Everything posted by archimage_a
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Dungeoneering
Igos- With some practice you manage to annoy the birds so much that they dive bomb the mirror, splattering it with droppings.
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Dungeoneering
Ares makes some progress, but some of the stones seem impossible to shift.
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Dungeoneering
Grim is not rested yet (10 minutes)
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Dungeoneering
Ares- Geomancy doesn't seem to help very much, and he is unlikely to improve via healing.
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Dungeoneering
Grim- You summon a small mouse and some stone thread. Then you fall asleep.
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Dungeoneering
Ares- You are unable to clear the rubble off of him, the chunks being too large and too heavy. You manage some limited healing, but he seems very weak, but still strong enough to grab your trouser leg with his hand.
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Dungeoneering
Igos- There seems to be around 27 Goblins, along with a number of Orc Guards, who seem to be armed to the teeth...along with some human slaves and a couple of bears and wolves, seemingly kept to defend the town.
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Dungeoneering
Grim- The Prince swipes the bear aside pretty easily. You manage to summon a jam tart and a coal fire.
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Dungeoneering
Igos- "ALIVE!!!"
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Dungeoneering
Ares- You are released and fall down the side of the cliff... fortunately your wings unfurl and manage to prevent you from dying or being seriously injured...However the Wings themselves hurt alot.
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Dungeoneering
Grim- It is now night, thus the air is filled with the flapping of wings, as well as midges which seem to steer clear of you. An owl hoots in the distance and it is very, very cold. As time continues to progress you feel more and more tired, with your reflexes dulled. In to this a bear roars at you/
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Dungeoneering
Igos- "For Revenge" Green skin, no nose, and reddish plates covering his eyes. About 5'11" and weighs 150lbs.
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Dungeoneering
Grim- Most everyone seems drunk and merry so your paper gets slightly mucky and you don't get much closer to unravelling what it says. No one in the room seems to have swords, and when you enter the room you are asked to leave any weapons with the barkeeper.
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Dungeoneering
Igos- The Elder agrees, on condition that you bring them Chemoss.
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Dungeoneering
Kemios- You imbue some sound magic into the gauntlet.
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Dungeoneering
Ares- There seems to be a man at the bottom, covered in rubble, with just his hand and head showing. He seems to be pulling gently on the cord which connects though the hooks.
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Dungeoneering
Grim- You find some papers, which you can't read. After about half an our of walking you arrive near a river, the instructions tell you to head south on the riverside. You look to the side and see a swarm of birds diving into the water, and a swarm of fish jumping out of the water...seemingly trying to eat each other... Anyway, after some hours of walking you come to an inn and decide to stop and rest for the night. As you enter the Inn you are met with the sound of merry music and a bar.
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Dungeoneering
Kemios- The Gauntlet seems to slightly magical...in some indeterminable way.
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Dungeoneering
Igos- "It is our Quarry, of our ancestors. Till the barbarian of Chemoss ransacked our town and forced us out of our homes...now we reclaim our lands."
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Dungeoneering
Grim- The Body seems to the same as the one you shot the arrow into earlier... Indeed that, turned septic, seems to be what killed the girl.
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Dungeoneering
Grim- *Raised eyebrows smily* The body seems to be very definitely dead.
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Dungeoneering
Ares- Dragging you by the heels the Orge takes you to the side of a steep drop.
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Dungeoneering
Ares- "Me find man. He not move much. He pull on strings."
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Dungeoneering
Archarnis heads into the Elder's Tent and bids welcome to the Elder. He then waits for Igos to do the same and start the conversation(since me talking to me is a bit defeatist)
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Dungeoneering
Ares- You are also looking at its legs, which seem to be black or in black trousers.... "You Human?"