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Everything posted by Puccioso
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Nice idea :) I conjure a brick for the tower. Level: 0 Bricks for this level: 3/6 The tower: [][][]
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Banned because you banned me instead of my cat for staring at Alg.
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The game concept is simple: we have to build a tower. Every post will add a brick to the tower, but it takes 6 bricks to be raised by a whole level. Every ten levels are reached, the next poster is allowed to place 2 bricks! In your post you must specify what level we have reached, and how many bricks have been placed for that level. Of course, don't skip bricks/levels! I add a brick to the tower. Level: 0 Bricks for this level: 1/6
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I'm not :D TNPW write in ASCII hexadecimal code (if you don't know what it is, check it out)
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Banned because you're not allowed to be stared at by my cat.
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argh you skipped one! So this should be 29714 i suppose.
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Banned for pointing out I'm a hypocrite.
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No idea but it's fun :P Smells like lime! TNPW write from right to left.
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Banned because your picture stares at me.
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That looks really neat. I've already coded collapsing controls, I think adding something like that would be rather easy as of now. Although I think I won't be able to base my whole interface on that, as those many features wouldn't really fit on this kind of control, I think it would really useful as a shotcut control to make some things faster. Anyway being that my client is skin based, I expect many kinds of interface to be skinned once it gets known, so the more options I give, the better it is. Thank's for the idea, I'll definately look into that.
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Has anyone else been hacked after not playing for a while?
Puccioso replied to Puccioso's topic in General Discussion
Woah, you really were lucky ;) In the end I have been as well, I didn't lose much. -
I released build 3 with many cool improvements (better and custom interface, better skin management system and more importantly, a much more manageable code) I put a video in the first post, so you can see what we're talking about. Let me know what do you think.
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Hehe indeed as of now its features the same you can find on SwiftKit, but as soon as I'm done with interface, I've got a couple of idea to make it better ;) Together with a friend, both of us with 7 years of experience on RS (each), have made a list of userful features that aren't found anywhere else. Some of them are rather hard to make, but luckily they are all based on things I've already done in the past (little hint: OCR and image finding), so I won't have many problems implementing them into my client to make it easily the best one around. Anyway I think I won't be able to post it here, as tripsis said, they're already partners with SwiftKit, so it wouldn't be exactly fair. Not a big problem anyway, perhaps when it gets good I'll try and get some partnerships around, and anyway people can always find it by searching if they're interested (it's not that hard).
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Don't know whether that would be possible, perhaps I'll give this a try. What do you mean with "usefulness over Swiftkit"? As of now it's not realy as useful, it has a couple features, and really I'm working a lot on the interface (with skins), as I want to add features without messing the interface of having to rearrange it everytime, and without making it too much invadent. Onto news, I'm working now on another interface revamp, making it based on pseudo-popup, in order to have very little shown on screen at any given time, with the possibility to open popups inside the client showing the real information. Of course it will be able to make them sizeable/fixed, either draggable or not, and further customize them, while they'll mostly contain nice looking lists showing, for example, information about objects, skills, highscors, and everything. In fact I'll just rearrange everything I've done to fit into custom lists, placed inside easily manageable popups. I think it would look better, and would allow to have much more information on screen when needed, while staying totally invisible when it's not needed. What do you think?
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I wanted to be sure so I've already talked with tripsis, and the outcome was that no, I won't post links (she's right anyway to ask me not to post them, so it's just fine). On the other side, I've posted some screenschots, and that's something already. Anyway, in the hope that it won't be against rules, I will just say that my YouTube account is Puccioso93, and I think that's more than enough to find it ;) Oh and by the way, the only version I released was 2 days old, so it won't show nearly as much as it does now, perhaps I'll release a new build tonight, just to have a released version that actually looks good. Edit: I was 2 days old not two years old >.<
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I've already released it (not this version though), but I can't put a link here on forums unfortunately. The best thing I can say (I suppose) is that if you're really interested in testing it, you can find it around just by searching for it. Not that actually it's that good at all, it lacks a lot of features yet.
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WELL NOW... (response to discontinued rares and wealth)
Puccioso replied to DOC IRON 9's topic in General Discussion
Well, I think it would've been rather naive to expect anything more than you got. A LOT of time has passed since when you quit, and much more than "rares" happened to Runescape. I supposed if you had some rares I would've hated you for life :P Anyway honestly, there's no need to be upset. You didn't gain nor lose anything at all. I mean, it's like getting upset because you didn't win the lottery ;) -
This is a problem for me as well, that's why I do not really fancy programs like SwiftKit who limit my view. That's why I made my template system to allow skins that don't waste space at all. I'll post a screenshot to show how it can look like as soon as possible.
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I've spent the whole day writing a skin/template system, and as of now I'm very satisfied with it. I'm standardizing my code now since it's a big big BIG mess, but for anyone who might be interested, I though I would share a part of the skin code, just to show you how working with skins to make custom ones will be like: [spoiler=How skin data is structured (just part of the actual skin file)] ;################################ ;######## Game Window ########### ;################################ begin GAME_WINDOW name=GAME_WINDOW dock=fill add GAME_WINDOW ;####### The Main Menu ########## begin TAB_CONTROL name=CTRL_MENU dock=bottom height=180 alignment=bottom expand=false add TAB_CONTROL ;##### Grand Exchange Tab ####### begin TAB_PAGE name=TAB_GE parent=CTRL_MENU back_color=0,0,0,255 fore_color=255,255,255,255 text="GE" add TAB_PAGE ;################################ ;######### GE Lookup ############ ;################################ begin GROUP name=GROUP_GE_LOOKUP_PRICE parent=TAB_GE dock=left width=150 text="Lookup Price" fore_color=255,255,255,255 back_color=0,0,0,255 add GROUP begin GE_LOOKUP_PRICE_NAME name=GE_LOOKUP_PRICE_NAME parent=GROUP_GE_LOOKUP_PRICE dock=fill x=5 y=20 fore_color=255,255,255,255 back_color=30,30,30,255 border_style=fixed_single add GE_LOOKUP_PRICE_NAME begin GE_LOOKUP_PRICE_CURRENT name=GE_LOOKUP_PRICE_CURRENT parent=GROUP_GE_LOOKUP_PRICE x=5 y=45 autosize=true text="Current price: " fore_color=255,255,255,255 add GE_LOOKUP_PRICE_CURRENT begin GE_LOOKUP_PRICE_MIN name=GE_LOOKUP_PRICE_MIN parent=GROUP_GE_LOOKUP_PRICE x=5 y=60 autosize=true text="Min price: " fore_color=255,255,255,255 add GE_LOOKUP_PRICE_MIN begin GE_LOOKUP_PRICE_MAX name=GE_LOOKUP_PRICE_MAX parent=GROUP_GE_LOOKUP_PRICE x=5 y=75 autosize=true text="Max price: " fore_color=255,255,255,255 add GE_LOOKUP_PRICE_MAX begin GE_LOOKUP_PRICE_TODAY name=GE_LOOKUP_PRICE_TODAY parent=GROUP_GE_LOOKUP_PRICE x=5 y=90 autosize=true text="Today's change: " fore_color=255,255,255,255 add GE_LOOKUP_PRICE_TODAY ;################################ ;######### GE Profit ############ ;################################ begin GROUP name=GROUP_GE_LOOKUP_PROFIT parent=TAB_GE dock=left width=300 text="Profit Calculator" fore_color=255,255,255,255 back_color=0,0,0,255 add GROUP begin TAB_CONTROL name=CTRL_PROFIT parent=GROUP_GE_LOOKUP_PROFIT dock=fill alignment=top expand=false add TAB_CONTROL ;####### Potions Profit ######## begin TAB_PAGE name=TAB_PROFIT_POTIONS parent=CTRL_PROFIT back_color=0,0,0,255 fore_color=255,255,255,255 text="Potions" add TAB_PAGE begin GE_PROFIT_POTIONS_NAME name=GE_PROFIT_POTIONS_NAME parent=TAB_PROFIT_POTIONS y=5 x=5 height=20 width=120 fore_color=255,255,255,255 back_color=40,40,40,255 flat_style=popup add GE_PROFIT_POTIONS_NAME begin GE_PROFIT_POTIONS_COST name=GE_PROFIT_POTIONS_COST parent=TAB_PROFIT_POTIONS x=5 y=30 autosize=true text="Cost: " fore_color=255,255,255,255 add GE_PROFIT_POTIONS_COST begin GE_PROFIT_POTIONS_GAIN name=GE_PROFIT_POTIONS_GAIN parent=TAB_PROFIT_POTIONS x=5 y=45 autosize=true text="Gain: " fore_color=255,255,255,255 add GE_PROFIT_POTIONS_GAIN begin GE_PROFIT_POTIONS_PROFIT name=GE_PROFIT_POTIONS_PROFIT parent=TAB_PROFIT_POTIONS x=5 y=60 autosize=true text="Profit: " fore_color=255,255,255,255 add GE_PROFIT_POTIONS_PROFIT begin LABEL parent=TAB_PROFIT_POTIONS x=130 y=5 autosize=true text="Materials:" fore_color=255,255,255,255 add LABEL begin GE_PROFIT_POTIONS_MATERIALS parent=TAB_PROFIT_POTIONS x=130 y=20 width=150 height=85 fore_color=255,255,255,255 back_color=40,40,40,255 view_style=list ;columns=Name:90:-1,Price:70:-1 add GE_PROFIT_POTIONS_MATERIALS ;####### Pouches Profit ######## begin TAB_PAGE name=TAB_PROFIT_POUCHES parent=CTRL_PROFIT back_color=0,0,0,255 fore_color=255,255,255,255 text="Pouches" add TAB_PAGE begin GE_PROFIT_POUCHES_NAME name=GE_PROFIT_POUCHES_NAME parent=TAB_PROFIT_POUCHES y=5 x=5 height=20 width=120 fore_color=255,255,255,255 back_color=40,40,40,255 flat_style=popup add GE_PROFIT_POUCHES_NAME begin GE_PROFIT_POUCHES_COST name=GE_PROFIT_POUCHES_COST parent=TAB_PROFIT_POUCHES x=5 y=30 autosize=true text="Cost: " fore_color=255,255,255,255 add GE_PROFIT_POUCHES_COST begin GE_PROFIT_POUCHES_GAIN name=GE_PROFIT_POUCHES_GAIN parent=TAB_PROFIT_POUCHES x=5 y=45 autosize=true text="Gain: " fore_color=255,255,255,255 add GE_PROFIT_POUCHES_GAIN begin GE_PROFIT_POUCHES_PROFIT name=GE_PROFIT_POUCHES_PROFIT parent=TAB_PROFIT_POUCHES x=5 y=60 autosize=true text="Profit: " fore_color=255,255,255,255 add GE_PROFIT_POUCHES_PROFIT begin LABEL parent=TAB_PROFIT_POUCHES x=130 y=5 autosize=true text="Materials:" fore_color=255,255,255,255 add LABEL begin GE_PROFIT_POUCHES_MATERIALS parent=TAB_PROFIT_POUCHES x=130 y=20 width=150 height=85 fore_color=255,255,255,255 back_color=40,40,40,255 view_style=list ;columns=Name:90:-1,Price:70:-1 add GE_PROFIT_POUCHES_MATERIALS As you can see, at the price of a big skin data file, I've decided to give users total customizing freedom. With the system I've wrote, it's possible not only to customize the client style, but it's possible to fully rewrite the interface in any way you could possibly think of. Skin elements are not unique, this means you can create clones, like having 2 labels showing output for a Grand Exchange price lookup, or even 2 Runescape clients side by side. As you can see you can also place components wherever you want, be it below the Runescape client window, on its side, or even above it. And, for Mercifull, it's possible (through the expand property) to make tabs popup above the game, and keep them minimized while playing the game. :D Let me know what you think, I feel like this was a great improvement to my client (thank you Devnull!)
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Has anyone else been hacked after not playing for a while?
Puccioso replied to Puccioso's topic in General Discussion
Wow, now this is very interesting. I guess some very useful information could be extracted from what you said, at least to make accounts a bit more protected. Still it's impressive how Jagex doesn't mind IPs when recovering accounts... Thinking about it it's not so unreasonable, as there could really be someone who moved thousands of miles from his home and decided to get back on Runescape, and I suppose it would be really hard for them to determine whether it's the truth, or just someone trying to steal an account. They can't deny all this kind of requests as that would prevent legit password recoveries, so they have to accept them all. I must say, I've never looked at it this way. -
Has anyone else been hacked after not playing for a while?
Puccioso replied to Puccioso's topic in General Discussion
Impossible, I have no offences besides the one I got back in 2009. I think someone just managed to recover my account in the last year, but I don't get why he stole 80m cash and left me with more than 150m in items :\ Furthermore he left them all in my inventory. -
Has anyone else been hacked after not playing for a while?
Puccioso replied to Puccioso's topic in General Discussion
Yes. Took me a while to notice it, when I found it I thought for a second that I hadn't been hacked, but unfortunately it was as empty as it could be :(
