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Xena_Dragon

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Everything posted by Xena_Dragon

  1. Thanks for the heads-up. This has now been fixed.
  2. I've tested this on Chrome version 24.0.1312.57 m, but it all works ok for me. This is what my localstorage looks like when I have timer 1 running: Perhaps you can try deleting that empty array (click on the 'saveShipTimers' row and then push the Delete key on your keyboard. Other than that, I have no clue what could be causing this behaviour in your browser, or how to solve it...
  3. You are trying to concatenate two strings in the wrong way. In JavaScript you would indeed use a + sign, but in PHP the concatenation operator is a period. Change the line to this and it will work $url = 'http://fromefm.co.uk/archive/dircaster2.php?show='.$showname; ... and I see the answer was already posted during me posting my response :P
  4. Yes, we've moved from using cookies to using local storage. But if the voyage calculator remembers its settings, then so should the timers. What browser are you using?
  5. Yeah, once I'm sure that a) it does indeed work as intended in-game, and b) I'm sure I'm using the right calculations. On a side note: The numbers in the calculator are still spot on. So right now I'm guessing that the % info we now see for crew members is just informational, and the actual bonuses are already included in their stats. In that case, no change is needed...
  6. The short answer is: No chance at all. The long answer is that it's not just 'a large amount of time'. We're more talking in insane amounts of time when it comes to trying to calculate for more than one voyage. Also: The question that comes to mind is how you should find the best combination of 4 ships. Let's try doing it for 2 ships. Suppose the first ship can be sent away with 100% chance of success, and the second ship then can get 60% as best result. It could be that when you assign a bit lesser crew to the first ship to get it to 90%, the second ship can be boosted to 80%. Sounds better, doesn't it? But what if I told you the first ship is for a 20 plate mission, and the second for a 100 chimes mission then the situation is quite different. You can make those judgement calls easily, the calculator cannot. But let's suppose you just want the best average percentages, and the 90% and 80% result is to be preferred over the 100% and 60% combination. For just one voyage the calculator makes about 14.3 million calculations to find the optimal crew. If you then send that ship away, and take 1 captain and 5 crew members out of the equation you need about 3.3 million calculations to find the best crew for the second ship. If you don't send the first ship away, however, and want to find the best possible combination of two ships you need to do 14.3 million times 3.3 million calculations. I don't even know how to pronounce such a number, but it's about 48,039,788,966,400 calculations. And that's just for two ships. Feel free to do the math for four ships, but I promise you that before that calculation is finished human kind probably already terraformed and colonized Mars and is on its way to explore Alpha Centauri.
  7. What I do myself in that case is save the data in the database, then experiment all I want with different crews, settings and whatnot, and when I'm done simply load the data from the database again...
  8. And once it is saved, what would you want to do with it?
  9. If you use Chrome, hit F12 and then click the Resources tab. You will see that the calculator stores its data in the browser's local storage.
  10. Oops, my bad. Forcing one (or possibly more) crew members on the team is also on the to-do list :)
  11. We're currently looking into sorting options, like sorting per ship (assuming crew members have been assigned to ships) and sorting by combat/morale/seafaring/total. Including speed is still on the back-burner as the results of various speed enhancements are still quite unpredictable.
  12. And today's update adds Ration Packs, Powder Kegs and Seasinger's Bottled Cries to the equation.
  13. The calculator now supports saving and loading of all entered data. Scroll to the bottom of the page to see the new feature. You can use this to: Share data across multiple browsers. Share data across multiple PC's. Save and load data for multiple RuneScape accounts. Enjoy! :)
  14. Thanks for the detailed report. I've updated the calculator with this, and added you to the credits. :)
  15. Java and the voyage calculator have no relation to each other at all. It might be that a downgrade to Java 6 messed with the local storage in your browser, but that would seriously surprise me. As for the lost data; there's no way to retrieve that at this point in time. You will have to re-enter your data. I'm working on adding a save and load feature to the calculator, but cannot give an estimate on when that will be released.
  16. I've just finished another update on the calculator. You can now use drag&drop to rearrange crew and captains. As always; refresh the calculator page to make sure you have the most recent version loaded :)
  17. We found the source of the problem lies with some ad cookies and fixed it.
  18. Cookies is indeed causing the problems you encountered. And clearing them will solve the problem. The port calculator, however, does not even use cookies, so that can't be the cause :P
  19. I use noscript myself, but am not being blocked at all. If tip.it is unblocked then it should all just work. I've also tested the calculator in Chrome, but found nothing 'funky' there. Perhaps you can explain in more detail what does not seem to be working for you? As for your suggestions: Both forcing a merchant (or whatever crew member you prefer) and the ship effects are on the to-do list. Ship speed is on the back-burner as speed still seems to be quite bugged in-game.
  20. The issues you mention should have been fixed with today's second update of the calculator. Make sure you refresh the page to make sure you have the latest version loaded.
  21. If you use chrome and sign in on both it might be able to transfer it across. I'm not sure how in-depth the information thats carried across is though. Nope, that won't work. Chrome does not support transfer of this data. The calculator data is stored in what is called Local Storage. It's a bit like cookies, but has some advantages: You can store much more data than you can in cookies, and the data is not sent between client and server at every request. It only resides, and stays, on the user's PC. This also means that Local Storage cannot (or not easily) be transferred from one browser to another. I'm looking into ways of synchronizing the calculator's data by uploading it from PC to a database, and then downloading that data to another PC but that's still in the how-shall-I-actually-do-that phase. Until then, I'm afraid you'll have to enter your data on more than one PC if you happen to use more than one...
  22. I had the same problem earlier. Clearing my tip.it related cookies solved the problem.
  23. Solidarity has now been added to the calculator.
  24. You might need to update your browser if the data is not saved automagically. Saving data works ok in Internet Explorer 8 and higher, and current up-to-date versions of Chrome, Firefox, Safari and Opera.
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