free spins. But, when it came to talking about dissatisfaction we got vague terms. If they are confident so many folks support the wheel, they could give us a simple poll. Why can’t we get that? Let’s see if 90% of the players support selling spins. I’m willing to bet they wouldn’t, are you Jagex? The CEO states that “our philosophy has always been to do what is right for the long term health of the game.” How is going against the principles this game was founded on right for the game? How is changing the rules about real world trading right for the game? How is alienating your long term customers right for the game? Slowly but surely, Jagex have been killing the Spirit of the Game. Yelps is just the latest nail in the coffin. I no longer recognize the game I fell in love with so many years ago. It is a pale shadow of what it once was. Fair play is gone. The level playing field removed with a wheel. I stand for the Spirit of the Game and the players. Remove this abomination and engage with us in meaningful conversation. We care about this game, we want it to survive and succeed.
  16. hello on examine "headgear for a martial master" and on examine "footwear for a martial master" that examine is from the lobby. when the game starts it looks like this:
  17. sorry. I didn't notice and I applied the kits 5 times (used first kit 3 times). it'd cost me 80k to burn up 10 cloth to find out. maybe somebody else can suplly that info? heh.
  18. "A hood worn by twisted necromancers" "A robe worn by twisted necromancers" and also "A robe worn by twisted necromancers" If I recall correctly the necromancer kit examines as "A kit used to make Dagon'Hai robes appear more sinister" because I removed the first kit from each piece and burned up 20 cloth just to see what each piece looked like right away.
  19. here ya go. took me 600 remains, 15 gold keys and I didnt get a shade skull. still pretty happy though
  20. they did not fix the bind loss bug for dungeoneers. -_- so it is still true that if you are dungeoneering when a world crashes that you drop all your item(b) on the floor and when they reboot the world so that you can log in... you get your arrow(b) or rune(b) back... and thats it. goodbye hexhunter. goodbye blood necklace. goodbye seeker charm. those are the 3 things you can't really replace soloing. everything else from primal 2h to guardian's ward you can replace soloing.
  21. Pures are easy to make. maxed stat accounts are not (99 prayer/summon cost a ton of money and time). so... if you're sick of all the prattling your little group of friends is making, and you dont want them to know thats its actually you ganking them at the place they all said they were going before you pretended to log out... then you have this standby easily and quickly made pure ready to fleece your "friends" with. I dont think I have to prove Ive never had an alternate account because my one account is so full, but... I obviously think this sort of thing is crap and its one of the reasons I rarely join offsite fan forums, add players to my "friend" list, or do cs/ls massacres. I get sick of other people with play pretend names real quick. Jagex knows it sucks, but... each p2p sum of money they collect is... more money for them right? If wildy dropped its level numbers so that I could wreck a crew of lv 120 loudmouths without titans at any level of wildy, then it'd actually be wildy... and everyone would play one account and not pay jagex twice. so... if yer askin "should I be impressed by some dude's pure?" the answer is no. type "lol gf" and walk away.
  22. no what is true and always going to be true is that dirty ourg diapers showing off too much hairy man leg is going to be dogmatically defended by people who paid x for it, because they have to guard against the way that prices drop as the crappy armour drops in value, so that they can use +6 strength for free for a year and then sell their ourg garbage back for exactly the x they paid for it. its heavy like granite and it has crappy slash and crush defences compared to dozens of other melee armours. oh I still slay for fun in 2010 and 2011 and I aint readin nobody's guide for it. i just don't need kuradal putting me in that goofy little cave. I'll go get sumona or the fairy to give me a weird task I havent seen in awhile because it means i dont have to look at minmaxing mouthbreathers man legs telling each other "hey dur dur nice bandos dude dur dur dur" fail much? keep trolling me by name. I can't get enough of it. ...and sorry Im messing up your little merchant clan action to drop sgs prices this week. awww. and yeah... my xp per hour is less than some goofy swede's "max xp per hr!!111" video of cannoning baby black dragons, but... um... I have a lot more experience in slayer and things like it - NOT grinding with max xp per hour, but by dawdling and taking my time and enjoying it. I NEVER see a filthy bounty hunter rogue ranked player with 99 slayer - 90%+ of the players absorbed by player killing are people who failed to find ways to keep slayer fun. They quit and went off to pk. so yeah the slayer ranks are like... 10,000 or so people who caped it, and then the damn wildy/free trade vote where 1 million of 2 million players vote "yeah we wont flood the help desk with 'I got scammed' or 'I lost my item'" so... Im obviously a real happy guy that Im not getting heard with advice about how to ENJOY the time it takes to cape slayer over the unwashed horde of players who want to MINIMIZE the time it takes to complete slayer. stay classy. keep minmaxing. edit 3: Q.... whatever your pseudonym is... yeah your embedded little guide says ardougne cape 3 for +6 stab is greater than bandos. I agree with that and things like it. Thats not really a purchase after saving start-up money though. A 85ish slayer who wants to go the rest of the distance is WELL advised to use the sgs special to restore prayer on tasks -and Im not saying he should deliver all his damage with a slow godsword either, nor am I saying he should wait the full amount of time to get his special attack regenerated. Special restore potions are really easy to make and provide great training on the way to highly useful extreme attack/defence/prayer/antifire potions. and since the horde is calling me "mr 2007" then um... lemme add that popping the November 2010 5% special reduce ring on when you spec with sgs aint a bad idea either. you dont have to wear it all the time.
  23. yeah ok you bring ahrims to duel arena and I will bring void mage. I win the second I whip out a rune cbow and blast your +0 range defence. pfft. battle maging at all kinda sucks. its just a diversion. melee/range in void is kinda sucky too, because armadyls is way more mage def for anything you'd want to range (and really that'd only be nex or kree'arra - nothing else requires range), and melee'ing anything... for training or grinding... man... if yer off slayer task you probably shouldn't be... and/or your kinda peer pressured into duo tds because some puissant young pal of yers is making you despite the fact that td drops suck. so... void is wholly a diversion. play with it a little while then put it back into the poh case and forget you have it. more trolling please.
  24. Um... i did 20m of my 40m rng xp w/ a rune cbow and addy bolts on avis to get killcount for kree solos. avis drop addy bars you can use to make more addy bolts, so that aspect of gwd grinding allows for absolutely no loss in money, and with some persistence and luck becomes more profitable than any other pursuit for which range is best suited. there is nothing else in runescape you -have- to range. instances where like... its best to range KQ's 2nd form... well... you can keep hitting her with keris. etc. so... troll me more? I still gave the best advice and I win.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.