Everything posted by archimage_a
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Dungeoneering
Hakon fails to launch any lightening again and the soldiers flee back to Caster.
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Dungeoneering
Jen- The Quistor holds out his hand to shake on the deal.
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Dungeoneering
Grim, the mob follow you, but Igos gets caught up in it, unable to escape either way.
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Dungeoneering
Hakon fails.
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Dungeoneering
Igos follows Grim Archarnis gains .5 Herblore and promises to share any secrets he learns with the potion master in the future.
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Dungeoneering
Jen "I think we can come to some arrangement. What did you have in mind?"
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Dungeoneering
Grim returns to the Cafeteria and attacks again. The foes charge, again. Doing moderate damage to Grim.
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Dungeoneering
Hakon fails to summon any lightening bolts. Fortunately the soliders don't notice.
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Dungeoneering
Jen "Another Witch wanting a deal, how do I know it won't cost me another forty men?"
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Dungeoneering
Grim scans the tunnel and finds that it is open at both ends. +.1 Geomancy.
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Dungeoneering
Jen Even as you run away you are still able to kill one of the attackers. The Soliders, their resolve finally ebbing begin to retreat. However the Quisitor gives chase, firing an arrow at you, doing a small amount of damage. (Yes it made its way though the shield) (you fail to heal yourself)
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Dungeoneering
Grim-You create a prosthetic leg.
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Dungeoneering
Jen- You create an ice shield(since the other two were removed) Unsuprisingly you are not yet powerful enough to freeze their weapons. The Guards begin to advance on you, fortunately your Ice attacks kill another 20 of them. However they keep coming, attacking fiercely, doing moderate damage.
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Dungeoneering
Grim- Instead of healing the leg you make the change permentant(at least until die) You summon some orbs of light. +.1 Light magic.
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Dungeoneering
Hakon it will take a good 10 minutes to get back there.
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Dungeoneering
Archarnis- 4 Gold pieces each...(Rather keep it.)
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Dungeoneering
Jen By some miracle you hit a pocket of non silver in one of the bars and break it.
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Dungeoneering
Grim does ever more damage to the mob, which still shows no signs of slowing in their attack. Just as you teleport a blow catches you and sends the teleportation wild....when you rematerlised you are in a dark corridor with you leg trapped in the floor. You can still hear the sounds of the foes and within moments you feel your leg be stripped to the bone.
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Dungeoneering
Igos channels temporary fire energy to Grim, boosting his attacks. Archarnis finds no jobs in Exile either.
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Dungeoneering
Hakon summons a wall of lightening. However the soliders do not run scared, instead they ready their bows, or those of their fallen comrades and attack with precision. Killing you. +.3 Lightening magic. Lose 1.2 Skill points.
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Dungeoneering
Grim manages to heal himself. The attack is successful, but seems to have stopped none of the foes. However the foes manage to tear the shield away from you and render moderate damage to you.
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Dungeoneering
Igos- You rend some of their bones, weakening some of them but seems to have had little effect on the biggest foes. +.3 Necromancy. Archarnis- The Citizens seem contented for the moment.
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Dungeoneering
Hakon- You sent electricity to the wrong part of your body....
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Dungeoneering
Hakon summons a terrifying lightening storm, which crashs down, killing twenty of the Soliders and they sound the retreat +.6 Lightening magic.
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Dungeoneering
Hakon- It burns though the strap...