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Everything posted by archimage_a
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ME3333333333333333333333333333333333333333333333333333333333333333 Archi (Fem)Shepard still looks like she would kill me if I gave her the option.
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Under your system you would do what? There is no real reason to do anything beyond the most excessively simple thing...I can't do anything with the laptop except hack it or leave it alone. As such I have no incentive to buy a better computer, or to invest in becoming better at hacking computers because I can just shoot everyone, then hopefully use one of the terminals to hack into the database. If I can't then oh well, its not like I can do very much with the extra Tech Points except become more able to acquire them. Ergo I can either become better at grinding or better at shooting stuff. Your 'simple' system is only simple because it eliminates any roleplaying aspect. As to the pressure plate and the 'unneccessary' roll...Thats call paranoia...Players should be able to check stuff out rather than 'You walk into a room and see a computer on a pressure plate' (added to that Security encompasses disabling the pressure plate, if one exists, so its not 'unnecessary')
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So far as I can remember. Yes, Gods can be killed...Usually by other Gods, or by excessively powerful individuals. Owl Cloak, for example, was reduced to 90% of his health...so he would be killable...But not by those such as you.
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I don't think there are a number of modifers....There is one modifer, which is arbitrarily generated by the GM based on how hard they think something is to do. I would suggest you read my long post in the morning/when you are rested.
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Huh...So you consider Crossroads to be DnD?
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Tisn't a DnD system...the DnD system is broken beyond belief and I have no interest in following it. What I am advocating is the Dark Heresy system, which is pretty straightforwards (and very very well balanced). You have 9 stats and 4 levels of skill (3 in some cases): First level is Basic, which allows you to roll at half whatever the statistic for that skill is. Second is trained, which allows you to roll at the statistic. Third is skilled, which is +10 to the statistic Forth is talented, which is +20. Some skills, like Demolition, are 'Advanced' skills, so can't be used at the basic level, but are otherwise the same. Though if your plan is to adopt an arbitrary system (And I understand that you haven't read all the text, so I won't rehash or lecture you) then the game will fizzle out because almost no one will be 'singing from the same song sheet', as continually happens with my games, and will happen a lot more with your games because your opinions are fundermentally different from other peoples (at least in regards to myself, Earth and Nex, for instance).
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Earth makes a good point... Although if you could find someone it would indicate that you were not paranoid :shades:
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Picard on this subject
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Really...If we are gonna have hacking and what not then I would want some actual stats to work with. For example, lets say that I come across a Chinese Laptop Equivilant. If it is a simple D20 (or some such) roll then I might as well just roll to hack all of the laptops I come across and, by inference, if I am ever bored, search for laptops. If, conversely, I come across a Chinese Laptop which is encrypted (Hard -20, and rolled on a d100), and requires a tech-use/common computer knowledge/hacking/whatever roll, which is based on my Intelligence, which happens to be 56. I then know that there is a 36 in 100 chance of hacking the laptop on my first attempt. As such, I pick up the laptop (having rolled Security/Perception/ect to make sure it isn't on a pressure plate, ect) and take it back to my lab, which has a fairly powerful computer that gives me a +20 bonus. Ergo I now have a 56 in 100 chance of hacking the laptop. If we instituted a system like that, with subsequent checks and balances (for example, if I had killed a Chinese Scientist, who had an unlocked PDA, who had stored his Password on the PDA, then I could use said PDA with a Tech-use roll of +10 (Routine) and thus 63 out of 100 chance of success.) then the game wouldn't be so arbitrary and thus would develop momentum. Furthermore, if we could become better at individual skills, Tech-Use for example, then we could level up our characters, thus we become better. If said individual skills were tied to invididual XP costs (Perhaps varing with class) then I believe that the game would really develop a momentum of its own, as we characters could plan how we were going to develop with needing to 'go into the forest and grind'. Further, if some skills were bound to certain classes (For instance it is concievable that an Engineer would come into contact with people who could train them in Tech Use earlier than those who were Tactically inclined), then it would allow for diversity...indeed it would force some level of group reliance. I would be against the use of 'running research software' since, as Ross would point out, it encourages people to turn with a pizza and not play. I would also recommend that people gained XP as a group. So instead of people racing ahead, or falling behind, everyone moves together. Finally I would suggest that XP be given for successfully completing sub-tasks of the mission (If you ever played Alpha Protocol I would suggest sub-tasks like that, where it is a mission within itself, designed to obtain more information). But also for planning, ergo, people are given an incentive to plan missions (collect data, ask questions, ect) as opposed to rushing in and completing a mission in five minutes flat. For instance, if, in a given session, you had a specific mission planned, and when that mission was over the session ended, then, logically, people can't gain more XP by finishing one mission and going onto the next one. They can, however, gain more XP by Successfully completing the mission, ergo, if they collect information about the mission they can gain more XP than if they didn't.
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Metagame: I would point out that there are tiers of God. Owl Cloak is an old, local, 'God/spirit', so is less liable to have been involved with the other plot. Kinda similar to a guy living in a town and a guy living in a cave...Its unlikely the guy in the cave is part of the conspiracy in the town =P
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Blah, I would play. My schedual is relatively light, so if people join the game then we can adjust around me. I would recommend you run seperate 'RnD' session, instead of combining them all into one...Purely because it is innevitable for people to argue for hours, which kills gameplay. I would also recommend that: Instead of 'waiting an amount of time', that players should earn XP (Average of 150 per session) which they can then spend on acquiring tech (Which costs 100 for relatively common things, 200 for less common things and 300 for the reasonably rare things) (With the turbocharged shark death laser cannon as not acquirable through the usual channels) I would also recommend adopting a weapon damage system (And by inference an armour/HP system). Potentially a d10+X system, which 0/10 as a critical hit, rolling on a seperate table, such as: [hide] ENERGY CRITICAL EFFECTS - HEAD Critical Damage Effect 1 A grazing blow to the head frazzles the targets senses, imposing a -10 penalty to all Tests (except Toughness) for 1 Round. 2 The blast of energy dazzles the target, leaving him blinded for 1 Round. 3 The attack cooks off the targets ear, leaving him Stunned for 1 Round and inflicting 1 level of Fatigue. 4 The energy attack burns away all of the hairs on the targets head as well as leaving him reeling from the injury. The attack deals 2 levels of Fatigue and the target is blinded for 1d5 Rounds. 5 A blast of energy envelopes the targets head, burning his face and hair, and causing him to scream like a stuck Grox. In addition to losing his hair, he is blinded for 1d10 Rounds and takes 3 levels of Fatigue. 6 The attack cooks the targets face, melting his features and damaging his eyes. The target is blinded for the next 1d10 hours and permanently reduces his Fellowship characteristic by 1d10 points. The target also takes 1d5 levels of Fatigue. 7 In a gruesome display, the flesh is burned from the targets head, exposing charred bone and muscle underneath. The target is blinded permanently and takes 1d10 levels of Fatigue. Also, roll 1d10. This is the targets new Fellowship, unless his Fellowship is already 10 or less, in which case nobody really notices the difference. 8 The targets head is destroyed in a convocation of fiery death. He does not survive. 9 Superheated by the attack, the targets brain explodes, tearing apart his skull and sending flaming chunks of meat flying at those nearby. The target is no more. 10+ As above, except the targets entire body catches fire and runs off headless 2d10 metres in a random direction. Anything flammable it passes, including characters, must make an Agility Test or catch fire. [/hide] Adjusted for whatever system design you prefer.
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Aren't you the highest level character?
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Warhammer Solution: Step 1) Identify afflicted body part Step 2) Find a good friend Step 3) Get a good friend to cut off your afflicted body part Step 4) Purge the Heretic.
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If you want EU3 with math then Victoria 2 is definately for you. If you want EU3 with complex thinking and math then Victoria 2 A House Divided is definately for you.
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All of what accurate? Mather is not entirely incapable of negotiation, nor is he incapable of thought...I doubt that anyone is... Ross made mistakes as well as everyone else, thats not really an issue, since if we lay all the blame at Ross' door then we must also lay all the credit there as well. For creating the exploding crystal....Mather extrapolated from what had happened several times before, which I can respect (I would have prefered an in-bracket explaination but still) The actual explodingness of it was the result of a 20, 1 and another 20, then winning on a higher or lower test. As to the 'good' ness of it...Yes and no. On the one hand it ended the encounter, on the other it destroyed the body they were trying to investigate, on the other it was fairly awesome, on the forth hand running away could have achieved much the same thing without all the negatives. I am not massively against Mather's play style, not anyone's play style, except in small amounts. I am more against the absence of a playstyle, or a playstyle that more or less abandons interaction in favour of trying to 'end' the game.
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Yeah, it is a group effort to come to the conclusion in many cases. I guess my advice would be that, instead of searching for new information, you should go back over ground you have already covered to see if you had missed something. And try to consider yourself as mere mortals (which is what this adventure is actually aimed at), rather than unstoppable killing machines. Sometimes shifting your perspective helps. =) I am/was somewhat hopeful that when Mask returned to the house he would investigate the skeleton again and perhaps give me another chance to deliver the clue.
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Mmmm, there are probably faults on both sides. For instance: Part 1 An owl appears and swoops at Gerund's head. We attempt to soul drain the owl. The owl flies off. We set fire to the forest. The forest catches fire and you all die Part 2 We enter the tomb You find a skeleton We examine the skeleton for signs of death You can't find anything specific, but you do notice that one of its fingers are missing We use magic to find out if the skeleton is magical You don't think the skeleton is magical We get closer to the skeleton and try to discover if it is magical again/We try to raise the skeleton to tell us what happened A spirit appears and seems hostile We attempt to kill the spirit (You were actually doing a fairly good job up to this part) The spirit appears immensely strong We continue to attempt to kill the spirit Some of you die The surviours continue to attempt to kill the spirit Part 3 After intervention we head off into the forest You notice the forest is dying We probably caused that so its irrelevant to the plot You come to a river We need to cross the river You get across the river using a bridge after killing some walking suits of armour YES we loot the bodies You are directed into someone's basement We question them about some of the things we have noticed Meanwhile some of us head to the other village and attempt to collect information that is 200 years out of date. You recieve some plot about how the King is evil and unkillable, and that the God of Owl's is an old God. Part 4 Well, I guess thats all the plot, lets go kill the King The King is immensely strong We continue to attempt to kill/subdue the King You all die We respawn and attempt to destroy the castle You all die We respawn and attempt to kill the thing that killed us You all die We respawn and attempt to walk into the chamber with a crystal to kill/subdue the King (Partly my fault, giving people rewards for good roleplaying innevitably forces people to think things are relevant) You all die In short: Something has happened which may be interesting, we should kill it at the expense of EVERYTHING ELSE. If that doesn't work, kill it at the expense of EVERYTHING ELSE. If that doesn't work kill it at the expense of EVERYTHING ELSE. Part 1 More reasonable set of adventures: An owl appears and swoops at Gerund's head. I push Gerund to the ground and shoot/stab the owl. The owl flies off and you hear a disembodied gurgling. We look for the owl You eventually see the owl, it seems to be making all manner of strange sounds, and turning its head round and round, as owls sometimes do. Huh, I guess it is some sort of magic involved we attempt to kill it/watch what happens next. After a while the owl takes flight. We follow the owl(Skip to *)/We stay where we are If anyone stands guard they detect a collection of dead mouse/vole/other small animal's bodies, if not when you wake up you discover the bodies and they seem to form a trail. *You arrive outside of a strange tomb. Part 2 We enter the tomb You find a skeleton We examine the skeleton You can't tell why the skeleton died, but you can tell that it is missing a finger We make a note of that and examine the rest of the room You notice that flowers have been left here year in and year out We make a note of that and examine the body again A spirit appears that appears dangerous We attack the spirit The spirit does global damage We begin to flee The spirit only goes so far as the door and makes noises similar to the owl you encountered last night Well, this seems strange, we should go to the village/villages to collect more information Part 3 You notice that part of the forest is decaying We make a note of that and wonder why we didn't notice that before You notice that you don't really recognise anything Do you mean we went the wrong way? That seems likely Ok we carry on after making a note of that(skip to **)/We attempt to go back the way we came You go back the way you came, **but find yourself confronted by a river with some guards This doesn't seem to be the right way either? No, it does not. Can we attempt to go around the river? No Hmmm, I think there is magic at work here, ok, we try to cross the river You cross the river after defeating some guards YES, we loot the bodies You are directed into someone's basement We question them about all the things we have noticed You recieve some plot about how the king is unkillable, about how the God of Owl's is a God of Nature, who had a great battle with the Tyrant King, but was defeated because the Tyrant King used the finger bone of the White Lady to torture her after she died. The God of Nature was highly distraught and went gradually crazy, abandoning his responsibility of looking after the forest, causing things to die, but not regenerate. We question them about the castle You are told about the castle and recieve a general layout We question them about how we might enter the castle You are told that your suits of armour will allow you entrance to the castle, but the King will instantly know you aren't his if he sees you. Especially if he is sitting on his thone, which greatly enchances his powers. You are also told that the castle has numerous civilians in menial capacities, such as cooks, metal polishers, blacksmiths, servants, ect, ect, ect. We ask if the village would be willing to help us They are willing to offer some help, but are worried about getting killed if they are discovered. Do people get killed often then? Yes, well, in the beginning yes, now it is just that one or two people disappear each year Interesting, we make a note of that and attempt to explore the castle without arousing too much suspition You discover the general layout of the castle, with a throne room on the second floor and a large number of locked rooms on the third floor, and that there are many guards Hmmm, we could assume that there was something behind those locked doors that might help us, given that the plot we have recieved so far indicates that the King cannot be killed by conventional means. Part 4 ??? Sigh, if you want to play a game like that then I would suggest you play something like a rail shooter, or a side scroller. Not a roleplaying game, where the adventurer's task is to seek out the plot. Your complaint is somewhat similar to 'I tried to play Runescape, but it was boring because the room I was in didn't have any quests, even though I waited like two hours.' I mean, if you would prefer I can just stop responding to things that aren't in the game plan, or respond to them with the Point'n'Click 'You have no idea how that would work'. Though I have tried that, it resulted in you telling me how you would build an EMP Gun, so I imagine if you were trying to set fire to the forest and I said 'you have no idea how that would work' you would spend the next half an hour telling me, in detail, how you rubbed two sticks together, then added kindling, then added more wood, then set fire to the forest. Added to that me telling you it was a stupid idea to kill the King prompted to you attempt to kill the King, so I have to question how such a method would ever work. I honestly have no sympathy for your trouble, you made no effort to expand your knowledge. You didn't bother asking more than one person the same question...in many cases you didn't even bother asking one person the question, you just blindly assumed you knew everything and then were annoyed that you didn't, but rather than admit that and go looking for more information, you just sat there and complained that the story didn't make sense. You are doing it in your post, you don't ask questions or suggest courses of action, you just complain that you don't have enough information. You did the same thing last night, I give you a chance to do whatever the hell you want with no consequences, and you make one attempt and then continue sniping. As to puzzles that take a few minutes to solve....These puzzles are supposed to last several hours...the length of a session or two.
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I depends on if people decide the plot is unsolvable and then ignore the GMs attempts to go through the plot in a measure of goodwill. So its a win win for me. Either people act more responsibly or I only have to face their abuse once a week instead of twice.
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Right, due to a general inability for people to make Tuesdays (as well as my time table being altered) I am gonna cancel the Tuesday sessions and just have Saturday sessions. It is my hope that people (including myself) will make more out of these sessions than if they stretch themselves between two different sessions.
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/join #grimmfell tavern /join #Priestown tavern /Join #inn Hakon gathers 5 silver coins.
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I have developed an even better system. ...---... ...---... 19 keystrokes, compared with 28, and 73 bits (Or more if the space doesn't count as 1) three trillion, three billion, one hundred and thirty two million, nine hundred and thirty eight thousand, three hundred and thirty three years to crack at 1,000 guess per second... Thats longer than the universe has existed Also easy to remember since it is just SOS SOS. Samual Morse predicted the digital age, and he owned it!
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Sigh....Secret questions to recover passwords are growing increasingly ridiculous...They ask you a question, such as 'What is your dog's name?' which you then can't answer because A) Dog's name is the wrong format and B) Because you are supposed to use a random series of letters and numbers as an answer. WHY DO THEY INSIST ON ASKING YOU A QUESTION IF YOU CAN'T USE THE ANSWER! Seriously...Aside from prompting people to send spam emails to discover your mother's maiden name and what not, and frustrating...and misleading first time users...What is the point? I would further add that the majority of the time the secret question is combined with your email address, and they actually need to have the email sent to your email address...So the circumstances in which knowing the answer to the secret question leads to someone stealing your account is, usually, rather pathetic... They would have to know that, and your email address(Admittedly not hard for some people), and your email address password...and lets face it, if they have your email address password then you are already screwed. The only time it really offers an extra layer of security is if you happen to tell someone your email address and password by accident (Yeah...). re: YOUR ACCOUNT IS DOOOOOOMED, OMG THEY ALREADY KNOW ALL YOUR PASSWORDS, RUNNING IN CIRCLES IS YOUR ONLY AVAILABLE OPTION
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Ok, fair enough Earth. If you do happen to be able to drop in while a session is running please do. :grin:
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I am entertained. I also need to buy a clipboard before my jackets finish cooking.
