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archimage_a

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Everything posted by archimage_a

  1. Lynx, we always want everyone to enjoy themselves. If you can't make it then you aren't going to enjoy it. Ergo, if there is an option to avoid you not enjoying yourself, we want to take it.
  2. That the demo is STILL down. (I am not sure if it has been 5 minutes or 5 hours, since I don't know the time frame.)
  3. http://forums.steampowered.com/forums/showthread.php?t=1934579 Rage :angry:
  4. *cough* [hide] Starting point: You can choose any 50 provinces to start with. (Great Britian has approximately 53 Provinces, included all of Ireland) Choosing provinces in Space cost double. Island chains are counted as single provinces. If you are unsure, ask. Cash: 1 Cash per province Cash can be invested in techs for half as many tech points. Techs: 200 for level 1, 400 for level 2, 800 for level 3. 0.5 in each, per province. You can invest tech points in the following 5 catagories: Warfare: Increases Army Skill by 0.5 per level. New unit type is released every 5 levels. Production: Increases cash per province by 0.1 per level. Increases tech output by 0.1 in all provinces, every 5 levels. Civil: Decreases the cost of projects by 1% per level. Adds 50 manpower to all provinces every 5 levels. Space: Increases Fleet Skill by 0.5 per level. New ship type is released every 5 levels. Weird: Allows you to invent a new tech every 5 levels. Gives 1 national idea per 10 levels. Manpower: 500 per province Armies: 1 Division of 1,000 costs 3,000 manpower and 50 cash. And has stats of 1 Attack, 1 Defence and 1 Logistics. Different unit types have different costs and stats. Regions: Regions provide a specific bonus and a specific penalty. [hide] [/hide] If you control all the provinces in the region you can double the bonus, or remove the penalty. Black boarded province are not in a region. If a province has more than one colour border, choose whichever you wish. Regions are vaguely balanced, but some regions are simply better than others. Creating a new region can be done, but is a national idea(removing the idea destroys the region) You can choose the bonus, but not the penalty. A six sized dice will decide the degree of bonus/penalty. (Aka 6 is +3 Cash, -600 Manpower, while a 1 is +0.5 Cash, -100 Manpower) National Ideas: You start with 1. Nuclear Weapons, Mustard Gas Mines, Hydroponic Towers and Electric Cars. All of these require your people to actually believe in the idea or they will fail miserably. National ideas can also increase tech output by 0.3, Army/Fleet skill by 2, manpower by 150, colonisation chance by 25%, colonisation speed by 2 years and cash by 2. Switching projects either requires you to pay 10,000 cash OR 5 levels of research OR suffer 2 years inactivity. Projects: All provinces produce the same amount, plus their regional modifers. Projects allow you to increase the output of a province. For example: Mustard Gas Mines increase defencive strength by 50%. Hydroponic Towers increase your manpower by 100. Electric Cars increases cash output by 0.1 Projects get progressively more expensive over time. [/hide]
  5. Finally done. Nearly eleven hours of moving, sorting, filing and refiling. If people are still up for the session I don't mind running it. If not then we can do Sunday?
  6. Will be up as soon as I finish sorting boxes. 8 hours so far, mostly done.
  7. Society is overated. Look at God, Social Outcast. QED.
  8. Blank World map with regions on. [hide] [/hide] This is for a slightly different idea, where you can choose any 50 provinces, and the provinces have different bonuses depending on which region you have them in. With the goal being establishing Hegemony over a region to double the bonus or remove the negative. But could be used with Ico's original idea.
  9. Ok, no responce from Dusty, gonna host. In mumble as well.
  10. Yup, waiting on Dusty's responce. Ico said he is up for it though.
  11. Songs you know, but don't know you know them: http://www.youtube.com/watch?v=awR485a-hT4 http://www.youtube.com/watch?v=PAbwMGZtIsY
  12. Claimed :thumbsup: I will work on a EU3 map in a while.
  13. http://www.youtube.com/watch?v=vX07j9SDFcc
  14. And I am disagreeing. Circle of Life.
  15. You are treating stuff said in show as gospel truth...So this is like saying: Person A: 'God did it' is a Deus Ex Machina. Person B: But God did do it. Person A: But God doesn't exist. Person B: Yes he does. Person A: But how to you explain [Concept]. Person B: God did it. Person A: 'God did it' is a Deus Ex Machina. And so these arguements degenerate. Fact is, you don't like Dr Who, I don't like Stargate. Unless you plan to call a crusade then I don't see a reason to continue.
  16. Point to your evidence in the first 13 shows. In other words...when they identify the format isn't working... A deus ex machina is a plot device whereby a seemingly inextricable problem is suddenly and abruptly solved/created with the contrived and unexpected intervention of some new event, character, ability, or object.
  17. Sounds like the quality of the show decreased. =P But yeah, it is a weak arguement. You look at something like Star Trek...or Star Wars between the two trilogies...and there is quite a substantive break, which has nothing to do with the quality of the shows. This. The whole story seems to have developed around Deus Ex Machina. 'We need to crack this code, oh wait, a teenager has the answers that have eluded the greatest minds we have to offer.' 'There is a gate to a ship flying through space, we should send a team of experts through, oh wait, the planet is under attack, we will have to go with this crew.' 'There is a gate, but we can't get back to our homeplanet or even home universe, fortunately we have magic crystals(Which have been used before, I know) which allows us to communicate with Earth' 'We have no control over this ship, but we can get food, get warmth and get light, but we can't steer it, nor can we interface with it beyond a basic level' 'There is a chair, probably linked to the ANA (Or whatever the acronym was) gene, which probably controls the ship. We have a vast number of viable test subjects, but obviously we can't plug any of them in.' 'We are on a planet where everyone is infected by a deadly virus carried by flying insects, fortunately there is a temporal anomoly which allows us to go back in time and save ourselves from the deadly virus.' The story itself has no driving force (at least in the 13 episodes I watched) because it is basically 'We are hopelessly incapable of doing anything and are at the mercy of the ship.' The ship is not, noticably, sentient, so there is no interaction there. Its kinda like the difference between a man walking a dog, and a dog that has its leach caught on a car's wing mirror. One, perfectly natural to watch, even enjoyable. The other, painful to watch, and somewhat depressing if you can't do anything about it. Ok, compare Stargate Universe to Star Trek Voyager. Same basic premise...ship lost far away from home. Voyager has: Two different command crews, which have some degree of tension between them, but compromise for the greater good. A ship that is controllable, but low on fuel, low on weapons, not designed for the mission they are doing. A clear, achievable, goal (Though perhaps not for 70 years), with a long journey through uncharted space, which their mission is to explore. Universe has: One, noncohesive command crew, which is all tension, with little compromise. A ship that isn't controllable, which is low on fuel, low on weapons, low on food, low on water, low on air, low on anything that might be remotely useful. Two conflicting goals (Discover how to control the ship so that they can: Explore Space, Get Home in the shortest possible timeframe.) The Voyager Premise is hopeful The Universe Premise is woeful. In Voyager you are inspired into thinking 'Hell, they might even be able to do it.' and so when the writers pull some magic out of their hats you go 'Hmmm, I guess my suspension of disbelief can stomach that.' In Universe you come to the conclusion that they have no chance, so ever time they survive you just think 'Deus Ex Machina...' Unless you are a hardcore Stargate follower than you go 'It is so hopeless, I hope they succeed.' allowing you to suspend your disbelief when the writers pull magic out of their hat.
  18. They so should have had Patrick Steward as the 11th Doctor. Would have been epic...
  19. And if you just watch all of the Dr Who episodes you will find that the series in captivating, even if you(like me) dislike all the characters and see the stories as predictable and groan worthy. Fact is I don't have the inclination to give Universe a chance because there are hundreds of shows out there...I only watched the 13 shows I watched because a guy I was interested in lent me a copy of them and my silly brain (He had a girlfriend) still tried to take an interest in the things he was interested in so we would have something to talk about.
  20. And the life support fails within a few weeks...convienent. And the ship is crashing into a star, oh noes! Clearly we must have arrived just before the suicide circuits activated. Now we need to collect water...its a ship that can fly through space, collect heat energy from the inside of a star...but capturing Hydrogen and Oxygen(Which should be present in the core of stars) is clearly impossible. The storylines themselves were not terrible, some of the episodes were even passable...but at the end of the story they had only got back to where they started from...there was no progression...no character development.
  21. He is also the person most likely to get everyone killed. Ergo, his risks outweigh the possible benefits. Ergo, he must be stopped. Also, they are not exactly on a limited timeframe. The ship has been operating for millions of years, having it fail immediately after they arrive isn't even vaguely realistic. If you are going with the TV logic approach, then shooting him has no effect, since we would find a workaround...probably somehow connected to my death. Or the fat kid. Also, back in the real world, you poke something enough and you will either destroy it and learn from the mistakes, or you will make it work and learn from your successes. Using him certainly has benefits, but the show would have made a lot more sense without him...given that all he really did was stand at the console and try to work out how it worked. Then again, military personal in the Stargate Franchise are always portrayed as being as thick as two short planks...So I guess I would end up playing the Rush Character...In which case I would compromise, rather than try to force my way...since that way is the surest route of getting what I want. Although I would probably have a narcisst complex, and thus would think I was always right, in which case I would end up getting shot. As such we are back to where we started, the ridiculous nature of the situation...where there is absolutely no one even remotely capable of filling the leadership roll.
  22. Personally, I would have shot Rush in that situation. I would probably have tried reasoning with him first, then incarceration...then I would have just killed him. I have no problem with people disagreeing with me, but when you are fiddling with a complicated system it is better for only one person's view to be represented...and actively working against each other only serves to ensure that bad outcomes are most likely.
  23. Huzzah for recognising all of them execpt the Oboe one. I even had the first one on my computer =) FOLK MUSIC:
  24. Dr McNutjob clearly doesn't know that. It probably did settle down by the end of that series, however it is like Dr Who... Without the years of watching the series before, you don't have the time or inclination to give it time to become watchable.
  25. If you have watched a show for 13 episodes and they are still dealing with who wears the Captain's hat then, barring deus ex machina, the story is going nowhere fast.
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