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Dex

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Everything posted by Dex

  1. @vezonfenrak Sorry, I didn't make it clear in my post. I mean't it it for someone who doesn't own torso and uses prossy/barrows to train slayer @Quyneax Do you happen to know where the calculations are? What about the combination of str ammy+d def.
  2. I been looking at some equipment stats and was wondering several things. First of all, why don't people wear str ammy for slayer. Str ammy has +2 str bonus over fury, and I would think the accuarcy and defense bonuses provided by fury aren't necessary for slayer. Second, I seen people recommend fury before bandos chestplate? I used to think this was a no brainer until I realise fury only gives +2 str over glory (used to think fury gave+4 str over glory), while bandos has a +4 str. So if one doesn't have torso, shouldn't bcp take piority over fury when purchasing equipments. One last thing. With the accuracy of a cr, would a str bonus of +1 worth sacrificing +24 stab bonus, i.e dfs vs d def. I would actually like some numbers. 'Guessing' and 'assuming' doesn't really help :unsure:
  3. For you: Fastest method is barraging rock lobs. Second fastest would be ancient cavern waterfiends. Third is cannoning black demons.
  4. Excuses, you should have gotten berserker with knuckle sandwich :shame:
  5. My Fav outfit: This is also good:
  6. 1 of your teammate seem to have been lost in teh blast :P
  7. Nvm to my question. I just found this at the end of the sap warrior article on runewiki, no idea how I missed this. As I said in my previous post, if the drain rate affects your opponents levels, then the drain effect will last for a while after you turn the curses off. I thought this would be a good tip to improve dps if someone could confirm the mechanics of sap curses. Edit: Just asked in the dgs cc, the drain is invisible so this would be useless.
  8. Assuming the drain stays put after you switch it would be 10% of 100, then 10% of 90, then 10 % of 81 etc etc. So you couldn't take him down to 50% defense with 5 players, it would be ~59%. Again, assuming that the initial drain stays put once you switch to turmoil. I never said anything about taking him down to 50%. My question was if you activate all 3 sap at the same time, would the drain kick in one after the other or at the same time. Also, it is to my understanding that the drain rate affects the levels themselves. So after you turn the prayer off, the enemey's level's will restore themselves by 1 every minute. So basically you use 1 game tick to drain the bosses def lvls, and then it requires 5 minute for them to restore it back to normal. Assuming the first 10% drain kicks in instantly.
  9. I found this tip from a thread on rsc , it involves the use of Sap curses. The effect of Sap Warrior is: Drains 10% of enemy Attack, Strength and Defence, increasing to 20% over time. Hence for dunge bosses/ramokee rooms/merc, one could flick the prayer on for the 10% decrease, then switch to turmoil for the rest of the fight. This tip has lead me to have a detailed look of each sap curses and from the runewiki site, it says that the defence drain of sap warrior, range and mage stacks. So would this add up to nearly 30% defence drain? Or would it be a 20% drain as it would be the other 2 drain defense would be a 10% of 90% defense, then 10% drain of 90% of 90% of the original defense (yea I'm getting myself a bit confused).
  10. I get raped in that room with that guy who smuggles things :ohnoes:
  11. Melee is always faster. The 'bulk of the caves' are actually the 360 and jad. If you pray mage from wave 31 onwards, you shouldn't get wiped out by the 360s at all. Range is the easier method tho, so you might want to try it since this is going to the first time you reach jad. I don't know how you will fair with melee seeing as you don't have soulsplit. If you want to melee, you will have to be very good at sidestepping the 360s melee atk. Another thing is that I found jad is much easier with melee then range. Before you get to jad, brew over max lp, restore drink your ext, cast veng. The first half the battle is just regular prayer switching, when the healers come do 2 d claw spec and don't worry about prayer switching. As long as you didn't get hit in the first half of the battle, jad can't kill you in 1 hit and you will veng him for quite alot of damage.
  12. Only works for slayer tasks. For any of your undead tasks that requires alternate head gear, e.g. banshee, abberent spectues. You should get a salve amulet (haunted mine quest) which gives +15% atk and str bonus against undead and then enchant it by doing the tarn lair miniquest which makes it give +20% atk and str. It does not stack with slayer mask/helmet. Only use salve amulet if you don't have a slayer helm and are doing a task that requires special head gear. I'm pretty sure slayer mask/helm + fury is better then salve(e) D def requires 60 atk and def. You get defenders by first gain tokens by plahing the minigames on the first 2 floors of the warriors guild. You then spend tokens to spend time in the cyclops room at the top of the guild. The cyclops drop defenders starting from bronze. They will drop the next defender after you shown the women outside the room your defender. If you are doing this the first time, you go in and you will kill until you geta bronze defender. You come out show the defender to the women and go back in and kil until you get the iron defender, shown the defender to the women and repeat until you get to rune.
  13. Also you might wanna go get the ardougne cloak. Easy gives +2 stab and prayer bonus. Med gives +4 stab and prayer. You definitely want super pots for your slayer task. Prayer pots is up to you. You could try it and see how you like it or if you feel its unnecessary. It's been a while since I got a tas from edgy so you are gonna have to experiment yourself.
  14. Dragon defender gives +25 stab, 24 slash and 23 crush and a +6 str bonus. It is held in the shield slot. The 3 was because I remember rune boots at the last moment before I posted and forgot to change the numbering :oops: I didn't list whip because it requres 70 atk. Barrows equipment requires 70 def. If you do eventually get 70 def, i strongly suggest you get verac plateskirt. It's -1 prayer bonus off prossy legs but it has alot more defence. The cost for reparing is insiginificant to the amount of time it takes to degrade. It comes out to something like 2k per hour. And yes I do leave pray on for the entire slayer task and use p pots. You might want to do rum deal and get the holy wrench which gives +1 p points per dose.
  15. Iron titan is included in the kill estimate. It's what makes ct wfs so good. Without it, it's extremely slow and you might as well use ancient cavern. I thought about the experience gained from unlocking effigy half way through my calculations but forgot about it when I got to the end :S Statistically, you should get about 22.5k summon exp from unlocking 2 effigies (4 x 1/8 of getting a summoning unlock for 1 effigy, so spread over a huge sample, 50% of your effigies should have a summonning unlock). Which adds about 7k exp to black dragons and 6k to black demons. If you're not planning on using your lamps on summoning, there's no point camping for effigies. You would end up with 36k summon exp for black dragons and 56k summon exp at black demons per hour.
  16. If you want equipment... 1. black mask. No requirement to wear, 450k. You gonna need one for making a slayer helm anyway. 2. Dragon defender. Need your atk lvl + str lvl to be greater then 130 to enter warrior guild and get one. 3. Rune boots. 3. berserker ring. 3.8mi. No requirement to wear, +4 str bonus. Rol is useless for slayer. 4. Fury. 12.5mill. No requirement to wear, +8 str bonus. =5. Full proselyte if you heed my advice and use prayer. +13 prayer bonus, 30 def required and slug menace required. =5. Fighter torso. Alot of time to get, +4 str and 40 def required. =5. Bandos Chestplate. 20mil, +4 str, and 60 def required. Higher defense stats then fighter torso. 8. Bandos tasset, 20mil +4 str, and 60 def required. Can be paried with fighter torso if you can't afford full bandos. Seeing as you can't wear full bandos yet, the best setup would: slayer helm(smoking kills quest needs to be done), fury, brackish blade, d defender, fighter torso, prossy legs, rune boots, berserker ring with super potions and ultimate strength prayer active.
  17. You could also do herblore if you have herbicide and the monster happens to drop a herb. Also what if your fam/cannon hit the slayer monster the same time you hit it with your controlled weapon resulting in a kill and the monster drops a herb +bones. Altho, slayer, prayer and herb exp always comes a game tick or two after your final blow i think.
  18. Prayer level? Using fury/berserker ring gives +6% increase in dmg compared to glory/nothing while ultimate str prayer gives a +15% and super str potion gives 5+15% str lvl. Also if you are slaying, a black mask gives +15% atk and str when doing tasks. If I were you, I would first get a black mask then invest in some prayer potion, super atk and super str potions. Then buy a berserker ring or fury. Fury gives +4 str over a glory, and berserker ring gives a +4 str over ring of wealth. Choosing which one will depend on your cash pile and how much you believe in row assuming you don't have enough cash for both. P.S you might also want to look into initiate or proselyte armour if you are gonna pray on task.
  19. From what I seen from other players (I never bothered to time myself because i only do this on my slayer task), 180 crims and 9 blues seem to be an average(a low estimate i think) at ct waterfiends. Assuming the ct wfs has the same charm rate as ancient cavern (76% from runewiki site), you will do about 236 kills per hour which equals to 119k defence exp. From Effigyscape, avg kill per hour for black dragons are 185. This translates to 17 blues and 39 crims + 0.63 of an effigy per hour. Rounding your effigy experience to 45k, thats 28k summon exp. Avg kill per hour for black demons are 275. Which equals to 121 crims and 3 blues per hour. Effigy rate is 0.54 per hour which is 24k summon exp per hour. Exp per pack yak pouch = 422.4 Exp per geyser titan pouch = 783.2 Hence, Waterfiends gives 180x422.4 + 9x783.2=83k worth of charms which takes 6 minutes to run. So summon exp for wfs is 75k per hour. Black dragons gives 39x422.4 +17x783.2 = 30k worth of charms which takes 2 minutes to run. So summon exp for black dragons = 29k+28k(effigy) = 57k summon exp per hour assuming no time taken to unlock effigy. Black demons give 121x422.4 + 3x783.2 = 53k worth of charms which takes 4 minutes to run. So summon exp for black demons = 50k+24k(effigy) = 64k summon exp per hour assuming no time taken to unlock effigy. So accounting for effigy drops, waterfiends are still better summoning exp. Defence exp could not be calculated due to the fact that to get that number of kills for black demon and dragon, you require a cannon which take a chunk of your total exp for range. However, wfs gives a solid 119k def exp per hour. Edit: If you went tl;dr into all the math I did just know that wfs at ct is still the best option for you.
  20. Oh and in regards to what loff said any of these items will make a bigger difference to your xp per hour then a d claw. whip sara sword zamorak spear fighter torso bandos berserker ring fury super/extreme potions if you aren't using them already prayer potion + super str/piety
  21. I would suggest you get 95 summoning for the iron titan then do waterfiends in chaos tunnel. It is the second best charm rate after rock lobs i think. Also, its a lot of fun spamming iron titan scrolls :grin: Remember to do your weekly familiration too! If you are planning on camping, I would switch to lunar and do npc contact everytime you finish a waterfiend trip.
  22. Yes you should. I filled my occult and reran f47 c1 to unlock warped like half an hour ago and it worked.
  23. They are only used for their special. A d claw should not replace your primary weapon. D claw spec is a dds spec x2.
  24. What if you are quite far away from the gd your team is doing and you find a key door you can't open. Would you ask someone to gt and gate? because then they are gonna have to run all the way back to teh gd. When I asked about anticipating gd, I meant in like the middle of a dungeon. If you enter a room with multiple doors on your own. Can you tell which door will lead to a de pretty quickly?
  25. I like carrying the ggs because if I do find a gd on one of my path, I don't have to break my gatestone, drag ggs to my gate and drop because then I have to run back to the intersections or the key door that I gated because my team were on the other side of the map doing a gd. I have been told to 'anticipate de'? Is there a way to do that? Are there specific pattern of rooms that the program that design the dungeon follows? Also I'm not really a 'beginner' keyer, its just that I don't know how to key pro :P
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