bjanko
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Hi all! Thank you for the replies! Blood spells make her stats go up? I better check out a guide before I go there then...sounds like they've made a lot of changes. Thank you =) I'm a little worried about Armadyl because of how Kree's ranged attack used to be (That is, it hit like a truck). Will Deflect range suffice, or will I just need to out-dps it with soul split? (I like how I can now use curses there, though.) Ahh! Thank you for the offer. While I do have maxed stats though, as i'm still trying to get used to the combat system I don't think i'd be any good, there's just too much going on at once. I've got to try and get used to it, i've been solo dungeoneering just to avoid people seeing how bad i'm going >.< Although, I don't have any good gear at the moment (Still procrastinating on buying a Drygore...), and i've heard that stats don't matter as much as gear anymore, so I think that I fall under the group level, and quite ashamed of it too >.<! Thank you for the invitation though. For the same reason, I think i'll avoid the Tip.it Sara event. ^^; Nothing personal, I've always felt a little underwhelming in combat compared to my peers and i'm self-conscious about it. (I never went to nex, even in a mass, pre-eoc, for example.) Awesome, thank you for that! I'm doing Fellstalks at the moment. I know it's not the greatest profit, maybe only 30k/run, if that, but the farming exp is still generally break-even and not half-bad. Once I can boost to 97 for effigies I'll start doing something more profitable. I don't have 95 slayer for Ganodermic beasts and I didn't really have anything to do with the Polypore dungeon before I left, so I don't know anything about them ^^; I'm working on my Player Owned Port as much as I can at the moment. I'm in the Skull region and i'm 60% of the way to the next region, I focus on scroll voyages and I get new crew and upgrades as soon as I can (Minus rudder upgrades, I only buy those when I have enough resources to buy a small town out). It's the much that i'm worried about! I'm doing some skilling and ports at the moment, but a little later on tonight i'm going to take a look into the Queen Black Dragon and see how I go with it. If I can get it downpact, maybe i'll buy a drygore weapon and camp it for a little bit to try and make some money =] I might also go to the God Wars Dungeon for some fun once I read up on it, just using some welfare gear, but i'll need to make a little bit of money first and make some overloads - I had a *lot* less then I thought I had after looking, haha. Thank you! Why would you use a main hand mace and off-hand rapier for ability spamming? (And by extention, why would you use dual maces for momentum slaying?) Thank you! Yup, i'm planning on getting most of my charms for my exp goal by finishing slayer. However, i'd like to be able to maybe lootshare charms to a friend in the future. 800 charms in 40 minutes is crazy! Thanks for that =] I'll look into getting one of those Charming Imps as soon as I can. Awesome. Why do you advise not cannoning? Was it nerfed? Once again, thank you very much! I'll give it a go later on, as I mentioned =] Wow...Guess i'm going for those Caves tasks then. Thanks for pointing out those shield abilities! Thank you! Is Bandos "weak" to magic now? Aw, that's a shame. Thank you all so much for the help and support! =]
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Hi Th e Doctor! I see, thank you for the confirmation! Okay, thanks! I don't think i'll need to be maging things for a little while, so it's okay. Once again, thank you! Okay, awesome. Good to know that I won't have to blow money on cannoning tasks. I don't have as much money as some people do x.x; Wow, I didn't know that waterfiends had become that good for charms. That's awesome news. I was looking into doing Glacors, but I saw that Storm of Armadyl (and the boots) had been nerfed, and didn't know if it was worth going back at all. I was never very good at them to begin with, I just couldn't get the hang of them. I do take advantage of familiarization though, thank you! Okay, thanks for clarifying for me. I'm not really interested in exp, but I am interested in making money (to upgrade gear and level skills). What other options are better for making money? The new bosses? I do have soul split (and turmoil). I didn't know that the QBD was such a good money maker! I will check out that guide when I get enough to buy my Drygore, thank you. Thanks! Okay, thank you. Bandos and Armadyl don't have any specific player-tested weakness, like Slash, or bolts or something like that? The same with Zammy, I believe he used to be weak to stab? I'll see if I can find a more recent guide on youtube, many of the guides I looked for were marked as "old". Oh wow. Okay, I better work on finishing off my stats to open up all effigies as quick as I can then. Agility is still the go-to? Okay, thank you! I did take a look at the wiki before coming and asking, and I did find that K'ril's weakness is Fire Spells. It didn't list any other specific weakness though, and that's what I was enquiring about. Sorry to be so vague! Unless things don't have more then one weakness, or no hidden weaknesses, in which case i'm silly, ignore me! I did look for some guides on youtube to GWD and Frosts as I mentioned, but most of the guides I found were marked "old" and one frost dragon guide I saw had a guy in full bandos and an empty inventory run in and start attacking them until his HP got low, then he ran out and home teled to bank. If there's still good guides out there, i'll go look for them there then! I wasn't sure if there was. Thank you very much for your help!
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Hi mlskid! Okay, so frosts are still weak against stab. That's good to know. I'm 99 herblore, so super antifire potions won't be a problem - I just don't know what monster weaknesses, shown or invisible, have changed since before EoC (Apparently a lot of dungeoneering weaknesses changed, for example.) I'm glad to hear that Jad can't hit through prayer. That was worrying me, thank you! I'll edit the first post in with a few questions in a second.
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Hello everyone! Now that I have a little bit more of an idea about what is going on, i'd like to ask a couple of more specific questions. (For reference, I'm maxed combat stats with 80+ except for divination, which i'm still working out) 1) Drygores: Does it matter at all which you pick? The DPS is the same I believe, but are any of the harder boss monsters weak to anything that requires a certain weapon for it's combat style? I'd like to know before I invest in one (And i've been told it's an important investment to make). 2) Virtus Wand: What's the difference between it and the Chaotic Staff? They have the same stats according to the wiki, is the reason it's so expensive simply because it can be used with a shield (Which i've been told arn't very good in EoC)? I already have a Chaotic Staff, so if possible i'd like to avoid having to save for this... 3) Royal Crossbow: Is it worth getting this simply to stop paying the upkeep on both the offhand chaotic crossbow and normal chaotic crossbow? I don't think it loses any damage. 4) Slayer: Is it necessary to cycle between all styles of combat for slaying? Is cannoning still useful? Power armor is still the best type for slaying, correct? Are there any new tasks worth doing or blocking in terms of effigies and drops? 5) Charms: I have a summoning exp goal which I would like to aim for after I max and I may help a real life friend power-level summoning if they enjoy Runescape with me, via Lootshare. Is Rock lobsters or Waterfiends still the best way to gather charms? 6) Frost Dragons: What's the best method of killing these now after EoC (Range? Melee? Magic? It doesn't matter?), and does using a cannon still give you optimal kills per hour? 7) Queen Black Dragon: I've been told this is a good way to make money, although i'm kind of scared to do so with the new combat system (I don't have any money for higher level equipment bar a drygore if I save another 20m or so, and i've seen that the dragonfire from it used to do 700+ before EoC). With just T8 weapons and T7 gear (I don't have access to ports armor yet), is it a viable way of making money? If so, does anyone have an up to date guide? 8) Jad and Kiln: Now that protect prayers don't give 100% protection, is the best strategy for Jad just to rush him with the best abilities and tier gear you can with soul split on? Does anyone know his maximum hit? I never used to have trouble with him before EoC, but i'm a little wary now that prayers don't fully protect you. 9) God wars dungeon: Does anyone know the weaknesses (attack styles, like slash, bolts, earth spells, etc?) and new strategies for these bosses, mainly in regards to Zammy? (For greater demon tasks). Is it worth doing the hardmode versions, or any version at all, of these bosses for money? 10) Effigies: I hope to pick up a few to add to my sizable collection i've been saving while making money at frost dragons, but i'm now unsure what to use them on. A lot of skills have changed, becoming faster, more expensive, etc. What is it reccomended to use effigies on now? Agility? Slayer? Divination? Buyables? I do have a few more questions, but i'll edit some in later. Thank you all!
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How does void stack up post-EoC compared to the offensive armors, like bandos and torva? (Sorry if i'm thread-jacking).
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Thanks to the both of you! I think i'll hold off on Armadyl until I get some better gear, though... Thank you very much! =) I'll get started straight away on ports for that armour then. I appreciate everyone's help! Thank you all so much for getting me up to speed. I've still got to look into Divination, and an up to date Frost Dragon/QBD guide, but that's all (And if anyone could point me in the right direction, it'd be much appreciated =]) EDIT: I started Ports and went through the tutorial learning roughly...nothing. The wiki is kind of confusing too. I couldn't find any guides in the general guides section of the forums, can anyone point me in roughly the right direction? The main thing i'm worried about is losing all my stuff and my crew members dying, i'm sure i'll learn something by trial and error... EDIT2: Does anyone know why the toll gates near Lumby were removed, and the Black Knight's Fortress was moved into the wildy area?
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Apologies for the late response! Thank you all so much for your help. I see, thank you! So off-hand weapons are not important? I do recall earlier in the topic it was mentioned that abilities only take into account the accuracy of your main weapon, does it also only take the strength of this weapon into account? I need to make a little bit more money before I can even approach some of those bosses by the sound of it, haha. How much of a difference does power armor actually make to your damage, relative to the cost and loss of bonus to defence? As an example, I used to tank bandos with offensive gear simply because the small bit of damage that you gained would make a noticeable difference to your damage but you wouldn't lose out on HP because of the faster kills (And your major passive defensive buffs). I know there's numbers somewhere, but I haven't actually been paying too much attention to my damage and the numbers because i'm still trying to take all these new updates in... I did go to bandos the other day in pretty rags gear (Barrows and Chaotic Maul) and got about 12 kills not knowing how anything worked trying to spam abilities and using soul split. I would have probably been able to edge out some more, however I didn't know Graardor's new max hit and the safe zone to stay in (so I didn't want to risk living off my unicorn + spirit cape in case he bashed out 6500 or something crazy) and I had some things to do. If the higher tiers of gear make a big difference (and so does power armor) compared to this then I can see how much it's probably worth getting. (Just in case you're wondering, I gave away my old bandos set for slaying to a friend before leaving previously.) Thank you. If possible, could you please give me an example ability lineup for melee and ranged? I know this is a lot of work, but it's much appreciated. If not, i'll continue to play around and see how I can get things to work. I particularly like whirlwind. I see, that's awesome! I saw that the Soul Wars cape now has a +5 prayer bonus, so it looks like it's going to be the Ardy Cape (4) then. Thank you! It's best to use no shield at all? Is this because of the higher damage you can now do while dual-weilding? I do remember that depending on how I felt I used to go soloing bandos with CKS and CLS/Rapier and I still took a fair bit of damage, and during the previously-mentioned trip despite trying to pile enemies up so I could whirlwind them all I didn't heal enough with soul split + uni to feel safe during the kill (Bones to Peaches tablets + Regenerate was okay for healing after the kill). Is this just my rags gear and inexperience with the new combat system? (I may or may not just want to save up for a divine just to feel like a bit of a retrospective cool guy, heh). I do remember that for soloing shields used to be highly reccomended, so... Ahh, I see, so there is a rather large difference between an auto-attack and a 100% damage ability. That makes some sense, then. Momentum's automatic use of basic abilities doesn't make up for this either? (Or does it use them slower?) By halving your killrate, is that in comparison to what you used to kill before the EoC update or compared to fighting normally during the EoC? Ignoring the hilt, the average value of the "good" Armadyl drops according to the wiki is 5.8m. If the drop rate is 1/300, then this means that it's probably closer to 20k/kill. Unless my math is also off >.< But this does raise another few question for me: According to some research I did on the wiki, defensive values for combat styles are 100/62.5/31.25% for strong/same/weak respectively. This, combined with protection prayers now only blocking 50% of damage, makes me wonder the best way to do frost dragons (and by extension, whether it's still worth cannoning them)? In addition, i've heard the Queen Black Dragon mentioned a few times during this thread. Does anyone have an up to date guide for it? I've seen that Jagex have made a few changes to the UI and abilities during this year and some of the guides i've looked for are somewhat outdated. What drops should I be looking for? Thank you. I'll look at binding a bow and arrow sometime. Is it really a requirement to get a hex if you are ranging, and what would be the best bow? (Long or short?) I'm glad to hear that Solo Dung is better exp, sometimes I couldn't find a team or just didn't want to run with randoms. Okay, so it is all about the threshold abilities. Thank you! I am curious about this Sixth Age stuff (And about Divination, but i'll look into that myself sometime soon!), and i've always enjoyed the lore, so i'll head on over to doing The World Wakes when I get some spare time up my sleeve. All right, thank you very much. Something that i'm worried about (and for whatever reason, reading the wiki has not enlightened me on it) is that I don't have some of the stats mentioned here: Namely Theiving, Smithing, Crafting, Runecrafting, Fletching, and Cooking (I'm one level off, ha!). Will this affect my experience with the ports to a large degree? Thank you all so much for all the help you've provided me. I realize my questions must be kind of frustrating and I really appreciate the help that you're giving me to understand all these new (for me!) updates.
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Wow! Thanks for the quick response. I didn't expect it so I went and did some other stuff. Sorry! Thank you. I'll look at investing in either a mace or a rapier then. My reasoning for the rapier being that unless a lot of monster weaknesses were changed, a lot of standard monsters would be weak to the rapier with the 3 second attack speed, meaning that I could use the 3 second cooldown ability constantly (and therefore always have an ability to use), or the mace because of the prayer bonus (meaning I can last longer during trips) and the attack speed. Are both of these reasonings sound? Thank you! It's glad to know that it's viable. That's great news. I have a few questions in regards to this: 1) I have seen on the wiki that there is three classes of armour (Tank, power, and hybrid). However, I can't see the difference between tank and power except for very small accuracy (and damage) boosts. Do these add up and scale up with potions/prayers like the old strength boost (making them worth using), or do they only add a little bit to your max damage (meaning for bossing it'd be better to wear the tank armour?) 2) I heard from a friend that the royal crossbow is not very good. This was before the Evolution of Combat, however. Is it worth using now as opposed to dual chaotic crossbows, or a crossbow and a shield? 3) I take it that the chaotic claws are recommended because of their very fast speed and critical bonus? (Instead of dual rapiers or dual longswords) Would using dual rapiers be a significant loss? 3.5) Why do all the chaotic weapons have the same accuracy no matter what speed they attack at? Isn't that biased in favour of fast weapons? I see, thank you! I'll look into it. Okay, thank you! The general gist i'm getting is that once you get to about tier 80 gear, you can ignore the combat triangle and plough through anything you want with whatever you want (excepting certain bosses, which makes sense)? Is there any tips you could give about using magic, as it seems to have less useful basic abilities (Although that could just be me). EDIT: I have a few additional questions. Are dreadnips still worth taking to bosses? Is it really worth using any of the more riskier capes, such as a fire cape or kiln cape, compared to something like a skillcape which is ever so slightly worse? Is using a legends cape or a spirit cape worth it instead? Is the best shield still the divine, and is it still worth using at bosses? Why is momentum so vilified? From what i've read, it gives a 20% boost to your auto attacks and makes you automatically use abilities when you can. Isn't that pretty decent for doing things like slayer and stuff? I mean, you can't use threshold or ultimate abilities, but threshold abilities can't improve your dps that much and i've been told ultimate abilities are pretty much rubbish. Am I completely off-track and missing the point here or something? :s
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Hi Quyneax! Thank you! That's very helpful and good to know. Again, thank you! Now that i've played for a little bit, i've got a few more specific questions... 1) Drygores. I've heard people say that maces are the best ones to buy and I also heard earlier in the topic that using one will quickly pay off the investment? As I said, I have around 50m so I do need to make a little more money. Does it really matter which drygore you buy? 2) The Runespan. I heard about this from a friend a while back, that it was great "afkable" exp. I've seen on google that it's also been nerfed? Does anyone know anything about this "afkable" exp or this nerf? It'd be great for me to be able to finish up runecrafting without more of the slow exp and constant clicking (Sorry to anyone with 99 runecrafting!) 3) "General gear". Does it really matter which set of "general gear" you have? Like how people generally used to have bandos, ahrims and Armadyl. Would that still be okay if you can't afford Nex gear? Could someone give me an example of some setups? 4) Player owned ports. I also heard about this from a friend, but he didn't say much about it except for to "do it". I tried looking it up on the wiki but got lost. Does anyone know what this is, and does it give money or something? 5) Magic. I've always liked magic but last I was playing it wasn't very effective on most monsters. Has magic been adequately buffed? Is it viable on Boss Monsters now? I also heard some people say that the best way to use magic in EoC is with Momentum. Is this true? Thank you all so much for your help!
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Thank you! I purchased members and logged in, playing around for a little bit. There's so much to remember... I'm looking through the history of updates in the wiki and I think i'm slowly coming to terms with some of the things, like how the new equipment screen works and stuff like that. I take it the best way to generally do things is with two weapons? Another quick question I had in addition to all my others (I'm very sorry...) was if anyone knew of a list of dailies. I remember doing things like Kingdom, penguins, etc... But I've forgotten what respawns and stuff like that. Is there a wiki page that lists these or something?
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Hi Th e Doctor! Thanks again for your response. I've been a little bit busy so i've been unable to play or respond, my apologies! So all weapons are now 3 seconds at the fastest? I thought 6 speed weapons used to be 2.4 seconds. Not that that's a bad thing, it gives me more time to react. I take it it doesn't matter what abilities you use so long as you're always using an ability? Ahh, I see, I see! So it's kind of like how it was if you were mid-level before the Evolution of Combat - You could still take most things with a chaotic, but certain hard mobs it was better to use different styles for. When you say t9 weapons, I assume you mean level 90 gear? Not level 80 gear like in Dungeoneering? It's a little bit confusing and the first time i've heard this terminology outside of dungeoneering. So it's important to get an accurate primary and a fast secondary then? Wow, that's...@.@ I didn't know that the difference between 1 and 99 strength is now minimal in terms of damage. That's kind of disheartening. Still, that's okay. How is it worth it to use turmoil and extremes now if they used to affect your strength/attack/defence levels, etc? Did they change it to be % damage? Wow, okay. It sounds like there's been a bunch of changes... I've looked through a few setups, such as this one, and I see that people now reccomend food instead of saradomin brews. What happened there? In fact, what happened with the HP system in general? Did they overhaul the numbers by a certain amount, or did they randomly change everything? I'm very confused in regards to that... This sounds like Nightmare mode, not so much Hardmode! Every door is a GD? @.@ I think i'll stay away from that unless you get 10 times the exp or something. Still, it's interesting. I'll have to check out some guides on dungeoneering and start learning the basics again. I see from this guide here that the surgebox and hexhunter bow is currently useless. What's wrong with the hex? That's part of the reason why I wanted to get 99 slayer, so I could finally kill some trollgazers for myself and find this bow =) Oh, okay! How would you go about doing Kree though? Range armor isn't exactly tanky, and I remember Kree being able to hit up to 710 (old hp) or 71 (old old hp) with range, so doing it with soul split sounds kind of scary. Thank you all for your help! The main thing confusing me at the moment is the equipment and how you calculate your damage, and defensive bonuses and how you calculate them (Along with temporary boosts and such). Say, before, you could calculate your strength bonus and use your (boosted) strength level to calculate your damage, and you could see the tradeoff of some things (Such as a DFS with +7 strength bonus and no accuracy bonuses vs a Defender with +6 strength bonus and multiple attack bonuses). How would you go about this now? I assume there is some kind of resource for this, but I have no idea where to start looking. Basically, i'd like to get back in tip-top shape as soon as possible! =)
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Hi Th e Doctor! Thanks for your response. Okay, so combat is using basic abilities to use threshold abilities and repeat, and it doesn't particularly matter what abilities you use? I understand for when you feel lazy there is an ability called Momentum. How does this work? In fact, how does calculating the new combat hits work? Say, does doing an auto attack without momentum do 20% of your damage, 80% of your damage with momentum, and the advertised % for an ability? How do you calculate this %? Ah, so weaknesses are actually important (up to a point) now? That's pretty cool. Normal Weapons don't affect accuracy (as opposed to off-hand)? How important is Accuracy now as opposed to some kind of strength bonus/max hit modifier, if such a thing exists now? And extremes/overloads/turmoil worth using if meleeing? I don't think I have the funds to start barraging every task when I got back into it @.@ Back in the day I used to do Bandos, Armadyl and Zamorak mostly, as it was fun and not too difficult. Soul split is actually the way to go now? Wow, we must have gotten some crazy defensive boosts. I'd be looking for some setups and recommended strategies for those if that's okay =) Wow! Dungeoneering tasks. That's awesome. Did things change that much in Dungeoneering? I remember Surgebox being touted as the best ammo bind if you wern't trying to do speed floors (5 suiciders).. I also remember Mysterious Shades being weak to slash. Did they change dungeoneering weaknesses as well, or is my memory failing me? @.@ What's this Hardmode you're speaking of? Thank you!
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Hey everyone! I last played Runescape at the beginning of 2012. For real life reasons, I had to quit the game unfortunately. Since then i've found myself a little bored and now that i'm on break, have felt the need to scratch the itch to finish off some of my goals. Tie up a few loose ends, as it were. I have no idea where to start in regards to getting back into the game. No idea at all. I've checked out the wiki on some articles, and it seems the game has had a drastic overhaul. I never payed much attention to this Evolution of Combat stuff... However, i'm quite eager to see this new direction the game is going in. But to get back into it and finish off some of my goals, i'm going to need a little bit of help. And that's where I'm hoping you guys can come in! I've been out of the loop for nearly 2 years, as you can see, so i'll try and bring my questions back to some specifics. I know nothing of the updates since January 2012, and I have 99 combat skills as well as most 80+ non-combat skills and 113 dungeoneering. I'm currently making a new account to play through the tutorial to try and come to grips with the changes. Here goes!: 1) Combat. I have 92 slayer and would like to finish my goal of 99. To that end, I'd like to know some more about the new combat system. I hear that it's hotkey based now and totally different to before. If this is the case, is there a guide to these hotkeys or new actions? Do we know what the most effective ones are? Have the combat stats for things changed? What is the "best" combination of equipment now? I realize this is probably going to be a big answer, so any help or direction in regards to this would be much appreciated. 2) Bossing. I used to enjoy doing bossing for fun. I used to help my friends anti-crash and soloed a lot. In combination with the above, is there any optimal strategies for bossing? 3) Dungeoneering. I would also like to look into finishing my goal of 120 dungeoneering if time allows. I used to have a Blood Necklace, Primal 2 Hander (for solo pathing, I used to run 5:5s with friends that were lower combat) and a Primal Platebody, with a Celestial Surgebox Ammo Bind. How has dungeoneering changed? 4) Making Money. This is probably another lengthy answer, but I used to make a great deal of my money from Frost Dragons and Farming Runs. Are these still viable? If not, what are some general ways people make money nowdays? I gave away a great deal of stuff and have around 50 million left over in cash. 5) Temporary boosts. Is Rigour still the best for Ranging? Is it still best to overload/cannon/turmoil all slayer tasks where possible, and extremes/turmoil when you can't afford to cannon + overload? Thank you all for your help in advance. I apologize that some of the questions I have asked are kind of vague, but 2 years of work tends to throw you out of the loop....
