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wallyweams

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Everything posted by wallyweams

  1. Hmmm, I suppose that a bug could have crept in with the latest update but thousands of people have done this part before. Why don't you post a pick of your inventory when you are at the door in the NE section of the mine.
  2. Another view on this issue is to see how other games do it. Runescape is a very skill level oriented game. For many players getting the desired level is the goal. Other games are more monster-encounter oriented. Reaching a certain level just allows you to get the final goodies. The level is just a means to an end, not the end itself. The fun comes from getting good loot from tough monsters that can only be killed with good teamwork.
  3. On what? :? My comment of "Get members" was designed to cut to the bottom line of your "rant". Writing about this issue in a non Jagex forum probably won't accomplish much. The best ways to change your situation with this issue is to either get "membership" or send in your suggestions via the Runescape home page. When you wrote that firemaking was "... skill that was surplus..." My answer of "... skill total raiser..." is actually a tongue-in-cheek answer that is, essentially, in agreement with you. Sigh, guess I should have put in a winky or something... I am, and always have been, F2P myself. :wink:
  4. Look here It doesn't have everything but it's a good start...
  5. But didn't you also say... Looks like you didn't really mean it then... And you also said... I guess that you didn't mean that either... True. I have always thought that the Runescape skills were not thought out or planned very well. Well, you write one thing and then say another. You do appear to be contradicting yourself. :roll:
  6. No The monster could be made to gain exp only when it killed humans. Also, it could only be a few select monsters. No In F2P, there are only 11 monsters above level 35 that you can train on. There are only 5 above level 45 to train on. A lot of players would probably question how well Runescape is balanced. Look at the number of level 99 fletchers compared to 99 prayer. But, regardless, if Jagex was careful about how they implemented it, then it need not unbalance the game.
  7. The way that other games have done horses is to simply replace/update the running animation. The way it works is something like: 1) Use bridle (in inventory) 2) Poof, you appear to be sitting on the back of the horse 3) You click on the map to go somewhere and the animation shows you riding the horse. 4) You reach your destination and go back to step 2 or 5) You click "Dismount" and you 6) Poof, are back on the ground and the horse disappears. So, if Jagex added horses in this manner it could be a relatively easy addition.
  8. Well if you can't get members then I suggest you work on skill goals. For example, you are 8642 iron ore away from level 85 mining. You are 6965 silver Tiara's away from being able to make Power Ammies. Or try and get 1 million exp in every/most skills. Or try and raise/earn 20 million gp. If you raised all of your skills by about 6 levels then you could make the top 150 F2P high skill total list.
  9. Interesting idea.. To do it right I think that Jagex would have to make it only a few select monsters in specific locations and they would gain levels only if they kill the pesky humans that attacked it. If this is done to only a few monsters then you don't have to reset their levels. Also, Jagex could increase the loot as the monster leveled up. :D Kinda off topic but, another game has announced an expansion that will let you play as a monster!. So, you could, for awhile, play as a Lesser Demon or White knight or Goblin or whatever. Imagine playing as a Greater Demon and chasing the wildy PKers to get revenge! Now that could be fun!
  10. The standard answer is, "Get Members" IIRC, It's very useful in the "Shades of Mortton" quest. It always useful as an F2P skill total raiser...
  11. Several reasons... 1) There are many, many players under the age of 15. Their maturity is obvious. 2) You can be anonymous. Hence people don't have to play by standard civilized rules. 3) This game is essentially, solo player based. People think only of themselves. 4) This game encourages PKing. You are "expected" to hurt other players. One "fix" is, sadly, switch to another game. :cry: For example, how does EQ compare in the above areas? 1) EQ costs $15 or so per month. That prevents many of the worst players from playing. 2) Has the same problem. 3) EQ is, mostly, team based. Players that act like jerks won't find many teams to be on. 4) There are dedicated non PK worlds. Another "fix" might be to make level restricted areas. Perhaps make areas where only levels 40 or 60 and above could go. Players of all levels can still be jerks but this might be a step in the right direction. Another "fix" might be to require a team to kill a certain monster. Some quests require another player to complete. Just extend that concept and have the game recognize your fighting "partners". Note: this would not be the same as the multi-combat areas. There will always be jerks in this game and that's why Jagex gave us the Privacy button :D
  12. But anyone who has finished the quest can still get another one from Sir Prysin for 500 gold. By dropping it and then talking to him again you can get as many as you want.
  13. That "weaking" effect happens only in RSC. Jagex changed the way that Silverlight works in RS2. Now, Silverlight works like a Rune longsword when used against Demons.
  14. I have found that Addy/Mith arrows vanish too quickly. Use steel arrows instead. The max hit for each arrow type is about Steel = (Range+14)/8 Mith = (Range+13.5)/7.5 Addy = (Range+16)/7 Rapid is probably best for training Accurate mode is slower but gives +1 to max hit Longe Range splits the exp with Defense.
  15. Yes, that's what Jagex said they wanted (24-Nov-2003) for the RS2 combat system. Yes, you can clearly see the tradeoffs that Jagex made for the 2 weapons. Long: flexible, but slower. Scimitar: fast, but "specialized" I guess if they made a multicombat zone with some enemy wearing chain mail and others wearing plate then you could see a difference.
  16. What about when fighting a chain mail wearing enemy? Any player who trains in the "controlled" style with a scimitar is forced to use the stab method of attack. And, any player who wants to exploit the weakness in chain mail armor. You have always claimed that the scimitar was the best weapon to use without any qualifications or restrictions at all. Do you still claim this to be true? Sigh, look at the stab and slash defense stats for chain armor. I guess that you forgot that I said I use whatever weapon is best for the job at hand.
  17. It would make a huge difference if you are fighting a chain mail wearing enemy like the Varrock and Fally guards. Clearly, you would want to fight in the style that uses your weapons strongest ability. But, what if your opponent had a very bad weakness in his armor? Shouldn't you exploit that and attack him with a weapon that was strong in that attack style?
  18. OK, picking up Warp_Blade's post from the General forum... 1) The "facts" regarding the swords performance are determined by the attack numbers for the various fighting styles. Those numbers determine how effective the weapon can be in an encounter. Why do you think these numbers are "fancy" and why do you think that anyone would be impressed by looking them up? 2) I agree 3) Look at the stab attack number for the scimitar and for the longsword. Would sword would you rather use against a chain mail enemy? Why? 4) I agree 5) ? Each weapon has a Stab, Slash, and Crush strength/attack value. Each piece of armor has a Stab, Slash, and Crush defense value. What do you think the "interaction" between these 2 values should be called? In RSC it was called "Accuracy" I suppose that you could also call it, hmmm, "potential battle effectiveness"? Nah, let's just stick with the RSC nomenclature.
  19. That is impossible. In a real-world fight, it's not about the weapon but the user's skill with the weapon. Sigh... OK, I should have said, "Prove it by analyzing the data from many Runescape fights using both weapons" Very nice summary of the swords. Kinda irrelevant though since we are talking about virtual weapons in a virtual world. :roll:
  20. I think that everyone agrees that the scimitar and longsword are very good F2P weapons. However, I think that many of us need to be shown that the scimitar is the best weapon for all opponents under all fighting styles under all circumstances. Remember, you have never made any restrictions or qualifications at all about the scimitar being the best weapon. Your position has always been very consistant My position has always been "...it depends on who your opponent is and what there defenses are." and "...The best weapon to use depends upon you own stats and how you intend to use it" The way to prove your point is to gather data when fighting in different styles against different opponents and record the results of each hit attempt. With complete data, there won't be much to argue about, because then we'll know for certain...
  21. Sigh, it depends on who your opponent is and what their defenses are. You don't appear to believe me so read what Jagex says about it... Jagex's intent is to clearly not provide a single "best" weapon as was done in RSC with the R2H. Gather some statistics to prove your point if you really want to be convincing. BYW, my question about the dagger and 2H was designed to highlight the fact the speed and power are not all that matters. So, I'm glad that we agree on that at least. Prove it using data from real world fights. No Chain defense is 9 weaker in stab defense than in slash defense. In this entire discussion you keep repeating your claim over and over again that "...the scimitar is still better then the longsword..." with no qualifiers at all. Suppose that I want to train to raise all of my stats at the same time so I must fight in "controlled" mode. Suppose also that I want to train on the chain mail wearing guards around Varrock or Falador because they are easy and plentiful. Now which weapon, the scimitar or the longsword, should I use to fight these guys given that I must fight in a "controlled" style? Why?
  22. There is also this thread on the subject... http://forum.tip.it/viewtopic.php?t=258583
  23. The scimitar is better then the longsword, what you said how much the longsword and scimitar hits isn't logical,... Sigh...I guess you missed this little part... I was trying to highlight the speed & damage performance of both to show that faster and or stronger doesn't automatically mean better. It's not about "logic", it's about observing the difference in the performance between the 2 weapons. It sounds like you are saying :wink: On average, yes. No The fastest weapon will attempt to make a successfull hit more quickly but that doesn't mean it actually will. Jagex designed the RS2 F2P weapons to have a speed vs accuracy/strength tradeoff How many players PK with daggers? Why? How many players PK with the R2H? Why? Also, the fighting style that you use also plays an important role. If you want to raise Attack, Strength, and Defense at the same time then the scimmy and longsword are probably your best choice. But if you're are fighting chain mail opponents then the long sword is probably best. If you are fighting robe wearing wizards then the scimmy is probably your best choice. If you are using prayer to help then maybe the mace is the best choice. The above are all some of the reasons why I said Do you work for Jagex? Do you have inside information about the detailed combat calculations? You are assuming that you have a good understanding of the formulas that Jagex uses for the combat calculations. But it's all really just suppositions and logical guesswork. We really don't know all of the details. Now if you gathered some combat statistics on hit attempts, hit damage, fighting style, monster level, etc then we could draw some conclusions based upon real performance and not on suppositions. Until that is done, these sorts of threads tend to go on and on and on with posters pushing for their favorite weapon with no definite conclusion reached.
  24. It depends on how you intend to use it. Among the fast weapons, yes. But, compared to the slower weapons, it is less accurate and not as powerful. No. You make many very good points but gloss over some other very important issues. Suppose in a 15 second time period I hit 5,0,7,0,0,8 with a scimmy (1 hit every 2.5 secs) and I hit 3,5,0,2,10 with a longsword (1 hit every 3 secs) Both weapons hit for 20 damage in 15 seconds. Which is the better weapon based upon these results? The bottom line is: The scimmy is faster but weaker than the longsword. The longsword is slower but stronger than the scimmy. Also, consider this idea... IMHO, Jagex realized that they made a mistake with the Rune 2 hander. In RSC it was the only weapon to use. The other melee weapons were not used nearly as much as the R2H. In RS2 they wanted to fix that by offering different tradeoffs for the weapons. Notice how the very fast F2P rune weapons are not as accurate nor hit as hard as the others? The hardest hitting F2P rune weapons are also the slowest weapons. Jagex wanted to move away from the "1 weapon is the best" mentality that was in RSC. They did that by offering us a choice with no definite clear cut winner. The best weapon to use now depends upon you own stats and how you intend to use it. Sometimes that may be the scimmy, and sometimes not...
  25. IMHO, The rune longsword is slower then a scimmy. The rune longsword hits more often than a scimmy The rune longsword hits slightly harder than a scimmy. For long term training I use the longsword. For PKing/dueling the scimmy is probably better. When I spend an evening killing moss giants I sometimes find myself in competition with scimmy using players. I almost always get the loot from the kill. AFAIK, that means I did more damage than the scimmy guy.
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